Cvars and autoexec


(INF3RN0) #21

No actually, your just supposed to have slower movement. Most games allow you to adjust your scope sensitivity though.


(Al_Kamone) #22

messing up your mouse sens is not a good way though. I wouldn’t have any problem with a little sway, but leave my mouse alone :wink:


(V1s0r) #23

It would be nice to see some extra crosshairs. And a way to change the crosshair colours. I also don’t like the crosshair pulsing, why can’t it be something optional like in ET:QW?

Can’t see to understand why Brink has lesser options than ET:QW. There is a very bad server browser and even lesser options to customize options and HUD.
If I was into programming I would move all that was created in my previous games over to my newly created games and use that as a fundamental basic. Instead of starting from scratch every time…

In other words look at ET:QW at the server browser and under options and add those to Brink to make many people happy in PC gaming world…


(BomBaKlaK) #24
  • 1 000 000 !!
    We are not console gamer ! we like numbers like how many frags !
    and to see our ping on the server list, who is online in the brownser, buddy list, etc …
    And the crosshair menu ? WTF ? that’s one of the big point for me ! pulsing made me sick
    and I just can’t find any way to get it off and to have only a dot ! and a circle when relaod that’s all

please think about SD ! thx in advance

and no more interesting cvars unlocks ?
really want to unbind sprint/fov and have only the sprint without toogle !
is this possible ? can’t be really nice to enjoy the smart manually

Also a line to get the alpha down and reduce the sise of the players names online and the white round icon when someone is incapacited, when you are medic (to big, to white) when a lot of people are on the ground and you run out of seringe you can’t see nothing !

and last point :wink:

lot of map are made for the deaf with all that sound bug !
really nice to think about minority but majority want to get the sound back . :stuck_out_tongue:
and the command “reloadsound” is cheat protected ! mouhahahahahahahahaha


(dommafia) #25

[QUOTE=BomBaKlaK;305497]
and the command “reloadsound” is cheat protected ! mouhahahahahahahahaha[/QUOTE]

There’s:
s_restart


(V1s0r) #26

[QUOTE=dommafia;306381]There’s:
s_restart[/QUOTE]

Yes, that command does work but also makes the game crash sometimes. To bad it isn’t something permenant because the sound drops when using this command. And I don’t if it’s the game fault. But seeing other post I feel like there is something wrong with the sound engine. Sound dropping in some maps and random situations.

Did you peeps find any new cvar’s that can help us improve the performance of this game?

I found this post by EnderWiggin.DA. and it has many sound tweaks.

http://www.splashdamage.com/forums/showthread.php?t=26096


(riptide) #27

This…please


(EnderWiggin.DA.) #28

[QUOTE=dommafia;301387]m_smooth 0
for better mouse control[/QUOTE]

They actually use raw mouse input. BMXer already touched on this. JRAD or someone already confirmed raw mouse input unless you make m_smooth > 1. Not busting your balls Dom, just clarifying and giving dev confirmation.

seta g_showplayershadow 0 //If this works, should boost a couple frames.
seta g_playericonsize 10 //doesn’t seem to do jack, but I wish it would draw the friendly names/icons smaller.

so far, I’d say if you want to boost frames a bit, I’d suggest looking at:
r_multisamples 1 //default of 1 is probably best based on guess
r_shadows 0
g_decals 0
r_useAntiAliasing use FXAA Anti-aliasing type: bool default: 0 (false) —untested EW
image_anisotropy set the maximum texture anisotropy if available
image_filter changes texture filtering on mipmapped images type: string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR]
image_lodbias change lod bias on mipmapped images type: float [-1, 1]
vt_lodBias //**** if I know what virtual texturet is, but lod=level of detail I think

Also, those looking to avoid having to hold sprint, look at
in_togglerun /these might be fore controller use.
in_togglesprint
I haven’t tested these as I generally don’t like toggle binds.

Also, of course loot at
m_pitch 0.017 //reduces y axis sensitivity. Really lets you dial that in. maybe also
m_pitchspeed too?? I forgot CTRL+pitch in htmlcvars

Grain of salt. Today is the first day I have looked at variables. Work week kills my gaming :slight_smile: So much appears to be cheat protected.


(BomBaKlaK) #29

Revolution begins for FPS and CVAR freedom !
We want the goldendotcrosshairwhodontmovearoundandmakemesicktodeath !!!


(LyndonL) #30

[QUOTE=EnderWiggin.DA.;306551]
Also, those looking to avoid having to hold sprint, look at
in_togglerun /these might be fore controller use.
in_togglesprint
I haven’t tested these as I generally don’t like toggle binds.[/QUOTE]

Toggle sprint is how the game works as per default. You only hold sprint if you want to SMART.


(riptide) #31

Yes. I would like to disable auto-smart so I can just hold down sprint. The smart button makes things feel clunky for somebody doing it manually and since everything stops sprint I have to keep hitting it.


(EnderWiggin.DA.) #32

Thanks. Didn’t notice that! And maybe I agree with riptide. Not sure yet :slight_smile:


(Beermachine) #33

Useful info, thanks.

Would also like to see a seperation of sprint and smart, for the same reasons as riptide.

Do binds still work? Forgotten virtually everything about them since I last made a cfg for ET but am wondering as having to hold a key to buff / self buff takes my fingers away from their natural position for faster responses, and would much prefer an on / off toggle.

Another question for the experts, is it possible to assign a key to select grenades and have them cooked using the mouse button?


(LyndonL) #34

I’m pretty sure you can’t “select” grenade. I just have “g” slaved to one of the side buttons on my mouse. Same with selfbuff/revive: I slaved “x” to a button on my mouse.