CW Card fix being on indefinite hiatus is bullshit


(_Sniff_) #1

This is unacceptable from Splash Damage.

The CW return/reroll system should not be postponed until user trading is implemented. By their own admission this is an unknown time away and is not being worked on in the slightest.

That means the cards that are useless that were largely paid for by effort or money are being ignored for “However long it takes, maybe later.”

It’s a complete joke! They even are working on another trade in system with the cobalts! They can’t just put in another card type that’s able to be traded in?! There is every other card rarity already implemented for trade-in’s, why such the fuss?

@MissMurder Why is this being postponed indefinitely? What about the future case events? Will there be the same problems as the CW cards in all future cases too?

Why should we participate in a flawed system that’s intentionally not being fixed for an unknown amount of time?


(Hibbsan) #2

i honestly don’t really care about the CW trade in system since i was lucky to get 3 pretty much perfect CW cards but i truly feel for those that want to trade in, This should be implented immediately. Can’t be much work, right?


(Yes) #3

It’s really fucking dumb on their part. It’s not even good business for them because last I checked, pissing off the people that buy your stuff isn’t gonna make them buy more.


(_Sniff_) #4

That’s what I’m really perplexed about. They already have a trade in system implemented. It couldn’t be that hard to add in another rarity.

I’m really concerned if the problems will persist in future event cases. I don’t want to take part in something where I’ll be screwed almost constantly.


(Maverix) #5

The people who actually fund this game are requesting a simple system to be implemented. I find it ridiculous how this is not a priority. I received 3 of the same exact card. What am I suppose to do with these duplicates? I’m pretty frustrated that this is not being taken seriously.


(N8o) #6

I feel like this update wasn’t really thought out.

At all.

At any point.


(Jostabeere) #7

Sorry, I don’t quite get what you mean @Sniff .Non-english and stuff. A trade-up/trade-in for CWs?


(yusayu) #8

First world problems, man. If trade-in for Event cards will be implemented, you will still be able to trade-in all the cards you got now. They won’t disappear. I believe.


(The_Enema_Bandit) #9

Yes, just free the promo/special edition cards from the spell and make them available in trading.
Treat CW cards (and similar cards in the future) as golden
and Logitech, Alienware (and similar cards in the future) as bronze.
Founders and obsidian cards should stay locked, cause it’s hard to put a prize on them and there is no need or demand for this really.

After all any card you have is yours and you should be able to do whatever you want with it.
Preferably playing with it, having fun, but showing off expensive ugliness and managing it the way you like is fine too, and you should be allowed to do that.


(_Sniff_) #10

Trade in for CW. Like there is currently for Cobalt (Though not for a 3-1 cost). There is no reason why that can’t be an easy fix. Instead they want us to wait for trading to be implemented. Something that is not being worked on at all.

The point is I paid for cards that are useless because of design flaws that aren’t a secret and they are pushing the solution back forever. Nobody knows when trading is going to be implemented. Nobody knows when the cards will be fixed. IF they will be fixed.

Not only that they will likely put these events out again with the same problems. Nip this problem at the bud.


(sentimentalDime) #11

This right here is why i usually hate F2P titles, because they milk you for every dime in your bank account, the reason i sticked with Dirty Bomb was because it felt it wasn’t the case with it, and now, Splash Damage has thrown this at us.

This is a prime example of the flaws of F2P, now Splash Damage won’t even give us a chance to get the thing we want after we bought their overpriced Elite Cases.

This is bullshit, and you know it Splash Damage.

@MissMurder


(yusayu) #12

There’s so many bigger problems this game faces and that need to be fixed before release. I don’t think the trade-up/loadout system will stay like that at all.


(_Sniff_) #13

[quote=“random;106787”][quote=“Sniff;106767”]

The point is I paid for cards that are useless because of design flaws that aren’t a secret and they are pushing the solution back forever. Nobody knows when trading is going to be implemented. Nobody knows when the cards will be fixed. IF they will be fixed.

Not only that they will likely put these events out again with the same problems. Nip this problem at the bud.
[/quote]

There’s so many bigger problems this game faces and that need to be fixed before release. I don’t think the trade-up/loadout system will stay like that at all.[/quote]

I agree too that there are things that should have a higher priority. I don’t think they should of even released the new cards. Better time spent elsewhere.

However since they did spend time on making it they should make it right. Not do what they have been doing, which is leaving a path of new features that all have problems and aren’t addressed. That is what got them into the mess to begin with.

Will you see yourself or others wanting to participate in the future events though? This is important for them to flesh out now because they only just released it as a concept. You don’t introduce new shit then don’t fix it. Especially if there will be future events just like it. That’s terrible project management.


(B_Montiel) #14

I’m a bit surprised that you still do not get the lesson. The economical model has flaws, they almost recognize it if you ask them. And it gets reaaaally worse if you think that it was going to be tailor made for whales that spends more than 60 balls in a f2p game, which is already huge. I honestly think they did not expect such income from that way, and moreover you’re betting on something that might never happen. You don’t know their sales expectations for CW stuff. After a month, I’d bet they expected that the mast majority will have 3 of those at best, and this sounds realistic. Thus making them desirable, not for the loadout, but only as a collectible.

Imagine that they turn every single card you had prior to the very potential steam market implementation not tradable ? And that is something that is quite likely to happen, because all the cards we have gathered since the beginning of steam beta will pull the market prices down to nothing in 2 days or so.

Don’t take this as a salty response, but when I read such threads, I feel like you’re playing the spoiled children, or worse, the drug/gambling addict that suddenly has a moment of insight and perceives that he has done bad investments with his money. You perfectly know this is quite bad right now, especially from a whale standpoint. Why on earth do you continue spending out of reason amount of money ? I’m really curious about that because you’re somehow playing their “vicious” game.
Supporting the game is a thing, but spending 10 or 100 times the average spending of people who brought money in this game won’t make you a better supporter. Be reasonable and patient. At some point, you will definitely have something to fulfil your loadout millionaire quest. And honestly, I don’t really know if they give a proper damn for you guys. You are at best 100 players whaling this game hard, and that’s just a drop in a bucket.

I know this is two very different topics, but the doubled population since the last patch is from my point of view due to significant gameplay additions with a new game mode and Dome. Right now, this is what is needed. In this respect, I feel like there’s true potential for more players if they concentrate on this. Realistically, I feel like they could reach 15 to 20k players peaks (and the potential average players per day coming with this) if they were able to push the throttle harder on gameplay content, bug fixing, to say the two most important things right now. Considering there might be a third of the player putting money into the game, on a 10 to 30 bucks average, I hope you totally understand that they should concentrate on this for now. And the game has a decent enough economy to let players honestly spend this kind of money without having this kind of considerations.

Surprisingly, after re-reading myself, I feel like there’s a “1% of population” case here…


(_Sniff_) #15

. The problem is the people who got a couple cards got shitty cards. And the people who got a lot of cards got a lot of shitty cards.

The entire point is that they want to wait to implement trading for every card. Implementing trading is a big project.

There is already a trade-in system implemented that they could use which is quick. I know it is quick because I employ coders. This is a project that is a quick fix.

And yes you are right, they should focus on more important things than implementing trading, but why ignore an easy fix that’s in front of your nose?

-edit- added on.

I don’t think you are salty. You do bring up a lot of good points. So do I. This is my opinion of what they should do, from the standpoint of a whale.

You are right, they did not expect this. They told me they did not expect this. I am telling them from the viewpoint of a whale how they can improve it for normal users and for whales alike. How else are they going to know what we expect unless we tell them?


(DMaster2) #16

Sorry to sound selfish but as a player that have yet to get a single CW card i’d rather see trade-in and new features and mostly importantly bug fixing than the whole trading system which is a huge thing that needs time to get balanced properly or it could destroy this game’s economy system.


(_Sniff_) #17

I don’t want them to implement the trading system. I want them to use the already used trade-in system.


(Radford_343) #18

I’m with you, Sniff. This really doesn’t seem to be all that much to ask for.

If we say nothing, nothing will change, that much is certain.


(B_Montiel) #19

[quote=“Sniff;106817”][quote=“B. Montiel;106815”]
Stuff
[/quote]
. The problem is the people who got a couple cards got shitty cards. And the people who got a lot of cards got a lot of shitty cards.

The entire point is that they want to wait to implement trading for every card. Implementing trading is a big project.

There is already a trade-in system implemented that they could use which is quick. I know it is quick because I employ coders. This is a project that is a quick fix.

And yes you are right, they should focus on more important things than implementing trading, but why ignore an easy fix that’s in front of your nose?[/quote]

The trade-in implies, from the coding standpoint, a quick fix indeed. But it implies massive economy consequences which I hope they better forecast than we all do.

There’s a ton of quick fixes problems currently. Servers not being maintained correctly, server browser filters not clear for everyone. Community servers which could dramatically reduce imbalance through leverage effects is also a quick fix but it also implies strategical decisions they might never take. And the quick fix list could go on for a long time. And this, including economy improvements, would be beneficial for everyone.

So I’d better “lobby” for all those overall quick fix problems than just specific targets. Currently I’d beg them to stop fiddling with the balance (that’s just literally useless in the current state) if this allows them to work on quick fix problems. Fix the already implemented stuff to make it correctly work.


(_Sniff_) #20

[quote=“B. Montiel;106833”][quote=“Sniff;106817”][quote=“B. Montiel;106815”]
Stuff
[/quote]
. The problem is the people who got a couple cards got shitty cards. And the people who got a lot of cards got a lot of shitty cards.

The entire point is that they want to wait to implement trading for every card. Implementing trading is a big project.

There is already a trade-in system implemented that they could use which is quick. I know it is quick because I employ coders. This is a project that is a quick fix.

And yes you are right, they should focus on more important things than implementing trading, but why ignore an easy fix that’s in front of your nose?[/quote]

The trade-in implies, from the coding standpoint, a quick fix indeed. But it implies massive economy consequences which I hope they better forecast than we all do.

There’s a ton of quick fixes problems currently. Servers not being maintained correctly, server browser filters not clear for everyone. Community servers which could dramatically reduce imbalance through leverage effects is also a quick fix but it also implies strategical decisions they might never take. And the quick fix list could go on for a long time. And this, including economy improvements, would be beneficial for everyone.

So I’d better “lobby” for overall problems than just specific targets. Currently I’d beg them to stop fiddling with the balance (that’s just literally useless in the current state) if this allows them to work on quick fix problems. Fix the already implemented stuff to make it correctly work. [/quote]
You are right, they should fix other things alongside them fixing this. I also agree that balance is fine. They should be focused on getting that laundry list of quick fixes, fixed.