Current DB issues.


(Valdez) #1

Movement, gunplay, map design, spawn mechanics and the game being uneventful are the biggest issues with the game currently. The issues with movement are really self-evident, feels clunky and consolish. With map design I do not even know where to begin honestly, DB in its current state is just an ffa, this is due to the spawn system and also due to there being no where to setup a defense. Why is it that the worst part of every map is the last phase? look at waterloo, camden, and canary wharf… Pretty sure the last phase should be the best part.

Gunplay is lackluster, even when you kill someone it is not satisfying, guns really have no feel to them at all. This game has no excitement, no awesome doc runs (http://www.youtube.com/watch?v=Su9Q9lHq34k), no panzers, no highlight reel multi kills and just bland movement. This is a PC game we are not limited by a controller. Build from the crosshair out, if running and gunning is not fun the rest does not matter.

Sorry if this is harsh, there are some things I like about the game.


(ImageOmega) #2

I love this post and everything in it.


(Rex) #3

Sums the whole situation of the game up in a few words. I can only agree.


(Hundopercent) #4

I agree as well. Hopefully, the next update cleans a lot of this up. I can play about 3 maps or so before getting bored and the server emptying out. I can put in 4+ hours into Hearthstone and still want to keep playing and it’s so…freakin…basic. Less is more sometimes.


(BMXer) #5

My feelings exactly… great post.


(INF3RN0) #6

Hoping this will be one of the last of these posts because its been said too many times not to be addressed in patches. SD you can do whatever you feel is necessary, but just keep focusing on improving all these things definitely. I’m not overly critical because these things take time. I’ll try anything at this point as long as it boosts the appeal in all these areas, regardless of whether it is my preferred liking or something completely different. It’s not a matter of less is more, but rather that the basics just aren’t very interesting or enjoyable yet. The best way to describe it is I don’t necessarily want strafe jumping, or panzers, etc- rather I’d like to see unique features and aspects of game play actually exist.


(Valdez) #7

I agree with you inferno, I was not necessarily saying we need things like panzers but just something that addresses the current issues with the game. This is also definitely my last post on these issues, because you are correct all of this has been said about 6 months ago.


(.FROST.) #8

The gunplay definitely feels better, compared to earlier builds, and the movement has improved immensely as well and the fact that one can turn off all kinds of fancy view bobbing let’s me play the game in the first place, but here comes the big “but”. No matter how much better the gunplay and the movement feels atm, it’s still more something I have adapted myself to, than something that I outright enjoy. And I also agree, that the gameplay, so far, has not that much to offer; the look is different, the gunplay is different, the maps look different and there is no S.M.A.R.T in this game, but aside from that the gameplay is 1:1 the same as it was in BRINK.

BRINK was my first strongly objective based shooter and I loved the artstyle and the setting wich really set that game apart from every other shooter at that time and kept me interested from day1 to basically today(though I’m not really playing it atm). But BRINK definitely had it’s flaws wich led into big time frustration moments; and that was from a gameplay-design POV. Now we have a copy and paste version of this very gameplay in DB, but without the unique world of BRINK that kept at least me interested to play that game, regardless of the hugely frustrating moments I’ve experienced; and there were lots of em.

DB looks better and better, and I’m also getting better in playing this game, and there are definitely moments of great enjoyment, but there are also many times where I have to think about their last game and how they think to avoid that fate for DB. I mean DB hasn’t even the front-end sales that BRINK had. And to be brutally honest; if they don’t make DB more attractive for a broader audience and comp-players alike, people will just install the game, play it, get frustrated, don’t see the point in bothering with a game that doesn’t bring anything significantly unique to the table and de-install it right away at the same evening; especially because there are a gadjillion more F2P games out there and their numbers are growing on a daily basis.

I can only say something is lacking, but I can’t exactly tell what it is. DB simply lacks something that almost “forces” potential F2P-players to come back day after day to play that game and even pay for all the little extras. I may be utterly wrong, but I kinda don’t really see that atm. It hugely depends on the extras and their role in the actual game of course.


(RasteRayzeR) #9

Frost : saying that DB is looking more and more like Brink is not exactly a good thing, ya know ? :smiley: (because it’s gameplay was s***). Graphics don’t make a game actually good, look at total anihilation, best RTS, lamest graphics

Imo, these should soon be tested in a patch or update to improve the fast paced and the general feeling :

Gameplay

  • No reload speed reduction
  • Make the weapons look really more powerful (louder sounds, heavier animations, they feel like they are plastic toys with a subwoofer integrated right now)
  • Movement animations for gun (walking/running) look like my character is on meth … less flap flop and flip over again
  • Give at least a simple and dumb grenade for each … character (was gonna say class, sry), and give adrenalin buff to soldiers
  • Constant damage required for gibbs (sometimes I need to fire twice with the shotgun from close range to gibb, wtf ?)
  • E key quick stab
  • Make the jump forward speed faster, then upon landing straight to normal running speed
  • Make death ragdolls a bit over more violent (exaggerate a bit)
  • Make headshot sound and beep sound really distinctive

Spawn system

  • Make that if you don’t tap in time, you have to wait for the next spawn wave

Objectives

  • Docs runs : not enough distance to run with the objectives currently, give secondary weapon only for carrier
  • Find new objectives, because C4, EV + docs to steal is almost in every map

Skills

  • Camo is useless, got spotted while in camo, not moving, in a dark area …
  • Airstrike and Artillery : just double the damage already …
  • Ammo stations : make that the enemy can resupply at ours if we left it in enemy territory (lol, that game …) / give function to recall it or trigger its content to explode
  • Remove hud indicator for sticky charges … too obvious
  • Reduce delay before explosion for grenades that come from the grenade launcher

How about that, constructive feedback … for once I don’t only complain.


(.FROST.) #10

No, no, I didn’t said DB looks more and more like Brink. I said DB has a copy and paste version of Brink’s gameplay, BUT without having it’s very unique look and setting, that kept me going despite it’s frustration level.

I did say though, that DB looks better and better with every patch, but I ment that more on a graphical fidelity level, not so much on a “uniqueness level”. I.e. Battlefield 3 looks great, but outright boring and un-imaginative to me*; I would never ever play it, just because of that; same goes for CoD.

When I started out playing games on the PC I was a real realism wh0re, but not anymore. Pure realism, or worse, pseudo realism, limits the player to see stuff that already exists; why would I waste my time with stuff I can see in RL? It may sound pathetic and overly cheesy, but Brink really opened my eyes in this regard; before Brink I wouldn’t have touched anything that wasn’t as realistic as it could get. Brink pulled me out of this aesthetical one-way street I was in; or rather where I got in, because I wasn’t allways like that. In comics I wasn’t all for realism, but the “Zeitgeist” of videogames of the mid 2000s made me kinda obsessive with realism; but as I’ve said, no time for that anymore; there’s enough real-life in my real-life.

*(not implying, that DB looks boring, but it still could use a dose of unique visual styling. But Camden i.e. really looks great and I love it. And the merc dev vids also looked very promising. So it basically comes all down to the gameplay and to improving it to a point where everybody, or at least most of them, are enjoying it)


(pulley) #11

that was so nice XD can remember that like it was yesterday :slight_smile:


(pulley) #12

blablabla inferno blablabla i am inferno blablabla


(Kl3ppy) #13

The last patch improved the gunplay massive, so I have hopes that we will see more improvement over time :slight_smile:


(INF3RN0) #14

blablablah high ping blahblahblah :wink:


(RasteRayzeR) #15

That is true, the gunplay is way better now, but :

  • No reload speed reduction
  • Make the weapons look really more powerful (louder sounds, heavier animations, they feel like they are plastic toys with a subwoofer integrated right now)
  • Movement animations for gun (walking/running) look like my character is on meth … less flap flop and flip over again
  • Give at least a simple and dumb grenade for each … character (was gonna say class, sry), and give adrenalin buff to soldiers
  • Constant damage required for gibbs (sometimes I need to fire twice with the shotgun from close range to gibb, wtf ?)
  • E key quick stab
  • Make the jump forward speed faster, then upon landing straight to normal running speed
  • Make death ragdolls a bit over more violent (exaggerate a bit)

(Bangtastic) #16

I agree on all of this again^^

Some guns have less recoil than pistols (pistols feel quite ok), I prefer a slightly higher vertical recoil. Example pyro char.
For me pistols have more punch than primary automatics (except conkers mg)

I played Rise of the Triad remake, machine guns feel there quite good even without any recoil


(MrFunkyFunk) #17

Once in a while someone sends a S.O.S. on the forums, a lot of people agree and we hug it out.
It’s still true today as it was months ago so I can only agree, problem is that those issues haven’t really been adressed.

I’ve pretty much emptied my “tdm DB kills” gauge and I can’t find motivation to keep on participating as much as I used to when the core gameplay is so unsatisfying.
I’m not necessarily asking for past features but currently doing objs and killing enemies feels so unrewarding, it’s a dire problem.
I wish I could come up with solutions but some of those were rejected a long time ago. Hopefuly there are more inspired people out there that can.


(senilityiscool2) #18

:D:tongue: :smiley:


(RasteRayzeR) #19

[QUOTE=Tast1c;464482]I agree on all of this again^^

Some guns have less recoil than pistols (pistols feel quite ok), I prefer a slightly higher vertical recoil. Example pyro char.
For me pistols have more punch than primary automatics (except conkers mg)

I played Rise of the Triad remake, machine guns feel there quite good even without any recoil[/QUOTE]

Last game I played that had a great weaponry feeling was bulletstorm, because it was overly exaggerated, and it felt good shooting people just for the sound of the Quad-Barrett Shotgun :smiley: SOO MUCH POWWAA

check from 5 min 40 :

//youtu.be/6Ch7xDEdhfA


(.FROST.) #20

I know exactly what you mean; DB’s weapon-sounds, including nades, aren’t quite terrific; they may be OK, but I have the exact same opinion like you. There’s kind of a lack of “over the top bombast”. Some SMGs actually sound weaker, than your average nailgun and don’t exactly instill a feeling of confidence into you. And not only the firing of a round sounds weak, the weapons themselfs sound really kinda beat up and worn out, when you fire them, like they’d fall apart after two more “clips”.

PS: Bulletstorm is one of the titles I’ve decided to skip, even though I really dug it’s overall art-style(even reloading sounds awesome); if it would’ve had a MP versus mode I may have bought it, but I’m just not into coop, so I skipped this one*. Maybe I’ll play it for the SP alone, when I stumble over it in a bargain bin sometime.

*because of that, and because I kinda heard, that the story has no definitive ending; but nobody really knows, if, or when a sequel will be made either. Stuff like that allways drives me crazy; playing a game till the very end, just to find out, that you only finished 1/2, or even, only 1/3 of the overall storyline.