Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.
Were you aiming to find out something else? Was there something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq
General:
- The first ranked season will begin sometime next week when the next update is pushed live
- Everyone’s rank will be compressed on the new season beginning.
- Everyone will have to play the 10 matches in order to place and your new starting rank may be higher or lower than your current one
- Seasons will be approximately be 3-4 months. They cannot announce the specific date just yet, due to needing to get things ready before season 2 as times may fluctuate.
- Trinkets obtained from pre-season rewards will be kept permanently. You do not need to worry about losing them!
- They “have some ideas” for other medics at a later date, but are currently focused on recons and engineers due to those classes lacking in mercs compared to the others.
- There are no plans to remove the jump spread for jump-sniping. The reason for this is because jump sniping is frustrating to play against because you almost never see it coming and counter play is very important in competitive FPS
- It is very unlikely we will ever see a straight-up TDM or Deathmatch gamemode in Dirty Bomb, because all mercs have abilities, and one of those abilities is people being better at objectives. This means any future gamemodes would definitely have some element of an objective in it.
- Sadly Dirty Bomb will likely never be available on Linux.
Possible Changes/Updates:
- They will be looking at lot at Thunder, Fletcher and Sparks in the upcoming weeks in regards to fixing, balancing and tweaking.
- The double health-pack bug on Sparks is a high priority to fix and is the same issue as double ammo packs, proxy mines, etc.
- Fletcher may receive an AoE damage decrease, but will definitely retain his direct stick damage. This punishes the spam potential, but rewards accuracy and timing.
- A potential fix could include tweaking reducing the number of stickies along with the cooldown, but they need to wait to see how the secondary changes affect him
- 5-man, 4-man and 3-man pre-mades in ranked play will no longer be able to queue. You will only be able to queue solo or as a duo.
- People should now be moving up and down ranks nearly twice as fast as they did previously.
- In season 2 they may consider allowing team vs. team, however this is not ideal right now due to long queue times and unfair matches.
- Also for season 2, they are considering the “1 of each merc, per team” in some kind of drafting system. They will likely allow mirror though, due to smaller merc pool.
- Ranks will be getting the names: Recruit, Agent, Specialist, Officer and Master to replace the 5 numbers per rank, due to confusion between 1 and 5, not knowing which is higher or lower.
- “Phantom love? No… Phantom redesign? Yes.”
- They do not want to “buff” Phantom, simply because of how annoying he is to play against, so improving his power potential would be horrible for counter-play. They want to make him LESS of an “asshole assassin” and more of a team-player.
- If the PDP is still vastly overpowered, they are considering slowing down its rate-of-fire as the next aspect to tweak.
- There are still a few tweaks they want to make in regards to trading in same-merc cards before the feature gets pushed live again
Extra Info:
- Guest: Smooth [Game Designer]
- The backdrop got sad and fell over on Smooth
- They once experimented with “revive grenades”. Smooth said it is possible that they may be used on future mercs, but this is definitely not confirmed in any way
- Apparently, shoe. cooks Quorn chicken inappropriately. (Yes, I’m a little clueless too)
- Faraleth


