Dealing With Quitters


(tokamak) #41

Yeah receiving xp rewards during the match only make sense if you have a limit amount of maps to obtain them in. Like in both ET’s. Brink is different in that there isn’t such urgency.


(ap4thy) #42

Easy solution: Tell quitters to quit quitting.

…but wait, is that even possible?

But seriously, the OP’s suggestion isn’t half bad, and I agree (not completely, but almost at least), but people are going to have a problem with it. When people buy something, they expect to be able to do what they want with it, in this case to quit when and for whatever reason they want. Of course that’s flawed logic. For instance, just because you’ve bought a ticket to a football match that doesn’t mean you can behave whatever way you like in there. Sort of bad example since a lot is tolerated at football matches, but you get the point. Unless you’re one of those we’re discussing, because they will never get the point.


(Senethro) #43

But the quitters aren’t in a public space, or at least a conventional one. They’re at once in their home and on a shared space with other people in their home. This leads to both people feeling entitled to do what they like and to expect acceptance of this.

Basically I don’t think theres any rules you can construct which would fairly address this without getting in the way for many more people. Its best left up to admin discretion.


(DoubleDigit) #44

Well, if anyone here played on lulu servers, leaving a match close to the end, or switching teams is awarded with a ban. Seems harsh, but in Europe, these servers are on the very short least of servers where games are balanced and very fun to play. But they have tons of admins watching things pretty closely.


(ap4thy) #45

Oh but it certainly is a public space, the only difference is that in stead of being there in person, you’re represented by your avatar in the game, which does not in any way justify rude or incosinderate behaviour that you wouldn’t use in a similar situation where you were also physically present.

… except for the part where you shoot people, but that is within the context of the game :stuck_out_tongue:


(AnthonyDa) #46

If anyone here played on lulu, then he knows that it’s a nazi server and that it’s not recommended to play on it.


(H0RSE) #47

For instance, just because you’ve bought a ticket to a football match that doesn’t mean you can behave whatever way you like in there.
You can also leave whenever you want tol…Just because I bought a ticket, doesn’t necessarily mean I’m going to show up, or stay for the entire game, and the same thing goes for online gaming…life happens, things come up. It’s a game, not an obligation. I think if people want some sort of penalty for quitting, it should be a server option, like FF.


(stealth6) #48

suprised that nobody has mentioned that if such a system WAS implemented, people would just go afk and not quit lol. Now you decide which is more annoying :stuck_out_tongue: - bot or player standing in spawn doing nothing?


(-SSF-Sage) #49

It’s a game, it should be fun. Getting punished is not fun. Punishment is always the worst way to solve problems. I don’t think games should initially have punishments (unless you break server rules etc.), only carrots. If player quitting is a problem, something went completely wrong with the game in general.

Make the round worth playing till the end and nobody leaves for no reason. Those who will leave anyway, there can be bots to fill up their place, or then someone from the other team can come help out. Server admins are for that matter.

Giving the player a present for staying till the round ends sounds fair enough as a “solution”. Adding the xp to the stats when the round ends might be a good solution, but it actually might make the quitting thing more popular. If you had a bad round you might just quit before the round ends so the stats would not count your bad game.


(signofzeta) #50

I think that positive reinforcement is better than negative punishment.


(3Suns) #51

Anti, thank you for taking the time to read and reply! :stroggtapir: Sounds like problem solved!

EDIT: I missed the entire third page of responses. My apologies. First of all, yes, should a penalty system be employed, it would have to be on optional servers/play lists. Secondly, I originally proposed this only for console versions, not the PC (let’s preserve the wild west) - but I have enjoyed reading the PC gamers’ perspective.

@Szakalot I may not have l33t skills to earn high praises from my teammates, but I have never been called intolerant. :smiley: Actually, I did explain why something needs to be done, but I will do it again.

I join public matchmaking. It takes between 1 and 5 minutes to “find other players”. Teams are created, the map is loaded, and the game starts. Within 60 seconds of the game starting, 3 of the 8 players on the other team quit (for whatever reason). Within another 30 seconds, more players, knowing they don’t stand a chance of winning, quit. The remaining player(s) either stay, in which case, if it is deathmatch, takes forever to finish because there is now only one or two targets, or they quit, in which case, a minimum of 7 minutes of my gaming time was wasted. That is fine, if it doesn’t happen four+ times in a row! Like I said above, I have literally spent a full hour trying to start and finish a single game! That is bullsh!t.

Maybe some of you have infinite gaming time. I don’t. I get to game at most 12 hours a week. So, when 4+ of those are spent just “waiting in line” because others couldn’t give a hoot what happens when they quit a game, then I become very disappointed, and I want to stop playing that game - not because the game isn’t good, but because others quit.

I have a question to all of you who hate the idea of penalizing quitters, why do you want the no-consequences freedom to quit so badly? Why do you play games that you want to quit (disconnects excepted)? I don’t play games that I want to quit. I play games that I want to play.

I don’t care whether it is comps or noobs, when I play a game with others in public, I treat them with respect and even when all my other teammates are jerks in any form, I will do my best to give the opposing team a good, enjoyable game.

Ultimately, if there are auto-fill-bots, and there is freedom to join a match mid-stream, I have no worries. Problem solved within very tolerable limits. :wink:


(-SSF-Sage) #52

This is just nonsense. You can’t expect everyone to be there playing for you so you will have good time on a full server. You can’t expect everyone to play 24/7. You can’t expect people to never leave the server. If the server gets empty it takes only few second for you to connect to next server!

Yeah people do stop playing for various reasons. Someone might realise they have had enough for the day. Sometimes the (custom) map sucks and they leave because of that. If the map sucks, why in the world would you play it?

You can’t punish players for not staying on the server 24/7 just for you. Quitting is a very normal thing. You have quit too, otherwise you obviously wouldn’t be here… What is the difference if they leave during the intermission time or 30 seconds after the round start?

Read above. No matter how good game it is, you can’t play it forever.

Also think about the worst case scenario, of that 5 mins penalty that was mentioned earlier. Imagine you were playing a round that just started. Server has like 4 players or so. 2 of them has to go to sleep, so there is only 2 left. You don’t feel like having 1on1 for the rest of the round so you will leave. Now you will have to wait 5 minutes before you can join another game. This example applies to ANY punishment.

The punishment hits basicly mostly to the players who are left on the server. They will have to suck it for the rest of the round or get punished.

[QUOTE=3Suns;213387]
and there is freedom to join a match mid-stream[/QUOTE]

I think it’s a ridiculous to limit joining in the middle of a round, unless it’s an arranged match. I’m fairly sure this is disabled by default and only few servers will use it.

Disclaimer: Excuse me for the bit rough critic and bad words. I’ve been angry and ill for the past days. I’m not really a bad person.


(3Suns) #53

[QUOTE={SSF}Sage;213394]
Disclaimer: Excuse me for the bit rough critic and bad words. I’ve been angry and ill for the past days. I’m not really a bad person.[/QUOTE]
Thanks, and understood.

Sage, you misunderstand me. In almost all console games for XBL right now, you cannot join a game once it has started. Second, most games only take 5 to 10 minutes to play - so if a gamer has even just the slightest amount of foresight as to his time limits/needs etc., he can either quit a minute or 2 early before the next match starts, or play just a couple of minutes longer to finish the round. These aren’t 45 minute rounds common to many PC games. Literally, for some of the gametypes, it already takes longer to set up the game than it does to play it. This is a fundamental difference between PC games and most console games.

Brink will be different. We will be able to join mid game - half the problem solved. Bots will fill the empty slots should no one come to join - the other half of the problem solved. I am satisfied with the solution they already have in place. No need for penalties or rep or anything. :magicpony:


(-SSF-Sage) #54

Yeah I understand the point you had now. Deep down in their heart Splashdamage is a pure pc game developer, so I don’t think brink will be “just like any other console game”. I’m happy we finally found peace. :slight_smile:


(3Suns) #55

Yep, all is cool. I have no longer have any worries whatsoever about this problem (and have learned a lot about the difference between PC and console matches and “matchmaking”).


(Nail) #56

The more I hear about console gaming, the less viable I see them as online platforms


(H0RSE) #57

The more I hear about console gaming, the less viable I see them as online platforms

try telling them that…They see the PC as too much work and overpriced. And a lot of them think the controller is better for shooters than mouse and keyboard…


(3Suns) #58

LOL@Nail and HORSE! I know. I just exposed the hairy and fleshy underbelly of console gaming.


(3Suns) #59

And if we were to start talking about “Premium DLC”, “late patches”, and “lack of mod support”, well, those would be the genitals. Have mercy, please don’t go there!


(signofzeta) #60

xbox live has the unfortunate effect for being peer to peer. Unlike Dedicated, peer to peer means that for most of the cases, once you leave, there is no one that will fill that spot. It also means you can’t join mid match. But in the case of ETQW on the 360, this isn’t the case.

And the added effect of the matchmaking placing you on the same server that you just left because the people there are a-holes don’t help either.