I’m slightly new here and i just read all the FAQ’s for Brink and I didn’t see any mention of dedicated servers. Now I’m assuming, due to Splash Damage’s hardcore PC background that dedicated servers on PC are a given. But what about for consoles? Will they use the standard listen server where one player’s box acts as the server?
I hope this game uses dedicated servers for consoles(I only own a 360 and no suitable gaming rig) . I have had variable experiences with online games on 360 that use the listen method. Halo 3 is ok, gears is just awful. If Brink doesn’t have dedicated servers, I’m still going to buy it, but I want as many games on console as possible to push for dedicated servers and have them become the norm on console games. Hopefully this will create a more conducive environment for competitive console gaming. I’d rather play a game where I know there are people who’s level of skill are impossible for me to reach, rather than being able to grind until i unlock the next stupid unbalanced perk so i can be better.
I know that many PC gamers think all console FPS games are noobish and shit for competitive play. As a console gamer I would agree. Console shooters have gotten progressively dumber over time. Halo 1 was the most competitive so far, going downhill with 2 and 3. And I hope that everyone here can agree that COD can be discarded in discussions of competitiveness. Part of the reason Brink has me so excited is that as they may be making competitive compromises from a PC gamer’s point of view, it seems to be a game with a much wider skill gap than most console games.
