Death match


(MrFarbodD) #1

I’m not sure if this has been discussed before, but I am really surprised that the good old classic death match mode isn’t in Dirty Bomb. It feels kind of weird without it to be honest. Will we be getting it in the future?


(Ardez1) #2

It isn’t a ‘classic’ Splash Damage game mode. Their classic game mode is actually Objective. :slight_smile:


(ThatRandomGuy) #3

Nope. Wont happen, MissMurder made it clear the game will be objective based and will stay objective based :smile:


(sinKrin) #4

Part of the reason why I like SD. Their lack of DM in their games :slight_smile:


(Eox) #5

Dirty Bomb’s merc and class system is definitely unsuited for simple gamemodes like deathmatch.


(MrFarbodD) #6

Dirty Bomb has so much potential, I don’t see why you should limit it by excluding a classic FPS game mode such as Deathmatch, Capture the Flag, or Plant the Bomb, while continuing to maintain the unique aspect of Dirty Bomb which is Objective and Stopwatch game modes.

Point is, including these game modes in no way degrades the game. It’s adding features, which will attract more players and in the end lead to more revenue for the company, by excluding these you’re basically hurting yourself.

I have been in some matches on Dirty Bomb and I have seen new players and sometimes even high level players playing games like objective or stopwatch just as if it were Deathmatch, no one goes for the objective and no one cares about them, they just try to rack up as many point as they can or kill as many people as they can. This totally defeats the objective of the game and the game mode.

Basically, it’s not going to hurt to add it in sometime in the future, I wouldn’t be surprised if they did eventually break their own rules and come to the decision of adding them, but adding it now rather than later will be best. It will be there and if people want to play it then they can, they don’t have to focus the game on one specific game mode and limit its potential. I wouldn’t even imagine if it would take much time to add this game mode in, because they can use the maps already there and add death counters. First team to reach a specific number or the the team with the highest score at the end of the timer, wins.

Unfortunately, as small as it may seem, this may be the factor that ends up deciding whether I continue to play or not. You may think yeah, it’s only one person. But I’m only one person who’s experienced his thoughts. You don’t know the countless amount of people who may have stopped playing due to such small reasons such as a simple game mode like Deathmatch. And even if it’s only a few thousand or few hundred people, that’s still quite a lot of players considering how many rooms there are and how many players in each room at the moment.

All I am saying is don’t waste the potential that’s there, I’ve seen it happen with other games, think carefully and make the right decision.


(Nail) #7

people play SD games because they’re NOT DM
you’re likely better off playing much simpler games


(cornJester) #8

[quote=“MrFarbodD;34573”]Dirty Bomb has so much potential, I don’t see why you should limit it by excluding a classic FPS game mode such as Deathmatch, Capture the Flag, or Plant the Bomb, while continuing to maintain the unique aspect of Dirty Bomb which is Objective and Stopwatch game modes.

Point is, including these game modes in no way degrades the game. It’s adding features, which will attract more players and in the end lead to more revenue for the company, by excluding these you’re basically hurting yourself.

I have been in some matches on Dirty Bomb and I have seen new players and sometimes even high level players playing games like objective or stopwatch just as if it were Deathmatch, no one goes for the objective and no one cares about them, they just try to rack up as many point as they can or kill as many people as they can. This totally defeats the objective of the game and the game mode.

Basically, it’s not going to hurt to add it in sometime in the future, I wouldn’t be surprised if they did eventually break their own rules and come to the decision of adding them, but adding it now rather than later will be best. It will be there and if people want to play it then they can, they don’t have to focus the game on one specific game mode and limit its potential. I wouldn’t even imagine if it would take much time to add this game mode in, because they can use the maps already there and add death counters. First team to reach a specific number or the the team with the highest score at the end of the timer, wins.

Unfortunately, as small as it may seem, this may be the factor that ends up deciding whether I continue to play or not. You may think yeah, it’s only one person. But I’m only one person who’s experienced his thoughts. You don’t know the countless amount of people who may have stopped playing due to such small reasons such as a simple game mode like Deathmatch. And even if it’s only a few thousand or few hundred people, that’s still quite a lot of players considering how many rooms there are and how many players in each room at the moment.

All I am saying is don’t waste the potential that’s there, I’ve seen it happen with other games, think carefully and make the right decision.[/quote]
Plant the bomb? You mean objective mode? >.> Anyways no, they should not simply cater to deathmatch players when there are plenty of games out there that do. This game is focused on teamplay and objectives and DM would simply take a lot of players out of those modes. If you don’t want to play objective modes with actual teamplay, then this game just isn’t for you and you probably wouldn’t play the intended modes if DM was released anyways.


(MrFarbodD) #9

Haha, it really is useless to try and convince people who have one sided attitudes and narrow minds. I’m not going to waste my time trying to talk to people with that attitude; you’ll lose out on many opportunities in life if you’re going to be narrow minded like that, I’ll take my leave here. If my opinion is taken into account or not, then so be it.


(XavienX) #10

Least this game can give me and others a break from solo killing like CoD.


(sinKrin) #11

@MrFarbodD It’s not that your opinion isn’t being taken into account. It’s just completely misplaced. For some of us old farts DM is a very tired mode, completely out of character for the vision behind this game and the previous games Splash Damage have made.

Splash Damage produce objective based games and have done for as long as I can recall. As other posters have mentioned, there are plenty of other shooters which will offer you the experience of DM.


(Azure Emulation) #12

The game simply isn’t designed to support deathmatch. And in my experience, class-based deathmatch has turned out to horrible concept. I’ve seen a game like that fall from 10k players to the hundreds within weeks. Even Warframe has implemented a PvP deathmatch mode, but it’s almost never played. There’s craptons of class imbalance in there as a symptom of trying to shoehorn them into something they were never designed for.

“Plant The Bomb” is there in the form of Execution Mode, but it’s still being tested carefully to ensure that it’s well-built for Dirty Bomb’s roster of Mercs. Deathmatch will never work out because it will be biased towards Assault and Medic-type Mercs, the dudes that are kinda designed for killing and surviving.

I’m sorry to say that if you’re looking to DM in Dirty Bomb, then this game isn’t for you.


(MrFarbodD) #13

I understand, and I personally will continue to play Dirty Bomb from time to time regardless of if these modes are implemented or not, because I like it. I was just exploring the option of implementing these game modes while continuing to focus on the main game modes which form the basis of the game. I don’t know how to put it other than feedback, or suggestions.

As for balance issues, I don’t think that they will have much impact in different modes, everything is balanced (other than some maps possibly) and I think it could work in any game mode. This isn’t for personal interest, it’s just a suggestion that I thought would help the game.

Maybe they should consider allowing players to create rooms for themselves in which they can set the game mode. Normal players could be limited to the core game modes whereas if you upgrade to a premium account you could be given the option to create rooms with different game modes.

It’s more about adding it as a side game mode really, to expand the features the game has to offer, it doesn’t necessarily have to be played or used, although it wouldn’t make much sense if it wasn’t, though I doubt many people would just ignore it.

Maybe it could be added as a trial phase to see what the players think of it? Ultimately it would be best to see it and experience it yourself, I don’t think this would be an issue because I believe the game is still in beta?


(cornJester) #14

Now you’re talking about adding premium accounts, as if this game doesn’t get enough flak as it is with it’s current pay system (which is totally fine imo). Premium accounts are not totally fine though, please keep that BS in EA/Activision games and away from here.

You’re talking about limiting content for those who do not pay, that’s a terrible idea for a game like this where you can currently experience everything for free and pay to grind less. That is a far better system than any premium/regular accounts.


(Adam) #15

Deathmatch - I’d quit if they brought in DM. If you want a GOOD DM based game, go here. combatarms.nexon.net

Capture the Flag - That would be cool!

Plant the Bomb - You mean objective right?


(reliableTortoise) #16

16 rhinos in a death match… god the amount of pewpews…


(STOGE) #17

As people have said, DirtyBomb definitely isn’t a DM based game, however DM servers would cater a lot to Competitive players I feel.

I come from a Competitive TF2 background, which you could essentially say the same thing about, “It’s objective based blah blah”, but in any competitive game; being able to aim better than your opponent is always going to play in your favour, especially if you’re playing 6s in TF2.

The way it works in TF2, is they are competitive community made and funded servers, and are just a 8 to 10 player server with fast respawns in various locations in different maps, and all you do is shoot each other for like 20 minutes, gaining slight health back when you finally kill your opponent(s)

Now making this work in DirtyBomb is another thing, but I think what would work is if you banned certain mercs and all abilities and have health/ammo pickups throughout the map? (Somehow make the healthkits stay on the ground, I’ll leave it to some coder or something who knows his shit)

I’m not sure entirely, but like I said it’s the competitive community in TF2 that came up with TF2 DM servers, so hopefully the competitive community for DB can come up with DM servers of some kind if they feel they need them.

Like people have also said though, there are better alternatives, but training your aim in a different game than the one you actually desire to play can be a bit off putting to say the least.


(Ghosthree3) #18

[quote=“silveryVase;34856”]stuff
&
Like people have also said though, there are better alternatives, but training your aim in a different game than the one you actually desire to play can be a bit off putting to say the least.[/quote]
I think you’ll find that DM wouldn’t be as useful as you think for bettering your aim. Like you said in the last part of your post, training your aim in a different game is less effective. The same goes for the mode. While still useful, a DM style game would play out a lot differently than a real game. People would move differently, hesitate less, etc.

The fastest way to improve your aim would be to just play the game & mode you intend to have good aim in.


(STOGE) #19

[quote=“Ghosthree3;34859”]
I think you’ll find that DM wouldn’t be as useful as you think for bettering your aim. Like you said in the last part of your post, training your aim in a different game is less effective. The same goes for the mode. While still useful, a DM style game would play out a lot differently than a real game. People would move differently, hesitate less, etc.

The fastest way to improve your aim would be to just play the game & mode you intend to have good aim in.[/quote]

In the end, all you gotta do is;


(Ghosthree3) #20

[quote=“silveryVase;34866”]In the end, all you gotta do is;


Aw shit, Fatality. I haven’t seen him play in forever, did he quit Quake?