Just for you Luddens Desir: (well ok and that other guy on the SPUF but I’m lazy and just copy-pasted)
The map is a 3-tier ‘+’ shape in general, Resistance and Security starting at opposite sides, North/South and having to get the material and VIP to the West or East, respectively. Both factions start on the 2nd-tier. The North (Resistance) base has a near direct route to the East (Security) escape, a South-West route for Security. There are multiple routes throughout the map that zig-zag off the sides of the main crossing, they allow lights to make full use of the SMART system, and even encourage manual parkouring with a few special areas where SMART doesn’t work well. Mediums can reach these some of these places slowly by mantling, and Heavies can reach a few of these places more slowly by taking the stairs.
The fluff is that an experimental helicopter carrying an Ark Executive was shot down. The helicopter was able to stay in the air longer than the Resistance snatch squad anticipated. Both factions are scrambling to recover the debris and the VIP.
Notes:
Materials can only ‘escape’ with the VIP, or after he escapes.
Time is added when a main objective is completed for the first time. (for the materials this means all of the materials being in an escape vehicle)
The Main Objectives are:
Anyone:[INDENT]Capture the materials (17x materials) and bring them to your escape vehicle.
Escort the VIP to your escape route.
Destroy the enemy’s material carrying vehicle.(materials cannot be captured if the vehicle is destroyed)
Medic:
Keep the VIP up
Operative:
Hack the enemy’s material carrying vehicle (causes material to be reset, can be done if vehicle is destroyed)
Engineer:
Repair the material carrying vehicle[/INDENT]
Side Objectives:
Anyone:
[INDENT]Capture the health supply station.
Capture the supply station.
Engineer:
Construct stairway to allow quicker access to your escape route.
Soldier:
Blow up debris to allow more freedom of movement.
Blow up enemy’s shortcut stairway.[/INDENT]
Game ends when the VIP has reached the escape vehicle and all of the material is loaded onto any escape vehicle that isn’t in the process of being hacked or isn’t destroyed, or when the timer runs out.
Depending on your success you’ll get a different message, if you captured all of the material and the VIP you’ll get the best possible ending, if you got slightly less than half of the material and the VIP you’ll get an okay ending, if you captured slightly less than half of the material or just the VIP, you’ll get a mediocre ending, and if you missed out on all of it you’ll get the worst possible ending. If the time runs out you’ll get a message about the VIP dying and the material being too damaged to be worth it anymore.
This might be a bit over-thought, but I don’t go into per-level detail on the map at least ;p