Cvars and autoexec


(BomBaKlaK) #1

Yep need some more cvars !!!

How to get off the crosshair pulsing ? old cvars from etqw doesn’t work !

So for the moment I use this as autoexec :

Pm_sprintfov 1
seta g_ironSightSensivityModifier “1.1” // ironsight speed default 1.5
seta g_hitBeep “1” // don’t work

seta g_fov “110”
seta com_unlockFPS “1”
seta com_unlock_maxFPS “200”
seta com_showFPS “1”
seta m_smooth “0”
seta r_displayRefresh “120”

//skip bob (if you have more, I want)

seta pm_skipBob “1”
seta pm_bobroll “0.00”
seta pm_bobpitch “0.00”
seta pm_bobup “0.00”
seta pm_runroll “0.00”
seta pm_runpitch “0.00”
seta pm_runbob “0”
seta pm_crouchbob “0”
seta pm_walkbob “0”


(Senyin) #2

r_shadows 0
g_enemyTintDisabled (no more enemy auras)

That’s all I got for now =)


(BomBaKlaK) #3

yeahh !! thx for the g_enemyTintDisabled !!
I want it for our server ! :stuck_out_tongue:


(Senyin) #4

Yeah, I think that’s the client one though.
Server one must be somewhere around here too, forgot where :confused:


(BomBaKlaK) #5

Ok ! :wink: thx


(BomBaKlaK) #6

Cvar list :

http://pastebin.com/D94Mvivn

and can’t find this crosshair pulsing …


(LyndonL) #7

com_allowconsole 1 // Allows console by just pressing TILDE instead of CTRL+ALT+TILDE
com_bootlogo 0 // Skip intro movies


(dommafia) #8

m_smooth 0
for better mouse control


(Singh400) #9

It’s pm_bobSkip.

Server side setting for tint is si_enemyTintEnabled

Also these don’t exist:

com_unlockFPS “1”
com_unlock_maxFPS “200”


(BomBaKlaK) #10

So here that I found ! some are not working like the hitbeep
but at least the crosshair stop Pulsing !! :stuck_out_tongue:

////////////////////////AIE CLAN\\\\\\\\\\\\\\\
/////////////////Autoexe by //BomB.a.KlaK\\\\\\\\\\\\\

// Settings

g_fov “110”
Pm_sprintfov 0
g_ironSightSensivityModifier “1.1” // Ironsize speed default 1.5
g_hitBeep “1”
g_advancedHud “1”
g_enemyTintEnabled “0” // Turn off Red aura for the enemy hell YEAH

com_unlockFPS “1” //unlock FPS
com_unlock_maxFPS “200”
com_showFPS “1”
m_smooth “0” // Remove smooth mouse
r_displayRefresh “120”

//Bob is dead
pm_bobSkip “1”

//fix crosshair pulsing
g_playtestBalanceWeaponSpreadAngleMaxScale “0”
g_playtestBalanceWeaponSpreadAngleMinScale “0”
g_playtestBalanceWeaponRecoilRateScale “0”

// HUD

g_tooltipScale “0”
g_commandMapRotateStyle “1” //turn minimap around player
g_damageIndicatorAlphaScale “0.5”
g_damageIndicatorColor “2 1 1”
g_damageIndicatorFadeTime “2”
g_damageIndicatorRadius “0.3”
g_damageIndicatorRadiusVariance “0.25”
g_damageIndicatorSize “250” //Reduce the size
g_debugHitBeep “1”
g_drawHudMessages “1”
g_drawPlayerIcons “1”
g_enableHitReactions “1”
g_enableTeamBuffs “1”
g_enableTracerTints “1”
g_hitBeep “1”
g_playerIconSize “10” // Reduce enemy iconsize
g_playerShieldRadius “50”
g_showCrosshairInfo “1”
g_showPlayerShadow “1”
g_tooltipScale “0”
g_weaponSwitchTimeout “1”
g_writeStats “1”

gui_crosshairAlpha “0.5”
gui_crosshairColor “1 1 1 1”
gui_crosshairDef “crosshairs”
gui_crosshairKey “pin_01”

g_xpNotificationFontSize “10” //
g_xpNotificationSize2D “10” //
a_glowSpriteSize “50” //


(ceya) #11

Pm_sprintfov 0

does it stop fov from changing when u sprint or do smart?


(Apophus) #12


//fix crosshair pulsing
g_playtestBalanceWeaponSpreadAngleMaxScale "0"
g_playtestBalanceWeaponSpreadAngleMinScale "0"
g_playtestBalanceWeaponRecoilRateScale "0"


What exactly is crosshair pulsing?


(BomBaKlaK) #13

Pm_sprintfov 0 is a good one ! :stuck_out_tongue:
I already put in ! but thx

the pulsing is the scale mooving up when you move or shoot


(ceya) #14

[QUOTE=BomBaKlaK;301918]Pm_sprintfov 0 is a good one ! :stuck_out_tongue:
I already put in ! but thx

the pulsing is the scale mooving up when you move or shoot[/QUOTE]

just tested… pm_sprintfov doesnt do anything in mulitplayer. Every time u do smart of sprint fov goes back to 70.

also the static crosshair doesn’t work in mulitplayer.


(BMXer) #15

Bummer, none of those crosshair pulse cvars work in multiplayer. Works fine in the challenge mode but those cvars are locked on multiplayer servers. :frowning: (more console port stuff)

BTW…

m_smooth can’t be set to 0. Only values between 1-8 work for smoothing, not 0.


(Al_Kamone) #16

how do you get the same sensitivity when zoomed in with the coga?

g_ironSightSensitivityModifier “1.5”

seems to be perfectly the same as my regular sensitivity from the hip, but the coga is noticably slower.


(ceya) #17

g_playtestBalanceWeaponSpreadAngleMaxScale “0”
g_playtestBalanceWeaponSpreadAngleMinScale “0”
g_playtestBalanceWeaponRecoilRateScale "0

none of these work


(BomBaKlaK) #18

A lot of cvars dont work online !!! : /
but work well in solo mod

specialy “Pm_sprintfov 0” the fov effect when you sprint !!! : / I just can’t play with a fov of 70

and that dam crosshair !
can we have some place in the menu or something to change our crosshair ?
or at least give us the cvars to fix it ! this pulsing thing made me mad ! thx in advance.


(ChadCalhoun) #19

OP, seems like you misspelled g_ironSightSensivityModifier.


(Cankor) #20

[QUOTE=Al_Kamone;302329]how do you get the same sensitivity when zoomed in with the coga?

g_ironSightSensitivityModifier “1.5”

seems to be perfectly the same as my regular sensitivity from the hip, but the coga is noticably slower.[/QUOTE]

Pretty sure, it’s supposed to be slower. That’s the disadvantage of being able to use a scope.