noooooo its great now. Leave it! Don’t touch! XD
Current patch Time To Kill (TTK)
To be honest I’m not sure where this whole thread comes from.
You make a change, which results in ever so slightly shorter TTK (DB is still somewhat towards the silly end of lethality compared to most modern FPS’s), but rather than let us test it or get used to it you invite immediate criticism and put up a poll, then ignore the results and say you’re going to change it?
Yeah I understand you need to check the extreme sides to know what is better for the gameplay.
waiting the new patch
and for info there is no winner in this poll ! this is just info for them to know what we like.
this is not an election 
Very simple.
Too easy to do.
If you had harder firepatterns to memorize, with set deviations that are memorable. Without all of the movement penalties, you could do that on the move with practice. Or you could go for highly accurate burst fire to the head on the move, or in mid air. This I believe would lengthen the average fire fight, without having to tweak so much in the background. I also think it’s closer to what was originally envisioned.
Not going to happen however, this is my last post on any subject I will now just read posts, cast the odd vote & rep with comment. Oh and post bugs (if I know what they are) as that is what I am hear for after all.
I would cast slight as an understatement, but their you have it, it’s hear to stay. Ultimately getting progressively easier on a patch by patch basis.
On a side note.
As this is my last post what I found yesterday was I had to change class frequently. From the pathetic engineer class with a wimpy shotgun, due to QQ at losing in a close to close mid range firefight. Against the gun that is best suited for that engagement range. To the solider class, as the other soldiers were gallivanting far way from the objective. Most annoying however was “teammates” never bothering to change class (from medic) when needed. As this game is going down the simple route, I think upon death. It should be pointed out that there is a spot for that class that is needed to progress that has to be filled. Also put the bloody spawn timer in for waves, I do not want to be punished for routinely having to change class with a 15 second wait.
Peace. Use soap.
[QUOTE=Raviolay;441546]
Very simple.
Too easy to do.[/QUOTE]
Okay, so you did mean recoil and not spread.
[QUOTE=Raviolay;441546]
Very simple.
Too easy to do.
[/QUOTE]
look like good to me ! boring of “Spray and pray” games.
[Edit for raviolay]
Spray and pray, remember :

[QUOTE=Kendle;441537]To be honest I’m not sure where this whole thread comes from.
You make a change, which results in ever so slightly shorter TTK (DB is still somewhat towards the silly end of lethality compared to most modern FPS’s), but rather than let us test it or get used to it you invite immediate criticism and put up a poll, then ignore the results and say you’re going to change it?[/QUOTE]
We made a lot of changes, we got anecdotal feedback that suggested a lot of people didn’t like the new TTK but liked the spread, we ran the poll to get a clearer idea of how big that split was, we added it to our own feelings, we played some more, we checked our stats.
After that we decided to make what will almost certainly be a very tiny change relative to what has just changed, to bring it back a touch. Then we’ll test it again and see if it’s better for everybody. That’s iteration, we can always go back if we’re not happy.
We didn’t ignore any results, we didn’t criticize something that wasn’t already dividing opinion. Personally I’d prefer for us to get more than a 55% approval rating 

Any chance we can see these stats too from time to time? I mean since the patch me acc and hs% has to have gone up 10% if not more… Also my K/D Ratio has to have doubled…Getting almost 70 kills a round makes the game really fun but I feel once I can hit 100 kills in a round the game will feel great. (100 Kills would be an exceptional round FTW like maybe happen 3 or 4 times a month type deal). Maybe it could happen in a USA server I have only been playing in UK servers with extreme lag. Plus using Medic Gun…
Sorry for the rambling, but in a nut shell any chance we could get a peak at the stats you are looking at from time to time?
Yeah its definitely doable especially with a low ping. But hard to test because no one plays in USA servers…
As long as it is very, very tiny 
You invited criticism with this thread, I bet we wouldn’t be talking about TTK if you hadn’t asked for feedback the day after you changed it.
So would I, in fact I’m stunned you got that much considering the players here in the Alpha. I’m just trying to help you get a better approval rating once players from games other than ET / ET:QW get their hands on DB. 
If you’re comparing DB to shooters that have such a ridiculously short ttk that the combat is verging in farcical, then yeah, the fights are very long. You only have to gently fart in the direction of someone in BF3 score a kill - and that’s not even in ‘hardcore’ mode 
This patch has been an odd one for me. On one hand it’s really great being able to shoot with precision, on the other, some of the frustrations I had with earlier versions of DB have come back. Like being killed without seeing who’s firing, let alone having a chance to retort, or being instantly crippled with no chance to win a fight - not because the opponent has a better aim, but because they were lucky enough to be looking in a certain direction as I ran by. So I change my play style - start camping more, being cautious, start shooting more people in the side/back or while they’re in a duel with someone else, and suddenly I’m getting more frags than ever before in DB. I’m no better - the short ttk has just made being a bit lame effective and the things I loved about RTCW/ET - mostly fast paced action and getting stuck in toe to toe - less so.
Not really, just the ones that have 100’s of 1000’s of players and / or are played to high levels of competition, like CS for example.
That’s not actually true. Normal BF3 has fairly low damage and fairly high spread, it’s common to use a clip to kill someone. Hardcore reduces health to 60%, so it’s a bit silly, and COD hardcore reduces health to 30%, which is just nuts. But BF3 normal is not first to shoot wins and neither is it particularly campy, it’s just played in a different way because it has a different game mode. 4-v-4 BF3 rush is a pretty good comp game to be fair.
My experience of BF3 sounds quite different to yours. It’s rare that I have any kind of exchange with someone in BF3. Usually they see me and get a kill or a wound severe enough that someone else’s stray bullet finishes the job, or vice versa. The only game to make me rage more is CoD! If DB ends up even close on the ttk scale as BF3 (or CS for that matter) then it can bite me 
tbh you can’t compare BF3 now anyway, since they ****ed it up with suppression, 1-v-1’s are meaningless now, but when it was released, when it was good, it was actually very good. I only played it because Stun plays it (and still does today), I hated BF2 and was very reluctant to try BF3, but it turned out to be quite a good game, 4-v-4 Rush was certainly a very enjoyable objective-esque clan game.
But if you look at the damage charts for BF3 most of the AR’s are mid 20’s at close range dropping off to mid teens, about where I suspect DB is, and TTK’s are about the 0.5 second mark, about the same as RTCW, so it’s rather disingenuous to write off anything that SD didn’t make as “first to shoot wins”.
Another test surely won’t hurt. The main thing people like in an FPS is to hit what they are shooting at, so as long as that’s maintained we’re golden. The poll was even skewed by a huge margin because a lot of people voted for thew new update TTK just because they liked the spread and “the old system” seemed to imply that it was going to remove the spread changes instead of tweaking RoF or body damage (I voted for current for that reason as well). The spread is something I want to keep no matter what, but I think the entire system would benefit greatly in the way it’s intended to work with a lower RoF for reasons already stated in this thread.

