I don’t know whether or not SD is currently happy with the Damage Falloff, but I’m not.
Especially as a sniper or long ranged class, Arty or Kira or Redeye, I tend to get outsniped by any other gun in the entire game. Damage falloff is on reason as to why, damage continues to stay really large even at ranges. Combine that with Aimpunch, and how effective ADS is for automatic weapons users, I just get destroyed at any range.
I feel as if damage falloff should get revised a bit more. Especially with the M4 and the SMGs. The M4 is already one of the best guns in the game, can we make is ineffective at any range a sniper would be effective at? Same with SMGs, they have a lot of hipfire spread, but all they need to do to hit you is ADS.
If damage falloff got revised, and aimpunch got removed, playing Vassili would be a lot more possible. Currently I just get outsniped across the map by a Crotzni.
Does anyone else hate the damage falloff in this game or is that just me?
Leave it the way it is, I don’t want to see more vasilli players, there already far too many, and they provide no value to the team or to me at all. We need to balance things around making people want to give out ammo, medpacks/revive, repair and destroy objectives and HOLDING vantage points or weakzones in the maps.
Also maybe if you like Vasilli then maybe this isn’t the game for you? just saying, redeye is pretty effective and way more useful.
I think that is a good thing, too many games give snipers the advantage because they can sit at the back of the map and just take potshots all day long, I am personally sick of those games and why I feel DB is a welcome change. Don’t change a thing SD please. there are other games that can cater to snipers.
Remove aimpunch and increase damage falloff and I can guarantee Vassili players will get better. It will also help offset the recent Vassili nerf thta removed instagib. I gotta say Vassili is a lot less rewarding now.
Also combine damage falloff with the fact that when scoped in, you don’t have a blood effect on your screen, which is what I primarily use to estimate my current health situation. This leads to a lot of unnecessary deaths.
Remove aimpunch and increase damage falloff and I can guarantee Vassili players will get better. It will also help offset the recent Vassili nerf thta removed instagib. I gotta say Vassili is a lot less rewarding now.[/quote]
There was a tradeoff, a very good BALANCED trade off to that change, no instagib but can finish enemies off with 1 shot instead of a whole clip of a Moa/fenix (w.e they are called)
Aimpunch as annoying as it is, is a very good mechanic if not a lil janky. I would hate while shooting a whole mag into a vasilli then being 1 shotted by him in the midst of that, Games cater to much to snipers these days, there are plenty of other titles that can serve your sniping needs, please don’t try to make dirty bomb into one of those games.
And it doesn’t matter if they git gud with a buff or w.e, they will still sit back and do nothing.
Remove aimpunch and increase damage falloff and I can guarantee Vassili players will get better. It will also help offset the recent Vassili nerf thta removed instagib. I gotta say Vassili is a lot less rewarding now.[/quote]
There was a tradeoff, a very good BALANCED trade off to that change, no instagib but can finish enemies off with 1 shot instead of a whole clip of a Moa/fenix (w.e they are called)
Aimpunch as annoying as it is, is a very good mechanic if not a lil janky. I would hate while shooting a whole mag into a vasilli then being 1 shotted by him in the midst of that, Games cater to much to snipers these days, there are plenty of other titles that can serve your sniping needs, please don’t try to make dirty bomb into one of those games.
And it doesn’t matter if they git gud with a buff or w.e, they will still sit back and do nothing.[/quote]
It’s clear you’ve never played against, or with a good Vassili. Yes, bad Vassilis are the worst, but good Vassilis still exist, they aren’t some exist species or something.
And that tradeoff was hardly that amazing. And the whole remove aimpunch argument isn’t what I’m talking about here, my issue is damage falloff. You shouldn’t be able to empty an SMG mag into me across the map and still do close to full damage.
[quote=“CCP115;109885”]
You shouldn’t be able to empty an SMG mag into me across the map and still do close to full damage.[/quote]
I can’t say I really find this a problem in this game, but I just think it’s ridiculous how an SMG can be that effective, SD wants their guns to be unique, yet they need to somewhat match the currently best gun for any situation, the M4.
Worst part the long range SMG sniping is that you don’t even need to tap fire as the recoil is just so tiny. Out of all the automatic guns I think Timik might actually be the only one to really struggles at that long range, which makes the gun feel more balanced in my opinion.
I’d just like to see SMGs being forced to tap fire at least at longer ranges, because at the moment, I think the only gun that has really bad aim at long range is K-121, but I might be wrong since most of the times I use mostly the same guns.
Remove aimpunch and increase damage falloff and I can guarantee Vassili players will get better. It will also help offset the recent Vassili nerf thta removed instagib. I gotta say Vassili is a lot less rewarding now.[/quote]
There was a tradeoff, a very good BALANCED trade off to that change, no instagib but can finish enemies off with 1 shot instead of a whole clip of a Moa/fenix (w.e they are called)
Aimpunch as annoying as it is, is a very good mechanic if not a lil janky. I would hate while shooting a whole mag into a vasilli then being 1 shotted by him in the midst of that, Games cater to much to snipers these days, there are plenty of other titles that can serve your sniping needs, please don’t try to make dirty bomb into one of those games.
And it doesn’t matter if they git gud with a buff or w.e, they will still sit back and do nothing.[/quote]
It’s clear you’ve never played against, or with a good Vassili. Yes, bad Vassilis are the worst, but good Vassilis still exist, they aren’t some exist species or something.
And that tradeoff was hardly that amazing. And the whole remove aimpunch argument isn’t what I’m talking about here, my issue is damage falloff. You shouldn’t be able to empty an SMG mag into me across the map and still do close to full damage.[/quote]
If you are getting killed by an SMG from across the map as Vassili or Redeye you aren’t playing up to your potential with those mercs. It also means you’re probably just sitting in one spot the whole time without changing things up. It’s wise to constantly move where you at once somebody starts shooting at you and having multiple spots that you rotate between. Almost every not so great sniper I’ve ever played against just sort of sits back and is easily killed by any number of things because they refuse to change spots or push forward. Vassili, due to the mp400, is amazing at pushing forward yet so few do it.
So yeah, if you’re getting killed by an SMG from across the map then you have at least a few of those issues I mentioned and might want to consider revising your play. Playing a sniper in DB is not like it is in most games and doing non-traditional things is the way to success. Move a lot, be unpredictable, jump off walls, push forward etc. etc.
Implying playing a sniper like that in any other game is being productive at all.
Recons were even more hated that Vasilli is in Battlefield. At least with Vasilli, you’re lethal to people who stay out of cover. In Battlefield you wouldn’t get sniped if you did anything other than standing still because snipers need to be so far away to not get knifed that it takes the bullets 2 seconds to even get there.
I’ve actually seen a Vasilli be MVP in a game of Extermination. You know how he did that? By being on the frontlines, and by being a good shot. And using his locator to set up. And not by just standing around the whole match waiting for the enemy to come to him.
Are you sure to aim correctly? At long distance AND short distance, you need several bullets in the head with a smg to kill someone and only one with a Moa. Is it normal to make every weapons totally inefficient just for you to have time to aim with a sniper? I have watched a stream with someone playing Vasilii, and I can tell you he was really OP because he had experience with it and new how to use it. Now I never saw you play, but from your complain, I can already tell you that you spend most of your time on the MG facing chapel and get killed many times by a nader behind the EV (as I do so many time because the sniper in front can’t aim at all).
Guys, it is really time to stop complaining about this weapon or that augment before taking the time to have some proper experience and master the weapon itself.
This game is a die and retry. If you want everything to be easy from the really beginning, maybe you chose the wrong game?
i have no problems with vasili. as a vasilli player myself, in objective mode or stopwatch, inormally top frag with around 35kills and less than 8 deaths, if your having issues snipingg ansmg user at long range, maybe you shouldnt snipe?
I don’t think any Vassili player would actually struggle against SMG mercs at a long range, but there are situations where stuff like SMG outsniping a sniper becomes possible.
There’s nearly no difference in automatic guns, when bursfires got changed before the current patch, I assumed that the change was intended because those type of guns are better at longer range, but really really trying my best with those guns during that patch, I still more often found myself getting outgunned by automatic rifles or SMGs.
I just think that SMGs don’t NEED to be that accurate at long range, as maps are already rather small and there are ton of paths to flank around.
Problem is not that SMGs are accurate, I just think it would be more interesting if guns would be more different, because right now M4 is the best gun and everything has to be somewhat balanced around it or the other guns won’t be considered viable.
Problem is this game has too many guns without an economy system and still tries to keep each gun viable. Just give every mercenary timiks and the other team m4s, make them clones of each other apart the sound and skin, the snipers could just have that one rifle, leave merc special abilities be / balance them out as seen fit.
I get it, I’m definitely not the best sniper around, Vassili is my worst merc, and in TF2 Sniper is my worst class.
But that was just an example to stress my point. @Dracorion and @Watsyurdeal get my point, and that is that Damage Falloff may not even exist, because it’s so unnoticeable.
I just want it to be revised, because currently every gun under the sun except the poor Timik can just ADS and be used as a long range gun.
The M4 is supposed to have an effective range at 17m or something, but what does that even mean? Nothing ingame, since you can ADS and maintain pinpoint accuracy.