im sorry if someone has asked this and this is what will make or break the game for me so if there is any chance you could give me an answer i would REALLY appreciate it. first off i’d like to say i love the d3 engine, its amazing from its rendering path to its physics… and about physics i just think its extraordinary. So i was wondering about hit detection. d3’s hit detection just makes the game a joy and with everything being physical based and per poly i was wondering if QW would be the same, but with a large amount of players and the traffic that would require i am wondering if this will be reality?
let me just say if qw has bullets like d3 has them being poly’s and collision based on that with d3’s awsome no-speed-doesn’t matter collision checking than qw will be the best pro game there is.
any info would be fantastic.
thanks team and awsome job so far!
Gaillard