DEV STREAM ROUND-UP: 15TH FEBRUARY 2016 [Smooth Special]


(watsyurdeal) #21

[quote=“Cooks2826;149840”]Here is the thing with the Vassili nerf. 9/10 Vassilis you see are low levels wanting to be a sniper which means they are absolutely terrible. When they get the odd jump shot on you round a corner I find it pretty hilarious rather than irritating due to the fact that he will probably finish the round with 1/25 k/d anyway.

Yet a Fragger on the otherhand can do the exact same thing with a frag grenade as he can just cook it jump round the corner and immediately kill you with it. Yet Vassili is classed as irritating but the exact same issue with Fragger is absolutely fine?

Doesn’t really make sense to me SD :neutral: [/quote]

Except that Fragger can only do it once every 15 seconds, whereas Vasilli could do it all the time, same argument with gibbing. Fragger had cooldowns, every shot from Vasilli to the head would gib.


(doxjq) #22

90% of the people I know who play ranked only search in their team of 5 as a) They are mates and want to play together, b) They don’t want to search a competitive game type and team with terrible randoms (sorry if that sounds offensive, but surely you can relate :neutral:), c) They want to practice as a team, as teams should do.

That implementation makes no sense at all. It’s competitive. Competitive isn’t designed for randoms to be thrown together. If that’s how they see it that alone is a huge problem. It’s absurd to even consider it. Promoting numbers doesn’t mean competitive will take off. I don’t want to play competitive at all with random players, I want to play with my damn team.


(Mr-Penguin) #23

Based on what happened to Phantom and Sparks, Fletcher will probably get some ridiculous nerf that consigns him to the trashcan. How about “50% chance for stickies to get stuck to your hand and self-detonate”? That’s a good start.


(watsyurdeal) #24

90% of the people I know who play ranked only search in their team of 5 as a) They are mates and want to play together, b) They don’t want to search a competitive game type and team with terrible randoms (sorry if that sounds offensive, but surely you can relate :neutral:), c) They want to practice as a team, as teams should do.

That implementation makes no sense at all. It’s competitive. Competitive isn’t designed for randoms to be thrown together. If that’s how they see it that alone is a huge problem. It’s absurd to even consider it. Promoting numbers doesn’t mean competitive will take off. I don’t want to play competitive at all with random players, I want to play with my damn team.
[/quote]

Then make a private match, because that’s the precise reason why people DON’T like Ranked, facing stacked teams of 5 vs a bunch of randoms.

You can bring a buddy with you still but at least this balances things out a little bit. That and I can see them adding separate solo and party ques later.


(Merci1ess) #25

[quote=“Mercy;149823”]“Frustrating to play against” … “Annoying to play against” regarding both Vassili and Phantom. ???

Brainless Nader spam is fucking annoying to play against. Coked up mercs with shotguns are fucking annoying to play against. Wtf? Your mom is fucking annoying to play against.

[/quote]

The developers are starting to sound like the people I pissed off when I was playing with Phantom and Vassili. Annoying and frustrating to play against… Is this for real? Is that the excuse behind the nerf? This is brutal.


(Cryoni) #26

I won’t judge.


(B_Montiel) #27

Oh god, nice suicidal move. Continue like this so there’s no community left in your game. That’s the way to go :frowning:


(doxjq) #28

[quote=“Watsyurdeal;149848”]Then make a private match, because that’s the precise reason why people DON’T like Ranked, facing stacked teams of 5 vs a bunch of randoms.

You can bring a buddy with you still but at least this balances things out a little bit. That and I can see them adding separate solo and party ques later.[/quote]

I’m sorry but I still can’t reason this implementation at all. It’s ranked competitive mode for a reason. So the game officially doesn’t support any kind of team play now unless you make a lobby yourself and coincidentally know another team that wants to play at the same time as you.

Reason it how you want but this is completely wrong. It might boost numbers but it certainly isn’t going to boost “competitive” play at all. It is quite literally turning it into double XP pub play. Regardless of whether or not you have a mate you’re still pairing up with randoms every game. It’s literally pub play. This is the stupidest idea I have heard of in a long time.


(Litego) #29

Hey, in pubs you can at least play with more than 1 friend…


(retief) #30

I still don’t understand why they removed 5 man queuing. Ok, I suppose I get that removing 3 and 4 man queuing to make better matches. But leave 5 man! 5 man teams should play other 5 man teams and not randoms, and randoms play randoms. Why would they take Ranked play out of Ranked? We’re basically going to be playing pubs with a queue now.[/quote]

The problem here is one of population size. If you have enough people, matching randoms against randoms and teams against teams works great. However, dirty bomb matchmaking doesn’t have the population to support what would effectively be 2 separate queues. Finding a match is hard enough as is – effectively cutting the population in half by completely separating 5 man queues and randoms would make it that much harder to have a match.

If you are going to have a single ranked queue and you have very few people, getting rid of 3/4/5 man queues makes sense. If 5 top tier players queue up together, it is literally impossible to find a reasonable game for them. There might only be 6 or 7 top tier players queueing up at a given time, and an organized team vs 2 good players and 3 scrubs will be incredibly one sided. If that team is broken up, you can split the top tier players across both teams and have a decent game.

If matchmaking gets more popular, then ranked teams can return. Once you get a decent number of people playing matchmade games, then allowing a separate ranked team queue could work very well (it certainly has in other games). However, you need a certain minimum population before that strategy can work.


(DMaster2) #31

I may be in the minority, but i welcome the comp change. I stayed away from it as much as possible because it’s NOT fun getting in a team of random people vs. 5 man clan and having to surrender 5 minutes into the game because we couldn’t complete the first objective. May feel to play comp a bit now.


(RyePanda) #32

[quote=“Faraleth;24194”]
[*] 5-man, 4-man and 3-man pre-mades in ranked play will no longer be able to queue. You will only be able to queue solo or as a duo.

  • Faraleth[/quote]

Well, I guess I won’t play with my friends or Clan anymore. Cool.

I get that you don’t like a team of 5 vs. randoms who don’t know each other or communicate, but this is bad. Why would I play comp if I could play pubs or pugs with friends?


#33

First of all, thank you for another amazing stream round-up, Faraleth! <3

I understand the frustration that the competitive change may bring up.
With a group of five players you can practice and play as a real team.
But then again you need to think that the competitive player base is pretty darn low.
A good chunk of that are players without a team and obviously it doesn’t help either side if the game is a stomp.
The premade team has no challenge and doesn’t learn anything while the randoms lose any interest in that mode and thus decreasing the player base even more.
@Retief described it pretty darn well.

I’d say let’s give it a go and see how it works out. :slight_smile:


(B_Montiel) #34

[quote=“Kirays;149887”]First of all, thank you for another amazing stream round-up, Faraleth! <3

I understand the frustration that the competitive change may bring up.
With a group of five players you can practice and play as a real team.
But then again you need to think that the competitive player base is pretty darn low.
A good chunk of that are players without a team and obviously it doesn’t help either side if the game is a stomp.
The premade team has no challenge and doesn’t learn anything while the randoms lose any interest in that mode and thus decreasing the player base even more.
@Retief described it pretty darn well.

I’d say let’s give it a go and see how it works out. :slight_smile: [/quote]

I quite agree with you. But on the other hand, as we don’t have the opportunity to rent a server, that was still the most convenient way to get a 5vs5 that sometimes was fair and interesting. Over Gold you were barely seeing lone wolves.

So, in a certain way, I’d go for it if they allow us to rent a server. Otherwise they are just making the comp/community scene further worse. In my opinion, they should keep solo/duo in a same queue, and create a specific 5v5 full premade queue (pretty much like LoL did in the first place). Just turning this off straight is a show of weakness from their part, directly assuming they won’t ever have enough players to fill ranked.


(onLooSe) #35

[quote=“B. Montiel;149897”][quote=“Kirays;149887”]First of all, thank you for another amazing stream round-up, Faraleth! <3

I understand the frustration that the competitive change may bring up.
With a group of five players you can practice and play as a real team.
But then again you need to think that the competitive player base is pretty darn low.
A good chunk of that are players without a team and obviously it doesn’t help either side if the game is a stomp.
The premade team has no challenge and doesn’t learn anything while the randoms lose any interest in that mode and thus decreasing the player base even more.
@Retief described it pretty darn well.

I’d say let’s give it a go and see how it works out. :slight_smile: [/quote]

I quite agree with you. But on the other hand, as we don’t have the opportunity to rent a server, that was still the most convenient way to get a 5vs5 that sometimes was fair and interesting. Over Gold you were barely seeing lone wolves.

So, in a certain way, I’d go for it if they allow us to rent a server. Otherwise they are just making the comp/community scene further worse. In my opinion, they should keep solo/duo in a same queue, and create a specific 5v5 full premade queue (pretty much like LoL did in the first place). Just turning this off straight is a show of weakness from their part, directly assuming they won’t ever have enough players to fill ranked.[/quote]

They should separate the queues like you said and give bigger incentive for competitive. Also when this is established - the missions for competitive should return with yet again bigger prizes. Competitive (ranked) should become the main game mode for DB. They even should divide it to ranked/unranked = this will lead to far more balanced games and in the end - get rid of the pub games. If you can join them and leave 'em at your will how you will get balanced games in them? No way… Basically unranked mm should become the new PUB.


(Jesus) #36

[center]Lets get started to criticize all the horrible decisions they are making again.

[quote=“Faraleth;24194”]
[*] There are no plans to remove the jump spread for jump-sniping. The reason for this is because jump sniping is frustrating to play against because you almost never see it coming and counter play is very important in competitive FPS[/quote]

HAHAHAHAHA thats a fucking joke. One vassili in 500 killing you while jumping is annoying? What about every Fragger player cooking their grenade on cover and blowing up your face without any defense possible how do you counter that ? Oh right, you dont,yet it happens in every damn game but yet counterplay is very important in competitive FPS but only when its for some players the other just have to take the nerf and suck it up?
http://i.imgur.com/akHNvIR.png
Speaking of Competitive :

Preventing people to play with the people they know?
Are they out of their mind ?
The possibility of premade is the very exact reason people plays ranked not their ridiculous +50% credit bonus not for the sake of saying i play ranked and not in hope to find more serious people.
The victory often depends on the degree of communication a team has and you force people to play with other people they dont know and with whom they wont communicate and therefor be less efficient?
It makes no sense, the only one going to be happy with that are shy omega soloQueuer who dont have the balls to get out there and meet people to be a part of a team.
Do they think people are gonna use their developped voice chat hotkeys, then they are delusional because people wont because we arent fucking genius and we didnt learn their shit by heart because of all the combination, most people know only the V21 V22 V43 some might have learned the V45 V56 over the time. But no one is gonna take the time to use this thing to say protect the EV and even if, it will be nowhere near as efficient as oral com.
You are changing Comp in Pub.
And if they do that they might consider giving people more time before locking their merc in the lobby cause if they are gonna put them with stranger the players will have to discuss about the team composition too.

Phantom

redesign ? That sounds like a cool idea bringing fresh air in the room but the fresh air is wasted by a weird smell do you smell it too ? I know this smell but i cant remember what it is…
What are you saying admiral ackbar ?

How is it a trap they just want to make him prettier…

[quote=“Faraleth;24194”]
They do not want to “buff” Phantom, simply because of how annoying he is to play against[/quote]
OH i know now!! It’s the smell of bullshit!! You were right Admiral!! Dammit.

Seriously ?? Phantom annoying to play against ?
I think you mispelled with.
I dont really see how the handful of good phantom players could be annoying to every one while any other person than those players with phantom is just a free kill served on a silver plate.
The truth is they have no real acceptable reason to not buff him but they still dont want to…

Is this counter play argument their new bullshit excuse? There has been plenty of suggestion here to make phantom more useful to the team and yet what did they took from the forum ? Reviving grenades? How is that important right now ? there is much more important thing left to do than thinking of implementing new medic stuff like that they start to think about their futur medic merc ability but dont even want to think about a phantom rework? This redesign is like putting perfum on a pile of shit to make it less disgusting. Guess what… its still a pile of shit.

[quote=“Faraleth;24194”]
[] Fletcher may receive an AoE damage decrease, but will definitely retain his direct stick damage.
[
] A potential fix could include tweaking reducing the number of stickies along with the cooldown, but they need to wait to see how the secondary changes affect him][/quote]

I expected Fletcher taking the nerfhammer in the balls after what they did to Sparks and Vassili time to bully the Fletcher main now for being too skilled. #Casual_Bomb #No_Room_For_Skill_Here #GTFO_GoodPlayers

[quote=“Faraleth;24194”]
[*] They will be looking at lot at Thunder, Fletcher and Sparks in the upcoming weeks in regards to fixing, balancing and tweaking.[/quote]

While we all know italic means nerf i really hope bold means buff, cause Thunder needs it and Sparks took enough of a beating for now.

Way to go SD you are the best at making bad decisions.

Thank you Faraleth for allowing us to skip the chore that his watching those streams.
I wouldnt want to be the one having to announce all of that to the forum. [/center]


(KattiValk) #37

We’re actually getting a Phantom change? And here I thought we had constants in this community.


(TheVulpesFox) #38

They will be looking at lot at Fletcher

I hope there isn’t a nerf inbound. But whatever will be will be I guess.


(BomBaKlaK) #39

[quote=“B. Montiel;149897”][quote=“Kirays;149887”]First of all, thank you for another amazing stream round-up, Faraleth! <3

I understand the frustration that the competitive change may bring up.
With a group of five players you can practice and play as a real team.
But then again you need to think that the competitive player base is pretty darn low.
A good chunk of that are players without a team and obviously it doesn’t help either side if the game is a stomp.
The premade team has no challenge and doesn’t learn anything while the randoms lose any interest in that mode and thus decreasing the player base even more.
@Retief described it pretty darn well.

I’d say let’s give it a go and see how it works out. :slight_smile: [/quote]

I quite agree with you. But on the other hand, as we don’t have the opportunity to rent a server, that was still the most convenient way to get a 5vs5 that sometimes was fair and interesting. Over Gold you were barely seeing lone wolves.

So, in a certain way, I’d go for it if they allow us to rent a server. Otherwise they are just making the comp/community scene further worse. In my opinion, they should keep solo/duo in a same queue, and create a specific 5v5 full premade queue (pretty much like LoL did in the first place). Just turning this off straight is a show of weakness from their part, directly assuming they won’t ever have enough players to fill ranked.[/quote]

Pretty much this …
We play DB cause we can make a 5 premade then play MM, as any other compétitive shooter with Match making. We can’t rent any server & private game won’t change anything. So now it’s a pub only game (I like pub but I like to fight harder in MM with my mates, easier than spend some times on irc to find any match … )

I spend less and less time on his game due to the lack of content (boring maps) and what I like is to team up with some mates and jump on MM. Now it’s dead … Well done !
Do we just desintal the game to find another game that’s allow us to play together ?

This choice make the “dead game” feeling even worse …
How can we be able to build a community around your game with such choices ?


(AlphaUT) #40

Wow, I can’t wait for new update