Create your own weapon


(Beasttekkers) #1

I’d like to see a rpg or a grenade launcher .
Avalable on soldier .
7 squad points .
Damage 50 .
Cost to use 6 .
Capable of knocking somone out of cover (like artillery)


(3Dayo) #2

I like the RPGs but methinks it should have 90 damage with a 10 square radius, 8 energy cost


(Beasttekkers) #3

I think 10 squares is a bit excessive


(Ciakgb) #4

Call in a carpet bombing strike from a B-52, small damage over like a 6 square area…


(Ciakgb) #5

Oh, and a flame thrower that leaves you on fire for another turn, like a flaming trunkquilizer


(Beasttekkers) #6

I like the flame thrower .


(KINONEZ21) #7

Flamethrower
Squad Points: 6
Range: 5 Squares
Optimum Range: 4-5 Squares
Knock Back: 0
Damage: 58
Cost to use: 5 energy
Available to: Soldiers


(Ingoland) #8

How about throwing knives?
Squad points: 5
Cost to use: 2
Damage: 16
Range: 4 squares
Optimum: 3/4 squares
It’s a low damage weapon but with multiple uses.


(Beasttekkers) #9

Maybe a bit low damage because of the update but a epic idea


(Ingoland) #10

Maybe 18 or 20 damage.
Someone like Dave or La Hacque could move 2 spaces and still use it 5 times which would be 90 / 100 damage.


(Beasttekkers) #11

Rad possessor
A weapon that can control the opponents toon for 3 turns .
Squad points 5
Range 1
Cost to use 5
Damage 0


(Ingoland) #12

Like this one as it is a bit different.


(bobotnaman) #13

a pet K9 for those swat guys (forgot the names) that you can heal, move, attack and has a skill that disables right arm (gun) for 1 turn. guy bitten can still move though but can’t shoot. =)


(Beasttekkers) #14

Cool idea and I think you mean suds or dee hatlacker


(Tarq) #15

For flamethrower I’d like short range (5 or less), DoT, AoE 1, and ignores cover.
Engineer or Commando weapon. Or both.


(g00n) #16

Some weapons I had done in
http://forums.warchest.com/showthread.php/34055-Create-Your-Own-Soldier/page3 when I first got into RAD soldiers
Updated damages and added Squad Points as a rough guide

"Whirling Cruncher"
A chain with a heavy spikey object like a morning star but no handle.
Range: 2
Optimum Range: 2
Knock Back: 0/1
Damage: 42pts
Cost to use: 4

Squad Points: 5


“Dual Slashers”

Curved sabre blades dual attack.
Range: 1
Optimum Range: 1
Knock Back: 0
Damage: 85pts
Cost to use: 4

Squad Points: 5
[U]

“Sattie Carbine”[/U]
Carbine version of a SA80 (L22A2 Carbine)
Range: 5
Optimum Range: 3-4
Knock Back: 0
Damage: 36pts
Cost to use: 4
Squad Points: 4


“Dual Woozy SMG”

Gangsta style smg
Range: 5
Optimum Range: 1
Knock Back: 0
Damage: 48pts
Cost to use: 4

Squad Points: 5

" Splurge gun RGL"
Based on the on the M32 MGL
Range: 8 (min 3 range)
Optimum Range: 3-7
Knock Back: 0
Damage: 50pts splash
Cost to use: 6

Squad Points: 6-7

" Shooting Stars"
Based on the on the Shuriken
Range: 4
Optimum Range: 2
Knock Back: 0
Damage: 18pts
Cost to use: 3

Squad Points: 4

This was an ability for my ninja
“Kusarigama” (unlimited or 3-4) [energy cost: 8]
This is an interesting weapon and unique way to deal with enemy. When Ninja is 2 squares away he uses this weapon by swirling above head throwing the chain with weight to wrap around target imobilising it. Here we can either pull victim in towards the ninja and then it attacks with the scythe or Ninja gets a free move in close to do same thing. Damage 70 and target will forfiet return fire if they have any energy.

“Kusarigama”
Weighted chain on a stick with scythe like blade
Range: 2
Optimum Range: 2
Pull forward: 1 (stops return fire or immobilise toon for a round) otherwise treat as normal if cannot use chain to trap toon
Damage: 78pts
Cost to use: 6

Squad Points: 7

“Lumberstick”

Based on the Ice hockey goalie stick but made with titanium and a sharpened blade
Range: 1
Optimum Range:1
Knock Back: 1
Damage: 72pts
Cost to use: 5

Squad Pointst: 6

“Cracker Bat”
Based on the cricket bat- where are the zombies!
Range: 1
Optimum Range:1
Knock Back: 0
Damage: 52pts
Cost to use: 4

Squad Points: 5

“Nail gun”
Builders Nailer gun
Range: 2
Optimum Range:1
Knock Back: 0
Damage: 28pts
Cost to use: 3

Squad Points: 4


(Beasttekkers) #17

Some awesome ideas i especialy like the duel woozy smg’s :slight_smile:


(EL-CO) #18

Sword-off shotgun for Engineer.
Range: 3 (Optimal 1), knockback, 45 damage (optimal range), Energy cost: 3, Squad Point:4

Wrench
Almost same with knife (with knockback, maybe) but can fix +35 point when used by Engineer.

In addition, Commando needs more variety of weapons!


(romeohooper) #19

I like the idea, would like to see it implemented.


(bobotnaman) #20

thanks. yep. and that Gus guy. or they could just create a new swat guy.