[quote=“MrFarbodD;34945”]I think most of you are missing the point. You talk as if adding Deathmatch will make it the primary game mode. I’m trying to suggest we add that as a side feature, allow players to create Deathmatch rooms if they want to but continue to focus on the main aspects of the game.
If you don’t want to play Deathmatch then simply don’t, all you have to do is ignore it. It will have no effect on you as a player if you keep away from it. Those who like it will make games and will play it, no one is asking you to play Deathmatch just because it’s been added.
That’s like saying if metal started growing on tree’s you would kill yourself because it’s a horrible feature for trees. That makes no sense at all. It’s not going to effect you unless you allow it to effect you.
Have the option there, if players want to play it then they will, if they don’t then they won’t play it. Simple as that. If you hate Deathmatch then don’t play it, in the end it won’t effect you because it’s just another game mode that helps players level up and get cash. As long as the rates are the same it’ll be fine.
Please keep in mind these are suggestions and ideas.[/quote]
as much as i love quake and its old modes (duels, DM, TDM, CTF) i think that adding additioanl modes it a delicate matter. At one point a game can benifit from more modes(longevity of the game), but in other times it will suffer (splitting the community at wrong times). I remember both examples in several games.
So the desision about what and when should be added is a crutial one, and should well thought.
My personal thoughts are that we need a little nice duel mode on tiny maps with build in tourney feature and elo ladder. but in no way i think it is needed NOW. at this moments this will prbbly make more damage than profit.
SD and Nexon think that Plant-the-Bomb is their second big mode to be added (called execution)