[QUOTE=SockDog;455925]If the answer to the question is that it would make the game more successful then time to implement is not important.
Gamestyle, I’m not sure what you mean. The mode would dictate a lot of the style. You don’t need to shoehorn everything from OBJ into another mode. So really you’re talking about shooting and movement being the same but other things could be different.
Sure a unique game mode would be fine and I’d be sad to see just a vanilla copy of an existing mode too. Point being that another mode that is a step away from OBJ and a step towards something more accessible, with a different pace and familiarity to other games could prove popular.
Back to the big question, would it bring in more players? Hard to say, I’ll just throw out a question in response, does just having OBJ/SW (TDM needs some work) only ensure the game will be played for years to come? There is a lot more games out there competing for time than when W:ET came out, can SD afford to continue to sit back on OBJ mode like a golden egg? It didn’t work for ETQW, certainly not Brink.[/QUOTE]
Game style as in respawns and classes. SnD with classes, how would that work? I only see 4 medic 1 Lt teams being viable. Unless you can’t heal/revive, then Sold/Sniper would only be viable. Unless you want to change the entire game for 1 mode which then I would say what is the point? Go play an SnD game.
BLR implemented SnD and it was terrible because the game wasn’t designed for it. What’s happening here is pretty exactly what happened in the BLR forums. Ultimately, the mode died out and most the players requesting it left to play another game. Anyway, that was my experience with it so take it for what it is. I would rather see a unique game mode created that works with DB’s current gameplay.