Like many of you, I’ve been playing these games since Wolfenstein 3d and everything that came before that.
One thing I would really like to see in current generation games is a crystal-clear indicator of damage dealt. I don’t give a crap if you get a point for the kill or whatever score is kept, but I want to see how much damage I did, on whatever arbitrary scale, to whatever I was shooting at.
I don’t want to have to spend hours with my friends doing tests to find this out, when it is right there in the game engine and should be presented to us. If I shoot someone in their body armor and do 10 damage, and then hit them in the face and do 150 damage, I want to know the difference both visually and in terms of numbers.
We’ve come a long ways from just being big hitcubes running around, but if this isn’t presented properly much of this is lost.
There may be some documentation somewhere about the models and surface properties - I’m not sure. But even Supreme Commander doesn’t yet have ‘hardness’ or ‘reflection’ physical properties of surfaces yet, even though it uses a very detailed mechanical (classic) physics engine. When we have games that don’t just use arbitrary numbers for damage and defense, but actually put models together using ‘materials’ and design weapons based on an actual physical models, we’ll be in a very interesting place. (I guess that’s relative to how much you like this kind of stuff