I would like to request a Dev Blog entry concerning both sound hardware and sounds within the game. While I’ll take what I can get (which is likely nothing), here are some starter ideas from myself and others.
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1)Community Q: Will ETQW make extensive use of the Creative X-Fi cards?
2)Community Q:What codecs will the game use? OpenAL, directsound, EAX? Honestly I vaguely know what those are but others have asked.
3)Community Q:Will QW force the VOIP microphone to Line X every time the game starts? Personally I have had to with this problem for two sound cards now. Creative’s cards don’t always have the default mic set to what Valve and EA/Dice expect. And yes, this really was a community Q and not just my own personal gripe.
4)Community Q:Hitsounds. I believe you have said they are in the game. Are they obvious “Dink” hitsounds or more of a dull thud? Why go with audible hit cues versus visual?
5)Roughly what percentage of the in game sounds have been created from scratch vs the number borrowed from say, Q4? When you create new sounds for the game, how much processing/time goes into editing the initial sample?
6)SD has made an effort to hypothesize about the development of Strogg technology by back dating certain weapons. Have the sounds also been back dated? Random example: is the railgun charge-up louder to simulate an older technology capacitor?
7)One of the the things that really sell the environment of a “war” game are how the distance weapons sounds are recorded/processed. Some games do this well by playing with reverb, echo, and the equalizer. Will the distance weapons sounds give the atmosphere that there is a battle just over the hill with rifles echoing off the hillside?
8)Vehicle traction/physics changes based on the terrain, ie megatexture. Was implementing a seamless change from say, asphalt to gravel difficult?
9)Community Q (yes I’m serious):Will we hear THIS at any time?
10)Vsays: Any more Injured Deer? What will the Strogg sound like?
and finally…
11)After all the time spent recording, processing, and editing waveforms to get quality as high as reasonable, do you cry a little whenever someone uses onboard sound and a crappy pair of headphones?
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I’m sure others will throw in a good Q or 5.