Here are my thoughts on W:ET and ET:QW Covert Op and Infiltrator classes. You are welcome to comment, we may come up with some interesting mod ideas.
Covert Op is supposedly about stealth, recon, sabotage and misdirection. How can he achieve that ?
Let’s have a look at his tools and abilities. What could be improved ?
Sabotage:
in W:ET covop can use satchel to blow up command post (insignificant, unless it gives additional spawn), or some objectives like depot defences or assault ramp. Depending on map, this is very useful or worthless ability. It’s good on Fuel Dump, Battery (I can’t remember if axis spawn on Command Post belongs to vanilla W:ET). Quite useful on Radar if you’re Axis.
Worthless on Rail Gun, Gold Rush, Oasis.
Verdict: situational and map-dependant
Recon:
In W:ET, scouting enemy positions is marignally useful, because
- On many maps the situation can change very quickly. It depends on map layout.
- No one except mortar soldier has time to look at the map. As for mortar, most maps aren’t open enough to bother and it ends up as a spawn spamming tool. But it’s still quite useful for mortar soldier.
Detecting mines: depends on how many engineers are there on the opposite team. It depends on map layout, but I think it’s the most valuable of W:ET covop abilities. Landmines can be pain in the ass if you don’t have a competentcovop on your team.
Verdict: Nice to have on pretty much all maps. It’s going to be even more useful in ET:QW with all the deployables, slow vehicles like Cyclops etc.
Stealth
I think that stealth doesn’t really work for Covop in W:ET. First of all, the more players there are, the harder it is to be stealthy, because all routes will be guarded anyway. Silencer is worthless in direct combat. It is occassionally useful if you’re on the edge of the frontline and enemy isn’t likely to notice you quickly. On mid-long distance, enemy won’t know you’re shooting him until he starts taking headshots. Reloading sound for sten is also annoyingly loud and lasts a while.
A big problem for covop is that your footsteps are just as audible as anyone else’s. Don’t expect to ever sneak upon semi-competent player. If he uses headphones, you’ll be very easy to locate by footsteps.
Disguise is a joke against experienced players. It may get you some advantage in reaction time, but I wouldn’t count on it.
I’ve never been impressed with backstabbing. I mean, anyone can do it well, and covop doesn’t do it any better. 1 stab kill doesn’t make a difference in practice, because regular knife is good enough against surprised enemies.
I’m very curious how does the disguise work in ET:QW. Reports from squirrels are quasi-contradicting. On one hand, Infiltrator supposedly literally gets a new body, so he should stay disguised even if he shoots in plain sight. On the other hand, I heard your cover is gone once someone sees you shooting. It might refer to GDF covop only, but it would still suck.
Will we ever see a disuise in a clan match ? Or anyone playing covert op for anything else than forced covop objectives ?
(This is my personal annoyance, by the way. Rather than make make covop valuable, they made him required in ET:QW. I think it goes against Enemy Territory design philosophy. I hope he gets some general improvements regardless of this)
Verdict: Stealth is unreliable at best.
A nice touch is (unconfirmed) faster running speed for covop/infiltrator in ET:QW. It will help being sneaky.
I don’t think Smoke Grenade really fits the purpose of Covert Op. It encourages teamwork in a way that your teammates could benefit from it, but I think it fits more to other classes. Agressor/Soldier would obviously have a use for this, because its a nice help in direct assault. It also fits to Field Op/Oppressor, because their task is fire support. But Covert Op ? Oh please. It’s like a big ‘I’m sneaking around!’ sign. Baad for stealth.
Now time for some weird ideas.
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rather than faster reload as Light Weapons reward, covop could really benefit from silent reload instead. Would help avoiding detection.
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For me, much more useful than a disguise would be silent footsteps. Give me silent footsteps ! This would work even (or especially!) against experienced players.
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One of stealthiest, indirect yet very powerful weapons in W:ET are … handgrenades. They’re bad in direct combat but very useful for sneaking around and hitting unsuspecting enemies. A well-timed grenade kills your enemy in one shot, making actually much less noise and fuss than smgs. Once engaged in smg duel, someone attacked by a covop will start dodgin, shooting etc, creating even more noise. Grenades often go mostly unnoticed.
Give covert op and infiltrator lots of handgrenades ! I know it could be used to spam, but think it’s worth the risk. -
Idea for level4 covop reward: 5 seconds of total invisibility. Now this woul d make covert op quite scary.