DEAR SD FOLKS: plz add CTF/TDM


(Kairus) #41

You bought the wrong game. Please research your purchases better next time.


(fearlessfox) #42

[QUOTE=Luddens Desir;304971]Am I correct in understanding that [i]you don’t understant that ctf, tdm, dm, domination, and bombingrun already exists in brink and that adding an additional gametype parallel to Objective mode

would break the game?

[U]because it would

be redundant?[/U][/i][/QUOTE]

Of course I understand they exist, but the point is you could make new maps with objectives that more prominently displayed the defining aspects of these modes and the, even though it would be subtle, the game would feel a lot more varied.

If both teams were attempting the objectives I mentioned above, for instance, we’d have a very clearly emulated CTF mode that stays very true to the Brink design and sits slightly apart from everything we have now /just/ enough for it not to stick out bluntly but also to provide a little extra flavour.


(SphereCow) #43

Nope. Not really the problem, so much, as it is turning a game into something that it never ever was to begin with to please a group of people that wanted something else.

SD should only make more complicated, and convoluted maps, similar to SP story line games, but a focus on MP gameplay. That’s what they should stick to. Do SD’s thing. Don’t do anything else.

If the community wants simplistic maps, fine, but developing the infrastructure within the game design for basic CTF and TDM level design, or adding a switch in the server browser that allows you to filter servers by Objective / Capture The Flag / Team Death Match / Free For All would ruin the game, because the game was never meant to be that.

It’s really that simple. No amount of whining that CTF being a gametype is going to change my mind. You know why? I loved maps like Ice and Password a lot in W:ET. My favorite objectives in ET:QW were the databran and datadisk transmissions, but they were part of a series of linear or non-linear objectives, or they were asymmetrical, which is what the series has always been.

It’s incredibly simple to understand.


(.Chris.) #44

If and when the SDK is announced CTF will be (hopefully) coming to Brink as well as similar game modes. Myself and others are half making plans for such a mod but until that elusive SDK is announced we won’t be getting our hopes up nor should those wanting such gamemodes.

Wait and see.


(SockDog) #45

@FearlessFox - I’d love Brink flavoured takes on stuff on classic gamemodes and have suggested as much a year plus ago. I don’t however agree with a strict classic CTF mode not jiving with Brink, they’d two separate modes on the same engine, granted inconsistent but neither any less valid it’s just a personal choice on what you like not a factual one on what works and what doesn’t. As I pointed out in my first post on this thread there is no requirement that all aspects of Brink OBJ (classes, perks, body types etc) would HAVE TO be included although it seem logical to use the stuff that fits well.

And if that’s Luddens problem it’s exactly what I’ve been saying. His personal choice on what is acceptable and nothing to do with cheapening Brink.

@Luddens

[QUOTE=Luddens Desir;305025]If the community wants simplistic maps, fine, but developing the infrastructure within the game design for basic CTF and TDM level design, or adding a switch in the server browser that allows you to filter servers by Objective / Capture The Flag / Team Death Match / Free For All would ruin the game, because the game was never meant to be that.

It’s really that simple. No amount of whining that CTF being a gametype is going to change my mind. You know why? I loved maps like Ice and Password a lot in W:ET. My favorite objectives in ET:QW were the databran and datadisk transmissions, but they were part of a series of linear or non-linear objectives, or they were asymmetrical, which is what the series has always been.[/quote]

This really says it all, your argument is based solely on what you personally want and need and has no single root in fact or logic beyond that. And hey you’re entitled to your opinion but please stop writing walls of text trying to make out it’s anything but a tingle in your tummy.

From my point of view I personally find TDM a terrible game mode but I wouldn’t resist or throw a tantrum if it was in Brink. You know, because I could still play Brink and ignore the TDM game mode. This was the first point in my short and (I thought) simple bullet points on why there is no harm in having CTF and TDM etc include in a Brink update.

@.Chris. - Hopefully an SDK will be supported well within the game too so mods are not a nightmare exercise to install and update. I’m not sure why we’ve heard nothing on this unless an SDK is somehow looking to sales performance before it’s announced (which would be pretty sucky).


(fearlessfox) #46

[QUOTE=Luddens Desir;305025]
It’s incredibly simple to understand.[/QUOTE]

I’m not going to discuss anything with you anymore; Your ego is ugly and you don’t care about anyone else’s opinion.

Goodbye.

It’s not that it /couldn’t/ work, it’s that it would - imo - cheapen the experience slightly and water down Brink’s potential. Of course, lots of people might enjoy to try this kind of thing within the engine, but I just hope SD concentrate on more focused and original takes on these ideas while an SDK pack could let people create this stuff if they really want it.


(obliviondoll) #47

They already have CTF-type objectives.

You know those ones where you have to pick up the case with intel or a password in? Yeah…

What I want is a map where both sides have primary offense objectives AND primary defense objectives.

You have to break into an enemy base, blast open a vault, steal intel, and get it back to your base.

At the same time, they have to break into your base, crack a safe, steal some documents, and get them back to their base.

First to get the objective home wins.

This is just a basic example, but you see the basic idea.

Also, I think a straight document capture objective that resets and earns bonus XP would be nice as a CTF-equivalent. Not saying Brink needs it, or that it’s brilliant and SD have to do it, but it wouldn’t bee totally out of place either.

As for TDM… *#&$ NO! Sorry, but… no. TDM ≠ Brink


(SphereCow) #48

[QUOTE=fearlessfox;305109]
It’s not that it /couldn’t/ work, it’s that it would - imo - cheapen the experience slightly and water down Brink’s potential. Of course, lots of people might enjoy to try this kind of thing within the engine, but I just hope SD concentrate on more focused and original takes on these ideas while an SDK pack could let people create this stuff if they really want it.[/QUOTE]

I said that, but only a thousand times.

You guys cannot read.

I’ve agreed with the both of you more than once, yet you insist on me being wrong somehow. The only difference is that I’m saying that Splash Damage should not partake in the creation of simplistic CTF/TDM or DM maps. If a level editor and SDK are released, fine, do whatever you want, obviously. That goes without saying. What kind of moron would try to stop people from making their own maps? I never once advocated anything like that. I never even said people shouldn’t play CTF, TDM or DM.

But why the hell would SD spend manpower working on a completely separate gametype that is already scriptable into maps? The game was designed as an SP/MP mix, not an MP only game. SD should work on complex levels with story elements and dynamic gameplay. Brink being what it is, most likely already has CTF/DM/CA/TDM/KOTH existing within the code.

[QUOTE=fearlessfox;305109]I’m not going to discuss anything with you anymore; Your ego is ugly and you don’t care about anyone else’s opinion.

Goodbye.[/QUOTE]

Except our opinions are almost identical.

I feel redundant in having to say this so many times, but I seriously doubt that you can read.


(BeyondSpectrality) #49

I have already stated in a thread of this exact nature that I will be working on a CTF style map based on Team Fortress 2’s 2Fort map. I can’t say anything for sure until the SDK comes out, but what I want to do is this:

Make a tribute map to 2Fort, but Ark style! An ark bridge that on one side yields a Rebel Shipping Containers style base and on the other a Security Ark style base that are symmetrical in nature. Obviously they won’t be EXACTLY the same, but I want to make it similar enough (besides the look) where neither team has an advantage.

I want 3 spawn points in each base, a data room, a sewer entrance (will probably have to be blown up), a main entrance, and a roof entrance (will probably require light body type to get to, but will yield as a sniping position like TF2 2Fort). The path to the data will have two entrances (like the stairs and descending hall from 2Fort). The only thing I’m worried about right now is how to fit the operative into it, I thought about adding a door to hack…dunno though.


(SockDog) #50

Agreed, basic CTF, TDM or whatever may be missing out on many levels of detail that Brink brings but ultimately I game for fun and if I or anyone else finds CTF fun I don’t see why requesting it should be seen as some mentally challenged idea. :slight_smile: If Brink sells more copies because it has TDM and CTF in the box and that means Bethesda pay SD to support the game (and so Brink OBJ) then we all win.

Anyway, thanks for having a mildly differing opinion but not looking to club me to death with it. :slight_smile:


(SphereCow) #51

“I don’t understand why I am supposedly mentally challenged for asking a great futon manufacturer to also make great chairs, even though other manufacturers already make great chairs, couches, beds, to begin with, and other people seem bent on turning these great futons into chairs and giving them away for free!”

You’ll get it, eventually.


(SockDog) #52

Oh we get it. Enjoy your box.


(Dr. Herbert West) #53

This is one of those discussions where both sides of the fence are in the right. Personally I see the point of both requests and would be deniers, but in the long run especially when the sdk is(hopefully)released we are going to see what people are requesting be done if not by the official mappers then by the community. Some folks in here have stated that what the op wants is already in the game, but that is only partially true due to the maps generally being a heavy mix modes rolled up into the objectives.

Point is eventually these classic shooter modes are going to make an appearance, because the maps and objectives are tied together. When people start making maps we will see new and old forms of game modes via objectives appear.


(fearlessfox) #54

He’s desperately trying to get our attention; ignore him and he’ll skulk off eventually. :stuck_out_tongue:


(SphereCow) #55

[QUOTE=Dr. Herbert West;305250]This is one of those discussions where both sides of the fence are in the right. Personally I see the point of both requests and would be deniers, but in the long run especially when the sdk is(hopefully)released we are going to see what people are requesting be done if not by the official mappers then by the community. Some folks in here have stated that what the op wants is already in the game, but that is only partially true due to the maps generally being a heavy mix modes rolled up into the objectives.

Point is eventually these classic shooter modes are going to make an appearance, because the maps and objectives are tied together. When people start making maps we will see new and old forms of game modes via objectives appear.[/QUOTE]

Not exactly. Any gametype would be scriptable with mapping tools. CTF does not exist in the game as a stand alone map, but with SDK tools it should be rather doable. However:

What some people want is for SD to develop game types that run parallel to “objective.” I.e., being able to filter servers by Objective, Ctf, Koth, TDM, or DM.

Others, just want SD to release CTF maps, either in a simplistic, classic format, or in their own unique way.

I want SD to stick to what they’ve been doing, and create unique maps that show off the scriptability of their levels, i.e. Railgun, or V2 rocket, while releasing an SDK. The community will take care of basic CTF maps, TDM, or whatever they want. Essentially, what I want them to do is what they did with W:ET, create the foundation for a solid community.

What they shouldn’t do is create contrived gametypes that every single shooter does better than Brink possibly could, unless it did in it’s own unique way. What this will do, rather than encourage the creation of a diverse community is cause people to view it as a poor clone of an already well made game, CoD. Instead of CTF simply being used to attract players as a gimmick, SMART will become the gimmick instead.


(GR0MIT) #56

I agree that this game needs more gametypes, most certainly NOT TDM thats for sure. just CTF, KOTH, S&D and SAB or variants on these game types.


(Dr. Herbert West) #57

Well for new ones that could be officially supported, I think Tower Defense and Droid Escort would be really fun.

When the SDK drops I’ll probably start with those two as a basis for the maps.


(PillowTalk) #58

I could definitely see a symmetrical style CTF hybrid where both teams have Primary objectives to blow open a safe (which would act more like a barricade in the style of a giant vault door or something, one that can be replaced by engineers) then hack a computer to open a safety deposit box with the “flag” McGuffin, and then deposit it into your own vault.

These objectives would be for both sides. And because of the intricacies of just getting to the flag, it gives something for everyone to do. Especially if the flag is an escort mission. YEAH! Bust into the enemy’s stronghold, hack the prison doors open, then escort the hostage to the extraction point :smiley:


(Limpinator) #59

I totally agree with Naedae…becides the TDM mode.TDM would not work for Brink. But Brink can still have CTF but put objecyives in them to “Brinkafy” them…

And to all you people out there who are saying “WELL CTF AND ALL THOSE MODES ARE ALREADY IN THERE!”

Yes I know. But the point here is that your just playing the campaign over, and over, and OVER again! Wether it be with bots or real people. I think that is a poor game design flaw and something that can be easily fixed in this free DLC…

Im not saying to TOTALLY REPLACE the whole campaign objective mode. But to add a lobby, were you can INVITE YOUR FRIENDS (cause I think that is also a HUGE necessity), and you can search for a game together like GOW and find whatever match you want. Wether it be CTF, Objectives, or hell I would love to play a Brink version of Search and Destroy.

Im just saying that we NEED something else besides the same old missions…On the same old map.


(jazevec) #60

Because TDM and especially CTF are inferior game modes.

In CTF for example attackers are having all the fun and defenders bore themselves. A typical situation (on pubs) is a tug of war: attackers from team A fight base defenders of team B and attackers of team B in base B. Then the situation changes, and the fight moves to base A. Either way, defenders of one team booore themselves.
Also, CTF has a tendency to generate pointless skirmishes in the middle of a map. People tend to just shoot each other and forget about objectives.

Maybe you should try playing Enemy Territory game modes (a.k.a. Assault) before you criticize it ? You don’t have to criticize something just because it’s different. It’s intense, with 8x8 it’s up to 16 players in one spot, not all over the map. One team can fully concentrate on defense, another fully concentrate on offense.