I was just looking to get a discussion on how people feel about covy. Personally I think this class needs some tweaks to it. The class feels like a waste on most objectives to me. I’ll go through and point out some thoughts on certain aspects of the class.
Guns:
The primary weapons for the covy feel decent so far. I feel like the damage is close to what it should be and they perform their role fine. They might be more deadly in the hands of someone more accurate than me. The only suggestion is that maybe the scope should be zoomed out ever so slightly. It feels a little too zoomed in for how fast paced people want the game. Also it seemed that quick scoping didn’t work well.
The secondary weapons also feel fine. I don’t really have much to comment about them.
I think adding a bolt action non scoped rifle would be interesting.
Items/Tools:
This is where I feel the covy is lacking the most. All the other classes have unique tools that are helpful to the team.
The heartbeat sensor is meh. It really doesn’t provide a ton of use from what I’ve seen. I think a lot of people won’t like the idea of any type of radar anyways (especially competitive players).
The throwing knives (although fun) are pretty useless. The target has to be standing still for you to reliably hit them. If they’re standing still, you might as well just headshot them with your sniper rifle. Also if you’re at close enough range, it’s probably better to just use your secondary weapon for the kill.
I thought of a few suggestions for covy items. They may not be very good ideas though.
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Smoke Grenades: This is self explanatory. Not sure if this would fit for the style of the game, but could be interesting.
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EMP Grenades: Disable the escort objective and turrets temporarily, destroys mines, and causes slight player damage. Could give covys more use to the team.
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Gas Grenades: Releases gas (like in the tunnels before you activate the pumps) that causes damage when stood in. Could last for say 3-4 seconds. Would be a good way to stall a push or force enemies out of a area.
Anyways, just curious what people think about the class. I don’t want to see the class become a radar bitch or gimp the team.

