It’s one of your customers here.
A bit deceived from Brink cause it’s a dead game and this is due to your total wrong choices.
I had to think and go back in your history to understand why you keep making such mistakes…
We go at the beginning, long time ago, when SD a group of QUAKE 3 mappers, started to make some mps for the goty map pack of RTCW
which maps did u make exactly???
BEACH ?No… is so simple, so tiny, so adrenalinic: 2 objectives. Plant at the wall, get the documents, transmit them via radio.
VILLAGE? No … village is too easy and little! Plant dyna at the crypt, steal objectives and transport them in the truck…
RADAR then? Nooooo … tiny map only 2 dynamites to plant to destroy 2 radars.
Which ones???
You made MARKETGARDEN (broooooooow) and TRAM SIEGE (broooooooow)
The biggest RTCW’S maps, the less played, the more complicated maps ever made. 64vs64 maps, 180 km, 30 mini-objectives to achieve the primary objective, 800 minutes at disposition… (first signs of your monochord attitude)
This should be your motto: "bigger+complications=BETTER "
And imo, that’s where you keep falling …
Then ID trusted in your talent (i dont deny it… you really are talented) and gave job for you: W:ET. The game was supposed to be SP and MP but you were so “fast” that ID had to remove the SP & make the game MP only as a free standalone.
What is ET? Pratically it’s the clone of RTCW … BUT …
Map are bigger, more complicate, with 10 objectives. (broooooooow)
There is a new class (spy) there are new weapons, new tools new xp, new bull****s . (broooooooow)
OMFG!!! They complicated what was so beauty cause simple…
The game was a half fail even if it was free and had such a strong fans comunity coming from RTCW
For our and ET’s luck BANI came and made a promod that “simplified” some things and reprogrammed the netcode
After 8 years , BANI’s ET is still played and still people unfairly attribuite the whole merit to SD …
Nowadays, that “risen” gameplay, is still your biggest success and this says all.
Let’s talk about the game that was supposed to be your big step. Using the W:ET great name, you made ENEMY TERRITORY: QUAKE WAAAAARS (broooooooow)
In that game you applied all your “originality” and the result is known. A FAIL
You made bigger maps, added vehicles, more classes, more tools and more and more and more…and more and more and more…
The game was again complicated that you had to put tutoarials on every place and voices to explain hot to shoot, to move, to jump, to piss.
But everyone can fall. Important is to get up and go on!!!
3 years a go, you wrongly thought that the gamestyle of RTCW/ET was too old, and the primary reason of QW fail. (facepalm… The old gamestyle games are still played while your innovative games are ornaments)
Then you rightly thought to make your OWN gamestyle and your OWN game with the engine of someone else. (badum tishhhh)
You made BRINK (play 10 times the broooooooow)
What is BRINK? You picked the W:ET basic concept and complicated one more time the gameplay (brooooow)
More weapons, more customizable dolls, more tools, more turrets, more xp, more paths, more objectives, and more and more and more and more… and… more.
Maps are big, objectives are complicated, classes are mixed up. Result: PEOPLE DON’T UNDERSTAND A THING!!!
There are thousand of signals in the hud, thousand of icons and… HEY WAIT A MOMENT!!! who is shooting at me??? the icon of my laying friend is shooting at meeee!!!
COMPLICATIONS… and this is why you need so many explainations, icons, tooltips, that dont even work out cause when i play in the servers , i watch on my side and i see people with this expression.
what do i do now? (<-- clickable)
You said that after QW you learned from your mistakes guys.
But i really doubt that you even know how to use your talent. You think that complicate things attract people and make the product look original…
It’s false and this is why simple games, are still played after ages while BRINK is dead after 1 month and you need to give for free the dlc to call people back. (mark my words, i know the comunity, it will be useless)
The problem is not the RTCW/ET/QW style that is surpassed. The problem is that you make games that only please yourselves.
Your “complicate all that is good and looks ORIGINAL” motto, isn’t shared by the mass.
Think about it cause i am really sorry to see potential games like your last 2 titles fall in the black hole due to your wrong decisions…
Brink is out and people don’t play it. They ask for W:ET2…
think SD… think…think… thiiink… is this a subliminal message?
“Everything you say to exonerate yourself is false. Servers are ghost towns and this is the most significant evidenceof what i am saying…”
You know, i like you guys and this is why after 10 years am still around but i swear, BRINK is last game i buy from you
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and now u can play the film credits