Hey there,
I’ve got some questions about how will be handled community maps.
As you know, many players don’t like to wait too long downloading a map before being able to play. The bundled maps would weight about 500Mb, which is ~15 minutes to wait (at a steady 500Kb/s). My questions are the following :
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Torrent-like distribution system seems a neat idea to preserve bandwidth server-side, but we’re still dealing with an unknown ETA when downloading a map (download speed usually varies depending on the amount of seeds), so what are the solutions regarding this issue ? A HTTP server ?
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I heard rumors about compatibility between the same map and different megatexture compression levels, but I haven’t seen it confirmed yet. It is possible having, for a particular map on a server, some players playing client-side the high def and the low def together ?
Thanks for your time