DEFAULT voip/chat settings Killed the hype


(dommafia) #1

The more I play in fireteams and get people to use their mic the more I notice how much these atrocious decisions hurt pub play in the first few weeks. I’m not going go to into a long rant about it but this is probably the only thing I’m going to blame squarely on SD and not BETH at all.

I don’t see how that decision couldn’t have been made by SD. Also, not only did we not get instant end of map chat from day one, they completely remove chatting at end of round in a patch… W T F, seriously WTF?? That has been pissing me off to no end.

I would LOVE to hear the reasoning behind no default team VOIP (at 0 dbs plz), and totally removing chat at end of round. That makes no fing sense, specially coming from SD… I want to punch a tapir in its f************ing left eye.

/rant


(r3fleX) #2

+1

The default VOIP setting does not affect me as i am always in TS with others when i play so i would just turn it off anyway, but for people who arent in a active clan i can imagine VOIP plays a big part in the social/teamwork of Brink. Which is kinda suprising how they rant about how the game is to do with teamwork yet remove the most important feature to co-ordinate teamwork. Although the option can be enabled it needs to be on by default as i can garuntee 9/10 server admins will not have a clue how to enable it.

Also yes they need to implement a chat box at the end of the round, could easily fit 1 below the scoreboards/awards tabs i miss the common desency of just writing “gg” at the end of the round :frowning:


(legend123) #3

Hahaha another true and accurate rant. And believe me its not only those things which are killing the game.

This is a teambased game which does not promote one person from killing everyone (well there goes the SHOOTER part). The teambased game does not have proper chat/VIOP settings to communicate with in a TEAM GAME. I mean seriously… thats sad :frowning:


(Tetra) #4

This is only one item in a laundry list of ridiculous things done in this game.


(McAfee) #5

All the server presets should be revised to reflect the popular settings the community wants. As well as adding improved filters on the client side.

IMHO All presets should have VOIP enabled (Team and FireTeam), disabling it should be a custom option.


(Bodo_Fraggins) #6

yep, lack of default functional voip makes the game less functional and interesting

Another thing that really bugs me is that when voip is occasionally being used, there is no easy way to tell who is talking …

ETQW had fireteam, team and global VOIP on by default and it really bought another dimension to the game … voip coordinated teamwork through fireteam and team voip … and amusing banter, taunting and rivalry through global voip … and you could easily tell who was talking.

folks who didn’t care for all the chatter could turn off any or all of the voip modes easily in the options

I also am at a loss to explain why brink has this nobbled dysfunctional version of VOIP


(GreasedScotsman) #7

Actually… ETQW didn’t even have VOIP at launch. It took patch 1.2 to add it, which came out nearly a month after release, if I recall.


(dommafia) #8

I disagree. There were other technicalities but these were very important ones for the whole “community” building and letting people get a bigger sense of teamwork. Not only that, these were VERY easy to “FIX” if we can even call it that…

[QUOTE=legend123;330995]Hahaha another true and accurate rant. And believe me its not only those things which are killing the game.

This is a teambased game which does not promote one person from killing everyone (well there goes the SHOOTER part). The teambased game does not have proper chat/VIOP settings to communicate with in a TEAM GAME. I mean seriously… thats sad :([/QUOTE]

Again this isn’t a brink hate thread… I really like the game and this voip deal didn’t affect me as much since I’m usually on teamspeak but to all those new players to SD games… It must have been a crappy experience, It felt like playing bots tbh when I played without buddies on teamspeak.

Yup, greased is right. This, of course, only reinforces my thought that they know how much it was appreciated in ETQW so why go backwards. Would love to know what if you have any insights as to what sane reasons they might have had for my 2 gripes. Speculation obviously but I just want to see if I’m nuts and there’s some sane reason possible.


(peteXnasty) #9

SD said in previews and interviews prior to release that VOIP was off by default as to welcome people in without being verbally berated for being a newbie or playing poorly, and they were confident in the mission wheel and the character voices anthe GUI to communicate everything a team needs

Sadly, the game moves a little too fast to properly use the mission wheel, the character voices are useless without any way to see on screen which character is saying “low on ammo!” (He may be on the other side of the map!), and the GUI has lots going on on top of the action and managing teammate buffs can be very hard in the midst of the action.

Basically the factors didn’t add up to what they felt their game could do. If public chat was on, I could tell someone to back off to get healed rather than run up and hope the game picks the right person in a group to heal (70% of the time, it doesnt…even when it says it does).

The people left playing are mature enough to welcome new players well, but new players have no idea unless invited to fireteams…and then they wont know how to accept the invite once they get it unless they dig through the tips menu :confused:


(McAfee) #10

Most games allow a user to ignore VoIP at a personal level or mute specific offenders. While global VoIP is more prone to verbal attacks, I see no reason why the team and fireteam voip would be off on the “Standard” preset.


(pinion120) #11

VOIP off by default is the most ludicrous thing I have ever heard. I have to imagine at the SD offices there are a TON of devs who are real gamers who know this is grade a BULL#$&! I then imagine there is one retard in charge somewhere with the authority to say “NOPE! Voip off by default is better!” and everyone else’s heads implode.

If this remains off by default I will probably just move back to ETQW eventually - games feel shallow without VOIP.


(peteXnasty) #12

They wanted to try something different to make people feel less intimidated on joining a new game and to encourage teamwork via the in game systems.

It had the opposite effect :frowning:


(Mr E Unknown) #13

Just on this point, I don’t have a problem with using the objective wheel and game pacing (on PC at least) - as long as you use the “tap” approach to auto-select the mission you’re at/looking at/currently doing, rather than bringing it up to select (eg., start capturing command post, tap objective wheel to select the same command post as a mission, continue capturing).

Depending on the circumstances you can even “tap on the go” as you’re running toward an objective (ie., without having to stop, scroll, select).

Yes, sometimes you will have to bring up the wheel and manually select something - but once you’re used to the maps, missions and accustomed to the “tap” approach, bringing up the wheel and selecting missions almost becomes a thing of the past. :wink:


(SockDog) #14

I and others argued till we were blue in the face that voip should be on by default and players getting clearly shown how to mute and/or switch it off. The obvious reason being that those annoyed by voip would look to switch it off but those indifferent, ignorant or just lazy would never EVER be exposed to it.

The rational given. To protect people from harsh verbal abuse and that in game scripted comms were good enough or even better than actual voice. As GS says above ETQW shipped without voice only to see everyone demand it, to include it in Brink but then kneecap it seems strange.

BTW - prior to release the stock response to this argument ended with the fact that you would be able to join servers with it enabled and thus also have it enabled in the client. It would be a server side setting. Is this not true?


(Bodo_Fraggins) #15

The “protect people from verbal abuse” argument by SD is ludicrous … In ETQW, people who didn’t like VOIP turned it off in options … fixt

maybe we should strike people deaf and dumb at birth irl … save em from verbal abuse


(NathanDavid) #16

[QUOTE=Bodo Fraggins;331098]
maybe we should strike people deaf and dumb at birth irl … save em from verbal abuse[/QUOTE]

I actually Lol’d at this. That’s pretty damn funny. Thanks for the laugh :smiley:


(pinion120) #17

Hearing that VOIP is off by default is really disheartening. I understand there was a workaround by joining through the menus into a fireteam and all this, but your average gamer who is hopping into a match or two at the most at a time just won’t bother.

This kills a huge segment of the community and basically forces people onto ventrilo or teamspeak. Now, I could see a dev who made this choice probably has lots of gamer friends due to his work and etc. For that person, they can play Brink with VOIP anytime.

For the average player, who may only have one or two friends who play the game, he effectively loses the ability to use VOIP. This turns the game into a very “hollow” experience. I have played with Ventrilo a few times and Brink is a thousand times more enjoyable with fellow gamers on voice chat. Why take this experience away from a large portion of the community?


(peteXnasty) #18

[QUOTE=Mr E Unknown;331079]Just on this point, I don’t have a problem with using the objective wheel and game pacing (on PC at least) - as long as you use the “tap” approach to auto-select the mission you’re at/looking at/currently doing, rather than bringing it up to select (eg., start capturing command post, tap objective wheel to select the same command post as a mission, continue capturing).

Depending on the circumstances you can even “tap on the go” as you’re running toward an objective (ie., without having to stop, scroll, select).

Yes, sometimes you will have to bring up the wheel and manually select something - but once you’re used to the maps, missions and accustomed to the “tap” approach, bringing up the wheel and selecting missions almost becomes a thing of the past. :wink:[/QUOTE]

I mean more in context of say, the game trying to force teamwork with rewards.

It may say “protect so and so” but chances are by the time you bring it up to see what can be done for your team, read that particular one, select it, and get your bearings to find so and so, he is long gone, already completing his objective, or dead as a dead guy

Or say, comm hack so and so…again, with the time it takes to notice, read, select, and track the target, the body is no longer hackable (examples, not facts here)

Its just kinda clunky for the speed the game moves at, and I don’t think SD predicted the game moving this quickly in combat situations, simply because 90% of players favor smg’s with light bodies and hipfire. Chokepoints barely exist when people simply rush, thus making matches simple on-the-fly judgement rather than use or the objective wheel.

Getting slightly off topic with that one but I guess it all ties in; some of these features aren’t working as planned and there’s little blame to be passed around; you never know how a system will work fully until you release it into the wild.

Unless they had a beta…


(rumblylizard) #19

Completely agree that we need VOIP on. This is the most team based game that i’ve played…yet I can’t talk to my team? Seems ludicrous.


(Je T´aime) #20

Playng a team based game without having the ability to coordenate attack or defense is just fail, servers with no global chat, end map menu with all types of chat disabled, playng with some humans mixed with bots, ffs that stuff makes the social gaming in pubs just meh, we want to interact to speak with teammates and play with other humans not bots… i love brink concept but that stuff is just bad.