I really feel like in that game, were’ dying way too quickly.
I discovered DB with a video that a friend sent me. I have to say that I liked it at first look. Something from the creators of Brink, trying to reach a good balance and competitive gameplay. I’m all for it. And the TTK didn’t seem to be that shot too. That’s good, because I tend to prefer games where you don’t die from three bullets…
And well… At the end I was kinda disappoint. I really feel like it’s too easy to die. Okay, I mainly play Proxy, and I’ve just began to try Sawbones, but whatever is the character I use, I really feel a small burst of SMG will most likely take me down in less than one second. I had the opportunity to talk about it with a small group of people, and well, some of them approved.
I do think that a bigger TTK could benefit this game a lot. First, it means longer duels, so ammo characters will be more important (I feel like all ammo support characters are way less played than they were at the first steam closed beta in favor of medics, which is not suprising because you die really quick). Also, it may make duels much more interesting, were it’s no more the first one who finds the other’s back who’ll win (it’s really frustrating to die without having a chance to fight back). Last but maybe not least, I think it may make the game much more attractive for beginner when the game will became much older. Games with a short TTK may be very newbie unfriendly. I can raise TF2 as an exemple : in TF2 TTK can be kinda quick (most of the time, it’s two shots and you’re dead, and TF2’s character speed is way slower than in DB), and there’s also a lot of mechanics to learn. So beginners are easly discouraged when they find a public game with really good players on it.
In order to make TTK bigger, you can work on this :
- Raising all merc’s HPs, or decreasing all weapon’s damage. It’s the easy way to raise TTK, but maybe not the best.
- Improved movement system. So far we are only able to wall jump, crouch jump and long jump as advanced movement mechanics. How about giving us movement mechanics to use while in combat in order to evade shots ? Like rolling, sliding… Nothing too crasy. I heard that Brink (another FPS made from you, guys from Splash Damage) was kinda good because of it’s very well made movement system. Why not bringing more Brink in DB then ?
- Falloff increase for all weapons. May not be the best idea in the world at first… TTK would be virtually the same at close range, but that’s part of why TF2 is not known to be a game were you die way too fast. You do most of your damage at closer range, so you can oftenly fight back if you are engaged from a bit far, without making close quaters ambush playstyles not viable because you wouldn’t deal enough damage. If I think well about it, it could be a nice idea if done correctly.
I really hope I am not the only one who wish for a longer TTK. I really think that game has a lot of potential to be much more than yet another CoD like game (it feels like it to me right now. That’s just my opinion though, and yet I hope it’ll matter). Something great can be achieved.