[QUOTE=Mr E Unknown;331079]Just on this point, I don’t have a problem with using the objective wheel and game pacing (on PC at least) - as long as you use the “tap” approach to auto-select the mission you’re at/looking at/currently doing, rather than bringing it up to select (eg., start capturing command post, tap objective wheel to select the same command post as a mission, continue capturing).
Depending on the circumstances you can even “tap on the go” as you’re running toward an objective (ie., without having to stop, scroll, select).
Yes, sometimes you will have to bring up the wheel and manually select something - but once you’re used to the maps, missions and accustomed to the “tap” approach, bringing up the wheel and selecting missions almost becomes a thing of the past.
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I mean more in context of say, the game trying to force teamwork with rewards.
It may say “protect so and so” but chances are by the time you bring it up to see what can be done for your team, read that particular one, select it, and get your bearings to find so and so, he is long gone, already completing his objective, or dead as a dead guy
Or say, comm hack so and so…again, with the time it takes to notice, read, select, and track the target, the body is no longer hackable (examples, not facts here)
Its just kinda clunky for the speed the game moves at, and I don’t think SD predicted the game moving this quickly in combat situations, simply because 90% of players favor smg’s with light bodies and hipfire. Chokepoints barely exist when people simply rush, thus making matches simple on-the-fly judgement rather than use or the objective wheel.
Getting slightly off topic with that one but I guess it all ties in; some of these features aren’t working as planned and there’s little blame to be passed around; you never know how a system will work fully until you release it into the wild.
Unless they had a beta…