[QUOTE=acQu;440533]That video is pretty much what i also envision. Would it fit? Depends on what game you envision.
I am also not quite able to grasp the concern of tracking though, since i am used to scenarios where a game worked very well with this type of movement system. Basically W:ET firefights were not about jumping, they were mostly about strafing left to right and crouching meanwhile. No one jumped or used his trickjump ability to gain advantage during a firefight. It was just not worth it.
Am pretty sad actually, since i always thought this would be added during the process of alpha … :([/QUOTE]
Yep, I understand fire fights, where both parties committed, happened more on a plane and without jumping. It’s in the lead in to fights as well as people skipping out of or through them where tracking becomes more of a concern for us.


