DEV STREAM Round-Up: 11th January 2016


(Faraleth) #1

Remember, as always, unless specifically stated as confirmed, please take everything with a grain of salt.

Were you aiming to find out something else? Was there something that you’re turtley dying to ask? Check out the FAQ here: http://forums.dirtybomb.nexon.net/discussion/17544/dev-nexon-stream-faq

UI:

  • The UI/menu in Dirty Bomb is an extension which emulates a browser like Google Chrome, meaning the Unreal Engine 3 can power things such as a store-front and a variety of menus.
  • They will NOT do another unavoidable pop-up UI feature in the future like the “What The Dickens” trinket hunt timer. The reason it was done this way was because they wanted to ensure players were able to track progress and were pressed for time to get it out/release prior to Christmas.
  • The reason in-game options and main menu options are different, is because the in-game options use Scaleform, while main menu options use the Coherent UI, which is what the main menu is constructed from.
  • The “slow UI” is being looked into, and some causes are known. These will be worked upon in an attempt to speed up the UI.
  • They are working on a way to review past matches, as match history is stored on the backend, but the data isn’t accessible from the front-end right now.

Possible Changes/Updates:

  • There will be a bug-fix/hotfix update going out before the main January update
  • They “want to tweak” how the quick-join functionality works in the game. No further details on this right now.
  • Trinkets will be receiving some “refinements”. There is no specific information on this yet.
  • In a future update, cases can be opened immediately without the opening animation. (This is optional)
  • There will be small notifications in regards to the cards dropped to stream-line card opening and the menu itself.
  • Cases dropped from matches will be able to be opened in a match lobby.
  • You will also be able to open MULTIPLE cases at once in a future update.
  • There is a focus on spectator bug fixes and tweaks coming in the near future.
  • MG’s should have some improvements in the future, as they have been worked on to making them “less buggy”.
  • They are STILL tracking the “11/12, 13/14 players in a server” bug, which won’t allow the final person to join. Sadly, they are still unsure of what actually causes the issue.

Extra Info:

  • Guest: Ducks - UI Programmer / Software Engineer
  • Useless fact: Ducks is actually called Dave.
  • Ducks is also the original creator of the Counter Strike map, de_dust, de_cbble, de_dust2, de_tides, de_sienna_cz…
  • Faraleth

(Nail) #2

thanks


(GiantGiant) #3

[quote=“Faraleth;22686”]
[*]You will also be able to open MULTIPLE cases at once in a future update.[/quote]
What about buying multiple cases? Im wasting too much time on buying and opening 100 cases :stuck_out_tongue:


(KorpKyuuSama) #4

[quote=“Giant;136833”][quote=“Faraleth;22686”]
[*]You will also be able to open MULTIPLE cases at once in a future update.[/quote]
What about buying multiple cases? Im wasting too much time on buying and opening 100 cases :stuck_out_tongue:
[/quote]

They talking about that for months now…


(Jan S.) #5

There will be a bug-fix/hotfix update going out before the main January update

hopefully this week o:)


(Faraleth) #6

[quote=“Giant;136833”]What about buying multiple cases? Im wasting too much time on buying and opening 100 cases :stuck_out_tongue:
[/quote]

@Giant nope… :frowning: Not by the sounds of it.


#7

[quote=“KokoroBreaker;136838”][quote=“Giant;136833”][quote=“Faraleth;22686”]
[*]You will also be able to open MULTIPLE cases at once in a future update.[/quote]
What about buying multiple cases? Im wasting too much time on buying and opening 100 cases :stuck_out_tongue:
[/quote]

They talking about that for months now… [/quote]

Yup. They said they are working on it…in the 2nd November stream round-up.


(pumpkinmeerkat) #8

[quote=“Giant;136833”][quote=“Faraleth;22686”]
[*]You will also be able to open MULTIPLE cases at once in a future update.[/quote]
What about buying multiple cases? Im wasting too much time on buying and opening 100 cases :stuck_out_tongue:
[/quote]

That question should be asked again in a future stream since it seemed to be misunderstood this time around. The only response was that multiple elite cases can be purchased with cash.


(Rewolf) #9

FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT


(MTLMortis) #10

Couple of questions for the devs:

  1. Why does the XP bar not show how much to next level?
  2. Why do you have received a new item remain in the avatar drop down after I’ve opened it.
  3. What is the point of showing new item on avatar drop down from main menu?
  4. Why do we not see if we are attacker/defender when joining a match?
  5. Why can we not immediately join a spawn wave upon entering a server if we click fast enough? This is especially necessary for execution match modes when joining a losing/down a person team.
  6. Pineapple juggler is still there. Seriously?

added:

  1. Why does my mission progress show up in percentage completed in-game. Like that means anything? You have 48% of objective monkey completed.

…gee, thanks.

Now for the biggest gripe:

Team balancing. I have seen/played too many imbalanced team makeups over multiple rounds (I never count round 1) to believe that there is even a modicum of balancing happening. Someone please dissuade me of this notion. I’m even willing to post video proof of this if required.


(N8o) #11

Fix… What


(SteelMailbox) #12

[quote=“Faraleth;22686”]

[list]
[*] Ducks is also the original creator of the Counter Strike map, de_dust, de_cbble, de_dust2, de_tides, de_sienna_cz…
[/list][/quote]

So he now works at SD. Can’t wait to see what it brings to the future of map design in DB considering how popular DE_Dust2 is in CSGO and DE_Cbble being also pretty popular.

Good job @Faraleth

again…


(Runeforce) #13

What’s the point of those damn equipment cases anyway? It’s the most redundant UI feature ever. Just roll it and give us the card!


(Amerika) #14

Fix… What
[/quote]

On the stream Naxxus kept yeling out, “FIXIT” when talking about bugs.


(Dog) #15

So Ducks is the source of the scourge that is 24/7 dust2 servers.

If you remake dust2 into execution mode I swear on me mum…


(RazielWarmonic) #16

[quote=“steelMailbox;136854”][quote=“Faraleth;22686”]

[list]
[*] Ducks is also the original creator of the Counter Strike map, de_dust, de_cbble, de_dust2, de_tides, de_sienna_cz…
[/list][/quote]

So he now works at SD. Can’t wait to see what it brings to the future of map design in DB considering how popular DE_Dust2 is in CSGO and DE_Cbble being also pretty popular.

Good job @Faraleth

again…[/quote]

If I’m not mistaken, he has worked there for a very long time, no? He has always been their UI artist.


(watsyurdeal) #17

[quote=“RazielWarmonic;136877”][quote=“steelMailbox;136854”][quote=“Faraleth;22686”]

[list]
[*] Ducks is also the original creator of the Counter Strike map, de_dust, de_cbble, de_dust2, de_tides, de_sienna_cz…
[/list][/quote]

So he now works at SD. Can’t wait to see what it brings to the future of map design in DB considering how popular DE_Dust2 is in CSGO and DE_Cbble being also pretty popular.

Good job @Faraleth

again…[/quote]

If I’m not mistaken, he has worked there for a very long time, no? He has always been their UI artist.[/quote]

He needs to do their map design, so we have more Dust2 and less Nuke, if you catch my drift.


(Faraleth) #18

@RazielWarmonic yep, since 2007 :wink: He was a level designer for a long time, even making Bridge and Chapel for Dirty Bomb ^^ But, he now does UI and programming… my guess would be, because it pays more. :stuck_out_tongue:


(KorpKyuuSama) #19

[quote=“MTLMortis;136852”]Couple of questions for the devs:

  1. Why does the XP bar not show how much to next level?

  2. Why do you have received a new item remain in the avatar drop down after I’ve opened it.

  3. What is the point of showing new item on avatar drop down from main menu?

  4. Why do we not see if we are attacker/defender when joining a match?

  5. Why can we not immediately join a spawn wave upon entering a server if we click fast enough? This is especially necessary for execution match modes when joining a losing/down a person team.

  6. Pineapple juggler is still there. Seriously?[/quote]

  7. You can see how much you need to level up at the end of every match.

  8. what?

  9. eh?

  10. It use to, but the change that a few patches ago.

  11. In Execution you need to start at the beginning of the round… In the rest dosen’t realy matter.

  12. Totally agree with you. XD


(SereneFlight) #20

Iiittt’s toasty time~

The reason it was done this way was because they wanted to ensure players were able to track progress and were pressed for time to get it out/release prior to Christmas.

Either they’re lying or don’t give a shit…
If they cared or had any common sense, the pop-up window would have came up maybe only when you login to the game + there would have been a small progress bar somewhere in the UI like… idk… under level progress bar.

In a future update, cases can be opened immediately without the opening animation. (This is optional)

Only for elite and expert cases, right?

You will also be able to open MULTIPLE cases at once in a future update.

That’s what they said about buying multiple equipment cases… … maybe this will be a thing only for expert and elite cases since you need to give Nexon and SD money for basic convenience.
Inb4 charging for server browser

The reason in-game options and main menu options are different, is because the in-game options use Scaleform, while main menu options use the Coherent UI, which is what the main menu is constructed from.

Not really sure if that’s justification for them missing options that other options menu have…