I was just fleshing out some ideas for little projects I could do myself on etqw, and this is basically a thought process dump on deformable terrain, with a few serious questions scattered throughout. I’m taking a not so wild stab in the dark here and guessing that etqw doesn’t have deformable terrain built in by itself? So I was wondering how easy/hard it would be able to do?
I know that with the mega texture it would make it harder than normal because you’d have to deal with the deformaing texture, but if one were to stamp a large enough decal over the area then surely that would cover up the “bad” texture area? As for the networking side, I think it would just be a question of sending the position of the center of the dip and the depth, then the client side could calculate the necessary things and deform the terrain suitably? What are the networking and technical repercussions of such a system and would it be worth it in terms of gameplay, like with extra hiding/sheltering places and stuff?
Also, this same sort of question applies to buildings and stuff, I assume in this it’s a question of the building being modelled with predetermined ‘break-points’ where if the building is hit it will splinter along these lines. Would something like this be able to be added in if it doesn’t already exist?
Thanks for any help/insight/suggestions/tapirs :), really looking forward to playing and modding the game