[QUOTE=SockDog;455952]You realise this is a computer game. A class is just a collection of variables, they’re not real people inside your screen who can only do one job. 
If classes don’t fit in SnD then remove or limit them. Likewise if respawns don’t work then switch them off. What is the problem with that, it’s a different game mode with different priorities. As long as you’re not requiring a string of dependancies to be changed it makes little difference to limit a side to 1 of each class, or have each side have a single generic class with weapon selection being a defining factor.
Honestly, this argument is like saying you can’t have a DM mode in a CTF game because CTF has two teams and DM involves killing all players.
So they poorly implement a game mode on a poorly implement game and nobody played it? Shock! Inclusion of other modes isn’t a guaranteed player base boost but it does broaden the market that the game can appeal too. I’m quite happy to admit that perhaps OBJ mode isn’t as interesting for me now as it once was, I enjoy the laid back randomness of L4D campaign mode for some online fun. If DB offered a similar mode*, implemented it properly rather tha just chucked in a ruleset that was broken and unbalanced, I’d be more inclined to play it, if they don’t then I’ll probably go elsewhere for my entertainment.
- I acknowledge they can’t be everything to everyone. This doesn’t mean they can’t stretch in two or three other directions.[/QUOTE]
Essentially, remove everything that makes dirty bomb, dirtybomb and make it CoD? Do you see where I am coming from now?
That is not the argument at all.
The game isn’t that bad and yes it could have been implemented better. What I’m saying is that this has happened before and the results were not that great. BLR didn’t even have classes so implementing SnD would actually be easier for them. I think DB should separate itself from other games, not try to mimic them. Stellar gameplay with unique game modes is a good direction, I don’t see SnD doing much for DB.