… are a little messed up. Here is as complete a list as I have gotten so far:
*** = inconsistent damage type
(common)
MOD_KNIFE = Knife
MOD_LUGER = Pistol - Luger
MOD_COLT = Pistol - Colt
*** MOD_GRENADE_LAUNCHER = Hand Grenade
MOD_MP40 = SMG - MP40
MOD_THOMPSON = SMG - Thompson
(soldier)
*** MOD_SMOKEBOMB = Mobile MG42
MOD_PANZERFAUST = Panzerfaust
MOD_FLAMETHROWER = Flamethrower
MOD_MORTAR = Mortar shell
(engineer)
*** MOD_CARBINE = K43
*** MOD_EXPLOSIVE = Garand
*** MOD_KAR98 = K43 Rifle Grenade Launcher
*** MOD_GPG40 = Garand Rifle Grenade
*** MOD_M7 = Landmine
MOD_DYNAMITE = Dynamite
*** MOD_GARAND_SCOPE = Construction Frenzy :)
(fieldops)
MOD_ARTY = Artillery
MOD_AIRSTRIKE = Airstrike
MOD_UNKNOWN = Airstrike Grenade
(covertops)
MOD_SILENCER = Silenced Luger
*** MOD_MOBILE_MG42 = Silenced Colt
MOD_STEN = Sten
MOD_FG42 = FG42
MOD_K43 = Silenced K43
MOD_GARAND = Silenced Garand
MOD_FG42SCOPE = Zoomed FG42
MOD_K43_SCOPE = Zoomed Silenced K43
*** MOD_SILENCED_COLT = Zoomed Silenced Garand
*** MOD_LANDMINE = Satchel Charge
(other)
MOD_MACHINEGUN = Mounted MG (including tank MG)
MOD_FALLING = Falling damage
MOD_TRIGGER_HURT = Barbed wire
MOD_SUICIDE = Suicide via the /KILL command
<bad obituary> = Suicide via team change
If anyone is extending WolfStats to accomodate ET, this may be useful.
EDIT: I haven’t been able to log the damage types yet for
- smoke grenades (if there is any damage)
… can anyone help me out with this?