Dealing with cheat accusations


(Jimbo99) #21

I see some attempt here to be fair. I do see alot of childish admins. I do see that things get changed by the admins and this brings things to question. For goodness sake don’t adjust anything during the game and your integrity will not be brought into question as an admin. If you are an admin keep your mouth shut and just keep going untill the player that is acting up demonstrates over and over their contempt. This is the first sign of maturity.

I’ve seen an admin claim no spawn killing but the way down to the location where they set up their defense was pathed along by their spawn. The only allies’ access point was getting chewed up by rambo medics, multiple mobile mgs and panzers. The only option was to go down the back way which was right past the opposing teams spawn.

At that point it was dark and the axis team was shooting at the players as they ran by. This meant that the allies would return fire. Due to the fact that the axis were shooting from near the spawn allies coming up would target any axis they saw. The admin at this point started saying that his team (the axis) were being spawn killed and he warned people. The point here was they could shoot at us but the asslies couldn’t shoot at them because they couldn’t tell who was shooting from where. The cooridors were narrow and it was dark. The admin started kicking people. When it was explained that the allies needed to push from that side they said it was not the allies path…this was only for the axis.

The kicking of players was stupid. The rule was stupid. The admin was being stupid. He was immature and wouldn’t listen. Then there was a bunch of conversation about having exit doors for each side that the other side couldn’t breach. I assume on all maps.

This was on a friendly fire server running etpro.

I have been playing for the past 4 months on friendly fire servers and I have played for many months where FF was off. I have noticed that the admins on FF on servers are much less mature and that I die more to FF than to the enemy fire.

So, some admins are trying to be mature but some are not because they own the server. If the rules were locked down we would not have these disputes. The more the disputes crop up the more splashdamage should lock down the rules. There’s always alot of room for modification but once that server starts that’s it. No changing things, ever.

If you don’t like how it is going admins you need to just suck it up and leave it alone until you can start the server at a later time when the capacity is near empty.

As well, on one site a poll was taken about what people disliked the most about ET. Cheating was overwhelmingly the top vote.

Even if there’s little cheating by players I would say that there’s significantly more cheating by admins which are just willy nilly adjusting things.


(Nocturne) #22

meh I always have more headshots then kills,coz it takes 3 round tokill someone when shooting straight lol…

my record:

20 kills _> 30 HS


(Nail) #23

Jimbo, you seem to have forgotten what was said to you earlier, Splash Damage CAN’T do a damn thing about it, why do you keep inferring SD has any control over what servers do ? Are you really that dense, or are you trying to be that oxymoron of all oxymorons “an intelligent Troll” please keep all further inane comments under the collander you wear to keep out evil rays and don’t forget to check the tin foil on your windows, I think the aliens can still beam thoughts at you. BAH!!
:angry: :banghead:


(Snoman) #24

Well the easy way I get rid of the dreaded ‘spawn killing’ stuff is to allow it, yes allow it. But there is a flip side, I extended the spawn shield to about 3.5 seconds so there really is no reason a good player can’t get out of the spawn, if spawn killing was not to be allowed, then the makers of the game would have put something in there to auto gib a person when they did. Why on earth you may ask did I actually allow spawn killing? Simple, I can’t stand the swarm of pm’s emails posts and crap of people complaining about spawn killing.

And as to the lock down, there is punkbuster, and it can lock down any setting on the server. When properly configured, pb can actually be a very powerful tool. The problem is, most admins don’t take the time to do so, or they get frustrated when it misbehaves.

Besides, since it is a shrub server I have the ability to track each admins usage of commands because it generates an admin.log, I read these every other day to ensure our admins are not abusing their power, only 2 of us have rcon, my self and another. The only time we will do an /rcon timelimit 0 is on a dual obj and that is a blast. We run a tight ship here and all of our members know that if they issue the !kick or !ban, they must explain why.


(Snoman) #25

Besides your kill rate is not alarming, what trips my bell is when is see at the end of the map, XXXX player 105 kills 14 deaths and everyone else is at about 30/45 kills. Then I start to get ‘interested’ so to speak. It will take several times of a single player wiping out the whole spawn of 12 guys for me to get really interested. And it will take hard video evidence of the suspected player doing this on several different days for me to !ban.


(evilsock) #26

Go and play on the patched SNL 2.6 server running the latest ET-Pro. They run a great script which reacts when people go on ‘killing sprees’. Fireteam leaderboard now shows individual map locations (ala RtCW - much. much easier to see where you need to be or react to calls for help). The other biggy is the Rate-of-Fire has been modified to be virtually the same as the old RtCW - can’t tell you how much of an improvement that is.

It kind of reverts your playing style back to RtCW 'cause you simply can’t get away with those rolling 1v1’s - instead you go back to limited, steady bursts of fire. I personally love it and it will keep me playing the game and enjoying it for a while longer 'til something more ‘alien’ get a beta demo release lol :slight_smile:

I hear what you’re saying about Admins though - not much you can do about it and in the end, if someone is paying a monthly fee to host a server and you’re not, well they have a right to configure it as they want. There are loads of vanilla configured servers out there and if they were all the same there’d be no reason to choose any one particular server over another. As it stands, I generally mix admin customized (like SNLs), mixed maps (stock and customs) and occasionally some Shrub, depends how I feel and what kind of game I’m looking for.

In many ways this is the greatest strength of ET. The best changes of all though are the mod base changes in ET-Pro. Since their changes to FuelDump and Battery, I find it hard to go back to the less balanced stock versions. This is kind of a problem as it means I avoid etmain. But then I think to myself, well it’s a freegame and look how far it’s come since it’s release. It’s probably a ‘one-off’ - perhaps the means by which to prove to Activision or even Id that there is enough interest in a standalone MP game with no SP portion. (I’m interested to hear what Kendle might have to say about this lol).

BTW, I’m still a rubbish player :slight_smile:

*edit, also, the best interpertation of spawncamping rules I’ve seen yet on a pub is this;

If the defending team choose to play a heavy weapon in their own spawn (like mortar or heavy machine gun) then their spawn automatically becomes ‘fair game’, so don’t do it :slight_smile:


(Cerebrate) #27

30-32 players? Too many.


(evilsock) #28

Well, yes it is alot I suppose. I play for fun though so unless that many players equals bad lag I don’t worry these days.

Anyway, most of the people who seem to play on there aren’t poor quality players, it’s not a clan war or anything, but it’s not n00bsville either :slight_smile: