DEFAULT voip/chat settings Killed the hype


(deems) #21

+1 for original post. SD can we have a response on this? I don’t care why it wasn’t done, but are you planning to fix it?

(It being ingame VOIP and post match chitchat gging etc.?)

Deems


(dazman76) #22

I totally agree Dom - unless you’re connected with friends on TS/Vent, or you’re playing with a team who really knows what they’re doing - it’s not the nicest gameplay experience at all. Quite empty in fact, and as people have pointed out - a little like playing with bots.

I also think that, given the proper controls over VoIP and a very simple, quick tutorial on how to manage the settings, it’s much more of a useful tool than an annoyance. Certainly there are people out there with a mic that you’d rather not listen to, but again - easy controls to manage this get around the problem, and produce a positive result IMO. There are tutorials for the actual gameplay - surely you could include a tutorial for managing VoIP settings, including muting players and turning it off completely?

I enjoyed using VoIP in ET:QW - yes, there was a smaller community resulting in non-existent idiot VoIP spam - but it really did add to the game for me, especially playing regularly on friendly servers :slight_smile:

Ah, did they? I wondered about that myself, but since I was server-hopping I assumed that people simply hadn’t enabled it. This is a weird move if it’s true. I have to admit I’m slowly losing my faith that SD will address current concerns - the silence surrounding anything but the stats announcement doesn’t really help that feeling.

[QUOTE=peteXnasty;331072]They wanted to try something different to make people feel less intimidated on joining a new game and to encourage teamwork via the in game systems.

It had the opposite effect :([/QUOTE]

Indeed - I give SD credit for always trying something different, but also agree with you - I think it’s one of the reasons the numbers have dwindled. Or rather - if it was working “properly”, it would actually be a reason for people to stick around and wait (hope) for other issues to be addressed. Even with the other problems lurking, I do think working VoIP would have helped to keep the active player numbers a little higher at this point.


(AnthonyDa) #23

ET:QW had manual Vsays at least …


(fearlessfox) #24

This has been mentioned AD NAUSEUM since release. Hundreds of posts have asked the same question.

Still, I’ll /sign it or whatever I’m supposed to do; it’s a glaring fault.


(neg0ne) #25

100% agree.

this game needs VOIP.
and a V-Say system would be a big imrovement too.

the “auto-say” system of this game is just useless, complete waste of recources. I have to say “need ammo”, when a sodier is around that gets indicated that i said that… and not when the system “thinks”, i might want to ask for ammo. thats pathetic.

Ans this game without VOIP is a joke.

neg0ne


(Xirvus.rei) #26

Yeah, BRINK is REALLY missing the sense of community. ET:QW had a GREAT sense of community - so much so that I almost feel like reinstalling it (I uninstalled it after installing BRINK) just to enjoy that game again. One of the BIGGEST drawcards of buying BRINK was knowing that alot of Australian ETQW players would be getting it as well.

But BRINK is really missing that sense of community. Games are silent. Very little chatter. No post-game antics. No wunderbars. No “STROGG STROGG STROGG”. No “EAT THAT HUMAN”. Nothing. It’s almost as if you’re playing with bots. Hell, someone even joined my game of 10 people and actually asked in all-chat “Am I playing with bots here?”. He honestly thought he was playing with bots. And I don’t blame him. And THAT is a serious, serious issue.

And last but not least, but this, IMO, is almost the biggest step backwards:

NO VSAYS.

As the post above me mentions: Auto-vsays are nigh on useless.


(FireWorks) #27

Maybe from a pedagogical view it would be good to write how to fix this in the first post. iirc you need two cvars?


(BioSnark) #28

The op is correct. Joining random games is depressingly solitary.


(brbrbr) #29

imo, its ok as default. and very easily tweakable per-client and per-server.
cuz too many BF/CoD/CS monkeys on air/voip turn communication unusable[in best case].


(dazman76) #30

[QUOTE=brbrbr;331304]imo, its ok as default. and very easily tweakable per-client and per-server.
cuz too many BF/CoD/CS monkeys on air/voip turn communication unusable[in best case].[/QUOTE]

Indeed, but surely the best approach is to have it enabled by default, and have an easy way of muting people that annoy you? It certainly worked well in ET:QW - I know that was a small community anyway, but I like to think that the monkeys you refer to can be easily managed by other sensible players :slight_smile:


(Smoochy) #31

i turned it off as all i was hearing was french and italians. my french is passible and i can order a milky coffee in italian. not great to help with teamwork… unless im some kind of waiter class…


(Mr E Unknown) #32

Indeed. On VOIP, I must admit to being in a good situation in that I have others with whom I game and we use external voice - but if I was going to try using in-game voice, I find the options in Brink somewhat overly complicated/clunky which works against the whole “welcoming” philosophy for newer players.

I think I understand what you’re saying about the objective wheel, but the examples you gave were due to the play style being employed, not the objective wheel itself; what you described would be someone just starting with the game, learning the maps, learning what sort of objectives you might encounter in battle - essentially, using the objective wheel to “learn what is going on, where I am supposed to be going/doing”.

Using the tap approach I mentioned, you do the opposite - you encounter objectives in the map or perhaps even knowingly go looking for them (be it dead bodies to comm hack, command posts to capture, etc.) and just use the objective wheel as a means to gain a little extra XP.

The objective wheel is there to assist, it’s not meant to be the primary means by which people undertake objectives within the game; you can certainly engage in teamwork and earn rewards without the objective wheel or using the tap approach to gain a little extra XP, all without slowing down the pace of the game.

Obviously this is going to vary by experience - if you’re encountering a large proportion of players just running as light with SMGs and hipfire then I can understand your frustration if you are playing slower with the objective wheel; but it’s certainly not the universal experience. :slight_smile:


(Apoc) #33

I genuinely really miss vsays


(stealth6) #34

Now we have the amazing objective wheel… welcome to the future of gaming!

/sarcasm


(Ads913) #35

+1
For what it’s worth VoIP is what made Quake Wars the game it was. The OCB server was a great place to socialise and meet new people, of course not to forget awesome game play.

Games like Battlefield Bc2 failed on comms it was a massive mistake. As every multiplayer game demands it.

I sometimes wonder what is going on In the background as we constantly seem to be ignored by SD .
Brink is a good game but a lot of gamers are not getting it and already lost that come back factor, VoIP is one of the reasons why.
The same topics come up but no response. I feel the romance between the Quake Wars community and SD is starting to wear thin.

Let’s face it as games progress we should be moving into new grounds with features that work.
.The way the comms worked in Quake wars should be the first ingredient in inventing any multiplayer game if possible better.
SD you guys invented that stuff why are you turning it off .
I am sick to death hearing stories that patronise the community regarding protecting gamers BS.
I know it not Quake we are playing now but VoIP ,Vsay features is standard stuff.
SD whoever is controlling your work stack get this pushed and improved pronto.


(pinion120) #36

We want VOIP!


(General_Zod) #37

Yes turning off end of map text chat is so bizarre. I’ve never felt such a social disconnect in any multiplayer game ever. It almost feels like you are playing with bots and not other people.

“the character voices are useless without any way to see on screen which character is saying “low on ammo!” (He may be on the other side of the map!),”

Even with vsays this can be a problem. Why has no game ever (well not to my knowledge anyway) implemented localized vsays? What I mean is if I guy right beside me says “need ammo” via a vsay, how about make the sound come from that side and the loudness based on distance. And if he’s way across on the other side of the map, then you don’t hear it at all, or very quiet.

But why are do so many servers still have voip off? Certainly the people who run servers are in the know of defaults and what tweaks they want to turn on. I’ve encountered two servers now that have voip on without needing to go via fireteams.

And the other thing that’s sorely needed is at least give me a way to search for these voip enabled servers in the game browser. But ya, ain’t happening…


(Apoc) #38

Vsays would be beyond usefull, people saying “i need a medic” or “i need ammo” would give all the soldiers or medics or whatever a new little reminder, im thinking the best way is just to say make their name flash and a little ammo or health sign replaces their circle on the radar


(legend123) #39

Someone should sticky this or smash it into their head lol. This is one of the big things that needs to be fixed asap.


(pinion120) #40

As the community we can effectively sticky this post with our replies, keeping it current. Every single player I have spoken to places this at the top of their list of brink requests. Let’s make sure the devs hear it.