Credits too hard to gain


(Jesus) #81

[quote=“formidableWhorl;18627”]I don’t know why credits are so hard to gain
Without completing the missions I seem to play 4 games, look at my credits, I have less than 500, then I log off bored.

[/quote]

credits are not hard to get you just have to the set of mission there are new one every 3 hour and by playing only in the evening cause i work the day i can easily make 100k a week. i started playing 3 weeks ago and already have Fletcher Sparks Phantom Nader + Skyhamm and Aura which are given at the beginning i got some nice loadout too silver compagnon argent (traded) C94 executive bronze (traded too) the Fletcher one with lock on and annhuld a gold nader credits arent hard to get at all


(HoopleDoople) #82

The real problem is that the rate at which players gain credits is wildly inconsistent. Those with the time and motivation to grind out multiple sets of missions a day will earn an incredible amount of credits. Players who only have the time or interest for one set of missions per day (and maybe not even every day) are going to need a lot of time to be able to afford their next merc or loadout card.

I would really love to see the mission system overhauled to be less grindy and more consistent for all players. Here’s what I’d eventually like to see:

  1. There is now only one set of 3 missions per day, which now reward a higher amount of credits (maybe around 2.5 times the current amount).
  2. When new missions become available, they will automatically be placed into reserve if you still have uncompleted missions. In addition to your 3 active missions you may have up to 6 reserve missions.
  3. At the end of a match in which you completed a mission, a reserve mission will automatically activate if it is available.
  4. Every few weeks there will be a special event that allows players to earn additional credits.

Ideally your average player would see little to no impact to their credit gain, low activity players would see a significant boost, and high activity players would see a moderate reduction.


(Lumi) #83

[quote=“HoopleDoople;94260”]The real problem is that the rate at which players gain credits is wildly inconsistent. Those with the time and motivation to grind out multiple sets of missions a day will earn an incredible amount of credits. Players who only have the time or interest for one set of missions per day (and maybe not even every day) are going to need a lot of time to be able to afford their next merc or loadout card.

I would really love to see the mission system overhauled to be less grindy and more consistent for all players. Here’s what I’d eventually like to see:

  1. There is now only one set of 3 missions per day, which now reward a higher amount of credits (maybe around 2.5 times the current amount).
  2. When new missions become available, they will automatically be placed into reserve if you still have uncompleted missions. In addition to your 3 active missions you may have up to 6 reserve missions.
  3. At the end of a match in which you completed a mission, a reserve mission will automatically activate if it is available.
  4. Every few weeks there will be a special event that allows players to earn additional credits.

Ideally your average player would see little to no impact to their credit gain, low activity players would see a significant boost, and high activity players would see a moderate reduction. [/quote]

Except for idea 4 that’s basically the old system with more credits.

I doubt they’ll ever go back to that as the current system brings a lot of player back to the game every three hours.

Besides it would be unrewarding for people who actually play. You might see it as grindy, because you don’t play that much, but switching the system to favour everyone would actually remove the current benefits that the most frequent players get. And somehow I think it basically rewards them for their loyalty.


(iGeeBee) #84

There’s already great suggestions here for earning credits, and while some responses have been a little sharper than is conducive to a genuine exchange (on both sides) there is genuinely good data for new players here.

I do agree that perhaps the game would do better if it was clearer that those lump sums you get in the beginning are special one-time credit payouts.

I don’t think it’s a bad idea to have some way to sell back loadout cards (though of course the credit value would have to be fairly low to prevent abuse as in most f2p games). They can’t give too many credits away because the credit sink is limited based on individual player wants/needs.

Things I’d be curious about for credit bonuses:

I wonder if they could implement a kind of game loyalty credit bonus. Like if you play at least two games three days in a row you could get a lump 1k credits. 5k credits for seven days in a row, and maybe 15k for 30d? Eh, might be better to cap it somewhere so it’s not a little too easy. I’m not certain if something like this would be easily possible depending on how things are on the back end of the game.

I think it would be cool if they had optional unique missions on special days (that are separate from normal missions), “Revive 3 Players” for Valentine’s Day, “Finish off X Players” for when large sports events are occurring, “Melee x Players” for Halloween, “Turn x objective(s)” for Christmas/whatever winter holiday you celebrate, etc. Then again, I’m very fond of mission-reward systems in shooters.


(Sussepus) #85

[quote=“HoopleDoople;94260”]Players who only have the time or interest for one set of missions per day (and maybe not even every day) are going to need a lot of time to be able to afford their next merc or loadout card.
[/quote]

If a lot of time is a couple of weeks to get enough credits for both the merc and the loadout card, then yes. But come one, thats not a lot of time in f2p game.
And in any game that have this model the ones dedicated will have it for free, the others will have to wait longer or use real money. nothing new, nothing shocking and definitely not unfair. random players like you and me cannot expect to be given things for free instantly.


(SereneFlight) #86

F2P games aren’t that great if person don’t have interest or able to invest a whole lot of time and not willing to shake dat credit card.


(Faraleth) #87

As correct as that is, I feel what makes F2P great is the ability to acquire all content and play the game 100% for free. It takes a great deal of time and effort (more than a lot of people realise) to balance a F2P economy correctly.

You have to not only factor in the idea that people should be able to get the “free” currency at a reasonable rate, but also the fact that it should be JUST enough to want to push some people into investing real money into the game to speed it up (<-- this is the crucial part that separates F2P and P2W).

I think Dirty Bomb is at a nice credit earn rate right now, but that’s just me personally. :slight_smile: I think equipment cases could do with a lowered price (ie. 500 credits), but leave trade-ups the same, but heh… don’t think that’s gonna happen. >.<


(FireWorks) #88

Sorry Faraleth but this is not correct. The golden rule is. Never sell power. NEVER.

Unlocking pure cosmetics would be the classic.
Unlocking side grades is deemed fair to but there you can already find grey areas…

If you have to unlock stuff via game time or money to be up to par with other players you already have a problem. I guess you are smart enough to see the grey area yourself so I dont have to type a full blown article.

Just look at TF2 or DotA2… Sidegrades and pure cosmetics. Youll never see a p2w thread pop up on their forums…


(MarsRover) #89

Current DB model doesn’t sell power. Like Faraleth says, it sells convenience - immediate access to mercs and loadouts. Mercs are pretty much sidegrades as there’s always 5 available for free.

Now of course if credit gain was 10x slower than it is now then you could make some argument. But it’s not the case.

[quote=“FireWorks;95209”][quote=“Faraleth;95115”]
Unlocking pure cosmetics would be the classic.
Unlocking side grades is deemed fair to but there you can already find grey areas…
[/quote]

Generally yes, but DB is on the extreme white of the spectrum. You earn credits very fast.

P2W = items available only for real money that give advantage. Nothing like this in DB


(Lumi) #90

@FireWorks

a pay2win model in DB would be 50k credit mercs only be purchasable by real money and rentable for credits for those who don’t want to give out real money.

Those pay 2 win games are better know as, you get a free demo but you’ll have to pay much more than a standard game if you want to play it correctly.

Now DB has a correct free to play model. It might take time to unlock stuff, but you’ll be able to get everything just as a paying player for free, with enough dedication that is. It’s just like free to play mobile phones, for instance, Boom Beach or Clash of Clans. You can play it without spending a cent. Yet if you want things to happen faster, you pay real money.


(Faraleth) #91

@Fireworks Oh, I 100% agree, NEVER sell power. That’s not what I meant at all - sorry if it came off that way. I meant, like MarsRover said, “pay for convenience”.

Like the way Dirty Bomb works, there is nothing you can buy that is more powerful than what you can buy for regular credits… all it does is speeds up your progress to looking like a shiny butterfly. xD


(Vinos) #92

I do think cobalt cards should have a 10% damage bonus applied to them to emphasize its rarity


(extraordinaryEmperor) #93

You earn a minimum of 1000credits a day just for playing stopwatch and objective. It’s not a problem with the game, it’s a problem with your obvious lying. Mods should just shut this forum down. Obvious lies are obvious.


(DMaster2) #94

No p2w sh*t in DB thank god