Gaming IS about fun.
In a video interview (which I can’t find now), and then in less detail in this article, Chet Faliszek himself said one of the biggest reasons they didn’t bring that game to PS3 was because it required teamwork and speech! Many of the PS3 owners don’t even own mics, let alone use them - that is the biggest reason Chet said that they didn’t want to port it. The game wasn’t meant to be played by those who didn’t want to cooperate and communicate. The designers themselves designed the game for full communication and co-operation.
L4D is a game of inches and seconds. You can try to be watching your teammates all the time, but that 2 seconds you ran ahead in silence while they were calling for help after they got pounced, can mean an incap, and a forced revive, which can often mean no one makes it to the safe house. I can’t tell you how many times I have had mic-less gamers on our team and our entire team was brought down because they couldn’t tell us they got hit by the S.I., or they couldn’t hear us when we asked for help.
Gaming is ALL about fun. And one doesn’t have to win to have fun. Losing is fine.
But losing unnecessarily is frustrating. Again, if you want to play without mics, then do so in a room where everyone else wants to play that way. There are enough gamers in the two categories for everyone to find a room that suits their needs.
(Brink on the other hand, is being designed for people who don’t want to use their own voice to communicate with randoms. Your actions will trigger voice commands that tell others what you are going to do, what you need.)
