Hey guys, I want to make destructible objectives that blow up based on how much damage they take. I think something like this is used in Battlestrogg Galactica and I know it’s a fairly simply matter in Wolf:ET.
When I was messing around in editworld I saw that light entities have “health” as an available key. Is this what I should look into? It looks like that these entities can be damaged and the model can be set to change when it’s broken (at 0 health). I’m not 100% sure about this though, because when I played around with the keys nothing seemed to make a difference.
Can anyone help me out with this?