A light engineer that is able to deploy an attack robot.
The robot would cost all 12 points to deploy.
It has 300 HP and 6 energy for movement with each movement costing 1.
Its primary weapon is an energy sword (melee), which deals 35 damage up close and takes 2 energy points to use.
It also comes with 2 skills.
The first skill is a laser cannon, which it can use up to 3 times. It costs 4 energy points and deals 80 damage towards 1 target within range. It is a line of sight weapon, which can only fire at enemies that are clearly in sight. It also knocks back the enemy 1 square. It has a range of 6 squares.
The second skill is self destruct which you can detonate at any time.
Another idea I have is a light agent which can deploy a holographic decoy of him or herself.
The decoys will cost 2 points to deploy and you have 4 of them. You can only deploy 1 decoy at a time.
To deploy the decoy, simply select the decoy skill. The decoy will deploy right where your agent is standing. To move your decoy select the square you want to move them to. If you choose to move your agent first instead, double tap that spot to cycle to your agent and move him or her first.
Decoys have 12 energy points and requires 1 energy to move.
You are able to deploy the decoy when using Ghost without you or the decoy being revealed.
When ghost runs out, you and your decoy will be revealed.
The decoy has the same amount of HP as the agent when being deployed. (If the agent has 164 HP, it will have it as well) It can not be healed, repaired, burned or poisoned. It doesn’t block your team or the enemy from moving either.
A decoy is not able to attack.
The decoy will disappear either when its HP runs out or once the real agent fires his or her gun.