Current DB issues.


(BAMFana) #41

As a fairly new alpha player, I agree with a lot of the criticism in here, but I also disagree with many of the points raised. Some of them don’t even seem to have anything to do with game design; like ImageOmega complaining that the players are chasing frags instead of playing for the objectives – you can’t force the players to play in a certain way, that’s up to the players.

My personal experience with the game so far is that it has some interesting elements, in particular the aspect of having many different unique mercs that the players can choose between, sort of like an fps take on Dota (although I don’t think the current half-way class based and half-way character based approach is particularly good – there’s no need to have classes when you can just create unique mercs instead, all it does is place constraints on your merc design). I also think the gunplay shows promise, assuming it will be further refined.

What I don’t like, is the short and seemingly random spawn times, the non-stop medic revive spam and the moving spawns. Meatgrind is the word that best describes the gameplay these mechanics create. Combine that with the nature of the objectives (escort in particular) and map design, and you have a very unrewarding game: When I’ve just killed three guys, I don’t want to see the medic I just killed 20 seconds earlier revive them all while I’m reloading. Most games unfortunately seem to be decided by which team has the most medics, which makes for pretty sad gameplay. I don’t like the basic premise of the objective game mode either, especially with moving spawns. I honestly struggle to find much tactical or strategic play to this game mode, since the moving spawns and fast spawn times makes any clever play (anything that doesn involve camping at the objective or rushing straight towards the objective…), as defenders who circle around the attacks get killed by respawners from behind and attackers who try to move around carefully will find the defending team respawned by the time they get there.

I do think the game has a lot of promise, though, and there should be a sizeable market for a good competitive fps game at this point. Hopefully the devs will be able to sculpt it into stomething more than just an ET-like with some Dota mechanics strapped onto it.


(Rex) #42

Well, 20 seconds are a whole eternity.


(Evil-Doer) #43

[QUOTE=scre4m.;464576]Like a dev would read such a wall of text.
Pls make shorter posts if you want your words to be heard. sometimes one simply doesnt need 10000 words for a post. it’s no essay.[/QUOTE]

I’m not trying to be rude in any sorts and I don’t want to misunderstand what your saying, but what it sounds like is, don’t take the time to spell things out properly and that if it’s to long Splash Damage doesn’t care? Are you trying to say if you take the time to “Care” and have a thought out post that it won’t get read? I’m terrible at getting things across in typing/writing so I can be taken wrong in all sorts of ways. When ImageOmega types and it is long, (I’m curious have you ever read anything he has typed out) is very thought out and constructive.

Maybe your proposing your to lazy to read through an entire post if it’s to long? I’m not trying to be rude, it’s just what I’m taking from your reply.


(attack) #44

the maps have simply to many ways thats why you cant defend .on other places they have to less ways and a big problem is too much unneeded space(the loooooooooooooong boring tank escort to the second barrier on london bridge).
gunplay is for me ok in the moment(i hate ironsight but i know that its me )

but i have to say this game looks every patch more awesome i like this focus on details and the artstyle .

and i want a flamethrower :smiley:


(Humate) #45

Starts and ends with combat.
Thats all I add to this; hopefully theres an improvement in that area.


(DarkangelUK) #46

I know everything Valdez mentioned has been said before, but it’s still a nice, to the point list. It’d be cool to get a nice order of priority to the list as well. I mean you don’t want to rework the maps before the movement has been tweaked, you don’t want to mess with spawn timings until the maps have been tweaked. To me anyway, movement and gunplay should be priority, after that the maps need a good seeing to then onto spawn timers etc.


(stealth6) #47

I wouldn’t say it’s a to the point list:

  • Gunplay
  • Movement
  • Maps
  • Spawntimers

Seems like a pretty broad list. Specific would be more like:

  • Decrease ROF on guns
  • Allow sprinting while reloading

These points have probably been said multiple times all over the forums, but i you’re going to sum them up in a list, might as well do it right.


(acQu) #48

Agree with stealth. It is a very broad list and if you would actually write up the detailed changes f.i. to maps there will be a lot of disagreement, because everyone just reads and understands what he wants, then they agree (basically to themselves) ^^


(DarkangelUK) #49

Well the list was the ORDER in which things need done, once you get the order sorted, you then decide on the sub-order of refinements for each one… kinda thought that was obvious.


(.N.E.R.D.) #50

I gotta say I love all of DB. I’m just waiting for the dinosaurs with lasereyes that you can mount !!!


(Finko) #51

I want bears with balalayka which shoots like minigun!


(BAMFana) #52

We’re not talking about combat outside their spawn here. If players can respawn and reach a combat area within 20 seconds of dying, in my opinion that means death is too trivial. By comparison, just the respawn timer in Dota 2 can extend to well over a minute as the game progresses. In the Counter-Strike series you may have to wait several minutes for the round to end before you’re allowed to play again. Those games are obviously not direct parallels to dirty bomb, but it shows that even if we’re talking about just the spawn time, 20 seconds is comparatively most certainly not a “whole eternity”.


(Ashog) #53

They CAN and really SHOULD force by removing the frag count altogether from the game. I will be the happiest man on earth when the objective teamplay games like ET series finally get rid of that artifact frag and k\d ratio count, which should all go back to DM and CTF games.


(Rex) #54

Very bad examples, what to these games have to do with DB? Well maybe you are new to SD games, but time counts here a lot more than in other games.
Even 2 secs can be an eternity depending on the situation. And if you die on 20 secs you are screwed.


(BAMFana) #55

[QUOTE=Rex;464673]Very bad examples, what to these games have to do with DB? Well maybe you are new to SD games, but time counts here a lot more than in other games.
Even 2 secs can be an eternity depending on the situation. And if you die on 20 secs you are screwed.[/QUOTE]
I don’t know if you have some problems understanding english, in which case I’m sorry, but I already answered your question in the post you quoted.

I don’t see how time counts more in “SD games” than in competitive fps games from other developers. You’re going to have to explain why you think that is the case – just throwing out statements like they’re facts does not give your argument any weight.


(RasteRayzeR) #56

[QUOTE=BAMFana;464689]I don’t know if you have some problems understanding english, in which case I’m sorry, but I already answered your question in the post you quoted.

I don’t see how time counts more in “SD games” than in competitive fps games from other developers. You’re going to have to explain why you think that is the case – just throwing out statements like they’re facts does not give your argument any weight.[/QUOTE]

Because there is no other game like the ones SD does. I’ve looked already out there in the gaming world, not a single game can be so critical on getting an objective done by using respawns timing.

You should join a draft comp. game if you haven’t already and you will understand what it means


(attack) #57

im very exited about the titanfall movement.i only have somm videos but it looks nice .


(DarkangelUK) #58

Yes! Can’t wait to get my greasy mitts on that one!


(Protekt1) #59

Titanfall movement looks okay. But it seems like strafing is as slow as COD movement so I’m mixed.


(attack) #60

yeah but looks pretty fun,maybe like smart a one button wonder ,but with a skillfull way it would be cool.it also give the game smth special.