Nice read. Iām just wondering if it is possible to skip the mandatory 3d package while tuning the terrain geometry ?
Letās say you came up, after some early playtesting, to the conclusion you might need an additional road around those hills. And its obvious youāll need to modify terrain geometry to do so. So, do you fire up 3ds max, align your geometry to open a way for vehicles, and re-export it as a static mesh or would it be simplier to directly tweak the triangles elevation under worldedit, according to the fact you can test your modifications right into the game and tune them if necessary ?