creating video from etqw


(asmo) #1

Hi

i’m going to make my own video from etqw, from recorded etqw sessions, questions:

what program should i use to edit these .ndm files :slight_smile: sorry i’m lazy to search it but if you already made your own clip you can share the name of your favorite video app

THANKS UPFRONT ;D


(light_sh4v0r) #2

NDM files are not actual video footage, they’re just the date required for the game to reconstruct the games you played. You will have to record them. There are 2 methods to achieve this.

  1. use fraps or a similar program to record while your game plays back. disadvantage is: you’re stuck to your screens resolution, and it’s relatively heavy for your pc which could cause the video to be of low quality depending on your system specs and the graphics settings.
  2. use the ingame renderer. This allows you to use a custom resolution at the highest graphics settings. It will however take more time to record and requires a big harddrive, because the game will write every frame as an image. Advantage is a very stable fps.
    I’m sure Murka will be here in a few seconds to tell you to use option 2 and how :wink:

(murka) #3

Rendering frames to .tga files and then making them into clips is very time-expensive, but somewhat worth it. First off, get proper high quality settings, a cleaner hud and some cvars for recording. You can get them from links below.

First off, find the areas you want to record in a demo and using demo hud, write down the start/end times of what you want to record. Then using the simple “renderNetDemo demoname [fps(must be 30)] start_time_in_msec end_time_in_msec” command write loads of images. You might need lots of hdd space for large clips. 10GiB is probably the minimum.

Having written these images, open up vDub(link below) and convert the images into a clip. Use huffyuv(link below) for lossless compression. I do suggest adding some filters, contrast: 118% and sharpen: 16

Having made your clips, time to record sound if necessary.
Any app that can record “stereo mix” or “What u hear” will do. Just start playing the demo and record the sound.
Using a movie-making app, do what you want with the clips. I suggest trying out sony vegas(30day trial).

Now, you need to sync audio to video. Find key points at start and end of the sound clip and sync it to video. Sometimes you need to stretch your audio clip to maintain a sync.

I suggest using x264 as your final codec. A bitrate of 3000-5000 is suitable. Multipass is suggested.

My movie config:link
Huffyuv codec:link
virtualDub: link
x264vfw: link


(light_sh4v0r) #4

Told you :tongue:


(murka) #5

Erm, you meant hours not seconds, right?


(INF3RN0) #6

I use this as a guide for movies that need to be the best quality possible http://www.shaolinproductions.org/index.php?option=com_content&task=view&id=60 . Otherwise if its a short video and your computer can handle it, fraps is 100x faster :tongue:.


(timestart) #7

If I’m rendering for a little YouTube video (640x480 or thereabouts) then renderNetDemo is about as fast as realtime capture. Although of course recording sound doubles time then there’s a bit of effort when editing to get it synced up. And it means I can have graphics look nicer and do it for free without cracks or watermark :stuck_out_tongue:


(Ashog) #8

In which way are your graphics nicer? Motion blur, bloom and light effects added? Kindergarten and fake :slight_smile:

Also your nicer quality can be seen only by yourself, as noone will download an uncompressed helluva shit. And compressed is compressed, if you know what i mean :wink:


(Donnovan) #9

First time i really needed Rendernetdemo.

On my last video i did a lot of zooning in the movie samples. This turned scenes in something really pixelated. I decided, after this movie, to capture demos with 1920 x 1080 resolution (max resolution of my CRT in ETQW), so i can make good zooning.

Fraps (and my system) was not able to reach 30 FPS on that resolution, so i will try rendernetdemo with 2560 x 1440 resolution :eek:

After pushin the button [Submit Reply] i will go right on Murka’s links.

Thanks! :slight_smile:


(Donnovan) #10

Murka, can you helpme? How can i use those videomaker config files without harm my actual etqwPro config?

Edit: Think i was able to solve that. I’m just working in a new user path, set with fs_user path on the game launch command line.


(Ashog) #11

try using fov <90 while playing demo


(Donnovan) #12

Fail on my intends Ashog. Just rendered some minutes at that resolution and already have 60 giga of TGA image files.

If i could render images as jpg with low compression…


(DarkangelUK) #13

[QUOTE=brutt01d;215718]In which way are your graphics nicer? Motion blur, bloom and light effects added? Kindergarten and fake :slight_smile:

Also your nicer quality can be seen only by yourself, as noone will download an uncompressed helluva shit. And compressed is compressed, if you know what i mean ;)[/QUOTE]

I laughed, and then I laughed again… at the silliness… you’re silly! :smiley:


(Ashog) #14

Send me a demo and i’ll prove it to you just as I did for timestart. Silly is you who claims something without having tried both of the options.


(AnthonyDa) #15

No because “noone will download an uncompressed helluva shit.” or you are going to send him a compressed fraps video… ho wait, it can be compared to others compressed video unlike your previous was suggesting.


(DarkangelUK) #16

Silly is someone who assumes without knowing the facts. I’ve got no interest in showing you the errors of your ways, I prefer to leave you to live in ignorance :slight_smile:


(Ashog) #17

What makes you think I don’t know the facts? I have tried both ways of filming. You obviously not.


(iwound) #18

just tried rendernetdemo for the first time.
red terrain fail. any known solutions.


(murka) #19

Run game in fullscreen and set com_aviDemoHeight/Width to current resolution. Also, it might be down to some settings or in my case, executing settings just before loading demo. A restart in between will fix.


(iwound) #20

problem is although new settings are there.
when i connect to the nirvana server, which i have to do to get the demo to load then the settings reset to default.:confused: