Desert rats


(Blowfish) #1

Been working on a new ET map called Desert Rats. Willbe published soon… some screens :

http://www.p0wnd.nl:668/images/Screens/screen1.jpg
http://www.p0wnd.nl:668/images/Screens/screen2.jpg
http://www.p0wnd.nl:668/images/Screens/screen3.jpg
http://www.p0wnd.nl:668/images/Screens/screen4.jpg
http://www.p0wnd.nl:668/images/Screens/screen5.jpg

Working on the Omnibot 0.66 waypoints… then we re done.


(nukits) #2

Cool map and nice camel :smiley:


(th0rn3) #3

Don’t release it yet. Terrain has a repeated texture which, in my opinion looks bad.


(stealth6) #4

http://www.splashdamage.com/forums/showthread.php?t=20519
solution


(-SSF-Sage) #5

Fix the the texturing inside (screen3), it is really bad. And the detailing does not really fit there. Overall ok.


(Blowfish) #6

Any pro mapper want to do a final touch on it, before I release it ? Let me know, I’ll send you the .map. :slight_smile:


(Blowfish) #7

Decided not to publish yet, but this time to go for a better finishing…


(.Chris.) #8

No is going to finish your map for you, have play around with sruface inspector and get a feel for what does what and then have a bash at tidying up the texturing. Also maybe look at the terrain surround the map a little more.

Also, wrong section?


(Blowfish) #9

No idea what the “q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )” did in my shader, but it looks way better.


(Blowfish) #10

Can someone move this topic to editing WET … I see I placed it in wrong section.

Delete this message afterwards please…