could splash damage answer this?


(gaillard) #1

im sorry if someone has asked this and this is what will make or break the game for me so if there is any chance you could give me an answer i would REALLY appreciate it. first off i’d like to say i love the d3 engine, its amazing from its rendering path to its physics… and about physics i just think its extraordinary. So i was wondering about hit detection. d3’s hit detection just makes the game a joy and with everything being physical based and per poly i was wondering if QW would be the same, but with a large amount of players and the traffic that would require i am wondering if this will be reality?

let me just say if qw has bullets like d3 has them being poly’s and collision based on that with d3’s awsome no-speed-doesn’t matter collision checking than qw will be the best pro game there is.

any info would be fantastic.

thanks team and awsome job so far!

Gaillard


(.N.E.R.D.) #2

No sorry Bro, QW Hitdetection just sucks balls …


(Runeforce) #3

…6½ year and you come up wth this? The OP is from over 2 years before ETQW was released!


(Donnovan) #4

Man this is ULTRON Funny!! Haaaaaaaaaaaa!


(Aristotle) #5

super necro, gj bro.