covert op bug/exploit?


(Smartypants) #1

I was 10 minutes into playing round one and was fragged by a covert op.

When I went back to find him he had my uniform and my name above his head.

I thought this was only for level 4 COs. He only had 36 XP points though. There must be a way to get the name of the person without being CO level 4, or there is a bug/exploit.

Eric B.


(Ifurita) #2

http://www.kan.org/michael/RTCW/et-covert.htm


(Smartypants) #3

We were both fighting in the allied command post by axis base, he had my name the whole time.

Also I almost always play covert and have never seen somone with a name that wasn’t level 4
Eric B.


(SubstandardJones) #4

I always see covert ops with names. I’ve run into evil Substandard’s more than once. It’s not a bug, it’s simply part of what the Covert Ops can do. If you’re looking at them from a distance, they will have the name of the person whose uniform they stole.


(senator) #5

We were both fighting in the allied command post by axis base, he had my name the whole time.
[/quote]

Well, that should be close enough for a Lv1 CovOps to loose his name, right ?
Do you have a demo or screenshots ?


(kUUh) #6

if someone stole your uniform they sometimes/always have your name and the distance between you two doesnt matter at all, in your eyes he has your name until he looses your uniform.


(damocles) #7

I have a feeling it may be class dependant. I think perhaps soldiers and engineers (and possibly medics) see the name of diguised people regardless unless they get very close. I think field ops and other coverts can spot spies at quite a considerable distance.

I know that I’ve had enemy players dishing out health to me when I’m in disguise and only low level covert experience. I also know that I’ve seen the names of enemy spies (the name of the guy they stole the uniform from) when I’ve been an engie at quite close distances.

It’s possible it’s a bug and that distance checking/name display code is a little unreliable. It’s possible the name display is decided by the server and if one person lags, the distance checks might become screwed up.

I still think it’s class related though.