I’m a bit surprised that you still do not get the lesson. The economical model has flaws, they almost recognize it if you ask them. And it gets reaaaally worse if you think that it was going to be tailor made for whales that spends more than 60 balls in a f2p game, which is already huge. I honestly think they did not expect such income from that way, and moreover you’re betting on something that might never happen. You don’t know their sales expectations for CW stuff. After a month, I’d bet they expected that the mast majority will have 3 of those at best, and this sounds realistic. Thus making them desirable, not for the loadout, but only as a collectible.
Imagine that they turn every single card you had prior to the very potential steam market implementation not tradable ? And that is something that is quite likely to happen, because all the cards we have gathered since the beginning of steam beta will pull the market prices down to nothing in 2 days or so.
Don’t take this as a salty response, but when I read such threads, I feel like you’re playing the spoiled children, or worse, the drug/gambling addict that suddenly has a moment of insight and perceives that he has done bad investments with his money. You perfectly know this is quite bad right now, especially from a whale standpoint. Why on earth do you continue spending out of reason amount of money ? I’m really curious about that because you’re somehow playing their “vicious” game.
Supporting the game is a thing, but spending 10 or 100 times the average spending of people who brought money in this game won’t make you a better supporter. Be reasonable and patient. At some point, you will definitely have something to fulfil your loadout millionaire quest. And honestly, I don’t really know if they give a proper damn for you guys. You are at best 100 players whaling this game hard, and that’s just a drop in a bucket.
I know this is two very different topics, but the doubled population since the last patch is from my point of view due to significant gameplay additions with a new game mode and Dome. Right now, this is what is needed. In this respect, I feel like there’s true potential for more players if they concentrate on this. Realistically, I feel like they could reach 15 to 20k players peaks (and the potential average players per day coming with this) if they were able to push the throttle harder on gameplay content, bug fixing, to say the two most important things right now. Considering there might be a third of the player putting money into the game, on a 10 to 30 bucks average, I hope you totally understand that they should concentrate on this for now. And the game has a decent enough economy to let players honestly spend this kind of money without having this kind of considerations.
Surprisingly, after re-reading myself, I feel like there’s a “1% of population” case here…