[quote=“srswizard;93466”]@MarsRover hiding levels is not the solution imo, it’s more like a hello kitty bandage on the stump of a sawed off leg.
I’d rather they implemented a solo queue (maybe both casual and a ranked one) and incentives to play it, to lead higher level players away from stomping low level players.
I still prefer server browser systems over closed queue systems, for casual play, but since there’s no custom named/themed (private) servers, it’s very hard to find games of your skill level with the browser.[/quote]
It’s not a bandage. Levels are meaningless, they do not represent skill in any way. They represent map knowledge to some extent, but it’s not like a level 40 player knows more about those 5 maps than a level 20 player, even a level 10 player. Mercs and weapons are more complicated, but all this is dwarfed by skill difference between players, which simply cannot be represented by a number that is total XP. Saying “high/low level players” is not the same as “high/low skilled players”.
What you want is a MM system. I also want that. But even if SD said “yes, we will develop a casual matchmaking system”, which as far as I’m aware they never did, this still will be an issue to an extent. Such system will match by skill, not by level. So it will still match bad high level players with new low level players. It’s just that there would be less stomps because those high level players truly are bad.
But since it looks like we’re stuck with a sever browser and a random quick join, levels will continue to cause a perception of imbalance. This is one of top problems for retaining players, along with no autobalancing team size.
Again, I see no real upsides. It won’t help cheaters in any way, and removing ability to check for high level opposing players is symmetrical.