Daily Play Rewards


(hawkeyeguy99) #1

I’m starting this thread so that I can post what’s in each “MK_” case as the week progresses. I’ll be posting screenshots as I reach each case so you all know whats in it. Here’s the MK1 case:

And here’s what I pulled:

So basically the MK1 is a normal equipment case. Looking forward to seeing how they progress.


(watsyurdeal) #2

I really, really like this idea, this is an excellent way to get people to play everyday, myself included. I’ll have to make time in the morning to play a round before work.


(blufflord) #3

the last mk is elite case maybe??? Too hopeful perhaps?


(hawkeyeguy99) #4

@blufflord That’s what I’m thinking. Probably the odds to get something better than lead just increase… I doubt they would actually give away something that you have to usually buy from the store but that’s just me. Maybe they’ll surprise us.


(TitaniumRapture) #5

But is not it quite degradation from 1500 credits to 1000 (normal price of equipment case)? :frowning:


(BloodySin) #6

@TitaniumRapture said:
But is not it quite degradation from 1500 credits to 1000 (normal price of equipment case)? :frowning:
Shhh… you’re thinking in numbers… look at that shiny box, ain’t it pretty and cool?


(ThePigVomit) #7

Mk. 1 was lead for me.


(ImSploosh) #8

The first case drop isn’t working. I played 2 games and still nothing.


(Melinder) #9

I’d prefer having one of two choices:

  1. Having the option to choose between receiving a MK crate or Credits that are equivalent to the rank of the MK crate (i.e. MK.1 = 1000 Credits, MK. 2 = 2000 etc.), or

  2. Having the Credit rewards received on days one, three and five increase exponentially.

Now that we’ve been flooded with these Credit-draining Events, i’d like to spend the next couple of weeks/months building up my Credit stash. This new Daily-login reward system, as well as the removal of Execution, means that we lose out on a potential 9500 Credits per week from the old-school daily credit rewards.

Old System
500 Credits - First game of the day (3x)
500 Credits - First win of the day (1x)
1500 + 500 = 2000
2000 x 7 days = 14000 Credits/week

New System
1500 Credits - Day one reward (1x)
1500 Credits - Day three reward (1x)
1500 Credits - Day five reward (1x)
1500 x 3 days = 4500 Credits/week


(hawkeyeguy99) #10

I’m fine with the credit drop to be completely honest. Since I pretty much solely use credits to pursue new skins, adding these cases cuts out the middle-man and allows me the chance to pull something good. I’ll save my full opinion until I see whats in that MK. 4 case though. Who knows, credit rewards may be a part of some of the cases kinda like the arsenal crates.


(Melinder) #11

Ehhh, judging by the fact that the release notes say “…the better your chances of unboxing a higher-rarity Loadout Card become”, I would assume it’s just progressively becoming more like an Expert/Elite crate, and if that is indeed the case, I would prefer a flat Credit amount, which would work towards being able to craft a card in the rarity I want, on the character I want, rather than the completely random drop a crate will give me.


(ScorpionMaster) #12

@ImSploosh said:
The first case drop isn’t working. I played 2 games and still nothing.

Same here I played like 5 games. Stayed until the end and everything.


(ThePigVomit) #13

@ImSploosh said:
The first case drop isn’t working. I played 2 games and still nothing.
If you were logged I when the clock reset, quit the game, restart, play a match, and it will show.


(OwynTyler) #14

I agree, those usual cases feel just like trash, that’s the usual feel when you get one after a match


(ThePigVomit) #15

@Melinder said:
I’d prefer having one of two choices:

  1. Having the option to choose between receiving a MK crate or Credits that are equivalent to the rank of the MK crate (i.e. MK.1 = 1000 Credits, MK. 2 = 2000 etc.), or

  2. Having the Credit rewards received on days one, three and five increase exponentially.

Now that we’ve been flooded with these Credit-draining Events, i’d like to spend the next couple of weeks/months building up my Credit stash. This new Daily-login reward system, as well as the removal of Execution, means that we lose out on a potential 9500 Credits per week from the old-school daily credit rewards.

Old System
500 Credits - First game of the day (3x)
500 Credits - First win of the day (1x)
1500 + 500 = 2000
2000 x 7 days = 14000 Credits/week

New System
1500 Credits - Day one reward (1x)
1500 Credits - Day three reward (1x)
1500 Credits - Day five reward (1x)
1500 x 3 days = 4500 Credits/week

But, but,but… you also get 4 super spiffy lead cards too!!!


(Melinder) #16

@ThePigVomit said:
But, but,but… you also get 4 super spiffy lead cards too!!!


(Terminal_6) #17

I got a bronze Redguy out of my MK. I case today, probably teasing me because of all these free-rotation Redeyes blowing smoke everywhere.


(FabiopxK) #18

I played 2 objective mode games so far and still didn’t unlock the case…am I doing something wrong?


(ThePigVomit) #19

@FabiopxK said:
I played 2 objective mode games so far and still didn’t unlock the case…am I doing something wrong?

Restart your game, play one more.


(frostyvampire) #20

@FabiopxK said:
I played 2 objective mode games so far and still didn’t unlock the case…am I doing something wrong?

I think you need to stay after the match until you are sent to the lobby again. But I’m not sure, just play a few games until it works