Cool stuff we want to see in next patches


(N7_Valhalla) #1

As a title i create this thread to let people post all the stuff and changes we would like to see in the future of dirty bomb that are NOT a priority in the game. Just to talk about something that are not the latest patches and that will not make people angry.

For me i would like to see:
-new sound for the DE.50
-new red dot for the blishlok
-a red dot for the grandeur and the dreiss
-inspect weapon for ability weapon/deployable (like the granades launcher or the sticky bombs)
-skin for melee weapon and for ability weapon/deployable too

And you? What would you like to see?


(jollyRacer) #2

Aimee but its probably not going to be her.


(onLooSe) #3

Fixing the game… all my friends left me alone here because of playing pointlessly 10 minutes and getting dropped to the desktop… Can’t drop the freakin’ objective charges to defend yourself in time… can’t get off the freakin’ MGs in time to defend yourself… having 1 player less on your team because almost all servers are bugged… That would be nice and yeah probably 100 more annoying actual bugs!

Ah yeah, one last thing - stop butchering the performance!!! After every patch I have to edit my config. I started this game with 120+ fps with almost maxed out. Last week I did the last nerf to my cfg I can do - I removed the HQ materials so now my guns and character models are total garbage… thank god I have skins right? Now I barely keep 80-90 fps stable.

Yeaaaah…


(watsyurdeal) #4

How about a dot sight for every gun? Cause iron sights are shit.


(BananaSlug) #5

@Watsyurdeal but playing against red eye with gsr with good red sight would be an nightmare


(SirMurder) #6

Kira’s speed lowered by 2% :trollface:


(watsyurdeal) #7

I really don’t see the point in beating around the bush with terrible iron sights, if we have the option to ads we should at least get a clear picture of what we’re shooting at.


(Feley) #8
  • Proxy mine not doing damage to anyone but Proxy if she attempts to do annoying suicidal technique
  • Proxy mines can’t be manually detonated by her own first 3 seconds
  • Shotguns RPM or dmg nerf - 3%, and slightly buffed effective range/minimum damage over range - from 1 to 2 dmg.
  • Redeye’s smoke is now 50% transparent for friendly merc, because I think I will die in all that smoke (die from inhaling smoke I mean) that doesn’t help me or anyone else on battlefield, at least during this rotation.
  • Because Sawbonez is cut off with his own healing… Sparks medpack do more heal to friendlies than her own (25 to Sparks herself, and 40 to others, as Faraleth somewhere suggested), Phoenix’s maximum heal from healing pulse is 80 for himself, and 100 for friendlies.
  • Aura: More people standing on healing station, slower the healing is… Which means healing one person would heal at 100% regen speed, 2 ppl - 88% regen speed, 3 ppl - 76% regen speed, etc. (I can’t stand seeing 3 rhinos on one aura hp station, all being healed and undestrucable) [regeneration rate per each player is slowed by 12%]
  • Cool augment now gives you abillity to turn mounted MG 10% more than you could before (except in cases where view is blocked by wall or something)
  • Sparks: REVIVR now has better scope (more noticable dot)
  • Grandeur now has better iron-sights / Grandeur now has red-dot sight
  • Fragger: K-121 loadouts are tweaked (some augments are replaced with better ones), because it was used less than M4A1 and BR-16.

(Rjsto) #9

Well I like M4’s iron sight… at least! :#


(DMaster2) #10

Dot sights for every weapons that you can equip. Some guns really need those. And the new merc and maps.


(DMaster2) #11

[quote=“Feley;150574”]

  • Because Sawbonez is cut off with his own healing… Sparks medpack do more heal to friendlies than her own (25 to Sparks herself, and 40 to others, as Faraleth somewhere suggested), Phoenix’s maximum heal from healing pulse is 80 for himself, and 100 for friendlies.[/quote]
    Yeah let’s nerf Sparks some more, she didn’t had enough of those apparently.

(Feley) #12

[quote=“DMaster2;150650”][quote=“Feley;150574”]

  • Because Sawbonez is cut off with his own healing… Sparks medpack do more heal to friendlies than her own (25 to Sparks herself, and 40 to others, as Faraleth somewhere suggested), Phoenix’s maximum heal from healing pulse is 80 for himself, and 100 for friendlies.[/quote]
    Yeah let’s nerf Sparks some more, she didn’t had enough of those apparently.[/quote]

Doesn’t she do already 25 hp… If not I don’t really care, but I see it as a buff, cause her medpacks are now 40 to others.

Wait it is 35?

But yeah, I still don’t buy that Sparks is underpowered… She is always best reviver, and third best sniper… I mean look at Aura for example… Same HP, same revive, only she needs to actually risk her life to revive somebody, while Sparks can (but shouldn’t) chill back and revive from distance while sniping enemies.
Also I would rather have her medpacks than Auras station for myself. (For teammates not though)

Also, now I found out why people don’t like how SD balances things… You can’t satisfy everyone with balances… You nerf Proxy, Proxy players will be mad. You nerf Sparks, Sparks players will be mad. You nerf Fletcher, Fletcher players will be mad… You buff Skyhammer, Arty/Kira/Stoker players or whole community (cause of airstrikes) will be mad… Honestly, I will from now on, support every SD balance change, even if it means buffing shotguns, which I was pretty mad about.


(SamillWong) #13

[quote=“Feley;150655”]

Also, now I found out why people don’t like how SD balances things… You can’t satisfy everyone with balances… You nerf Proxy, Proxy players will be mad. You nerf Sparks, Sparks players will be mad. You nerf Fletcher, Fletcher players will be mad… You buff Skyhammer, Arty/Kira/Stoker players or whole community (cause of airstrikes) will be mad… Honestly, I will from now on, support every SD balance change, even if it means buffing shotguns, which I was pretty mad about.[/quote]

Exactly.

Honestly, we are being very difficult for the devs, I’m sure that SD knows what they are doing, and we as players just need to support them…


(Jostabeere) #14

Phantom buff.


(MilkyBear) #15

Eh hem, Thunder, anyone ? no ? ok.


(gloomyRequirement) #16

Eh hem, Thunder, anyone ? no ? ok.[/quote]

Thunder is on the road to becoming super OP if you guys keep whining about him. He’s by no means weak anymore. His machinegun is perhaps the strongest non sniper weapon in the game and noone can best him in a direct duel.


(MilkyBear) #17

Eh hem, Thunder, anyone ? no ? ok.[/quote]

Thunder is on the road to becoming super OP if you guys keep whining about him. He’s by no means weak anymore. His machinegun is perhaps the strongest non sniper weapon in the game and noone can best him in a direct duel.[/quote]

His gun is ok, but his ability is freaking suck, have you ever tried to get a kill by using his nade ? does it even work all the time ?


(gloomyRequirement) #18

Eh hem, Thunder, anyone ? no ? ok.[/quote]

Thunder is on the road to becoming super OP if you guys keep whining about him. He’s by no means weak anymore. His machinegun is perhaps the strongest non sniper weapon in the game and noone can best him in a direct duel.[/quote]

His gun is ok, but his ability is freaking suck, have you ever tried to get a kill by using his nade ? does it even work all the time ?[/quote]

His ability does not suck at all. Have you ever been hit by it? It completely blinds you for 2 seconds now, more than enough time for Thunder to mow you and all allies hit down. It also has low cd, far tossing distance, doesn’t disable his attacking(like the fragger buildup) and it disables deployables - making him a legit counter to Aura and Bushwacker


(Jostabeere) #19

Eh hem, Thunder, anyone ? no ? ok.[/quote]

Thunder is on the road to becoming super OP if you guys keep whining about him. He’s by no means weak anymore. His machinegun is perhaps the strongest non sniper weapon in the game and noone can best him in a direct duel.[/quote]

His gun is ok, but his ability is freaking suck, have you ever tried to get a kill by using his nade ? does it even work all the time ?[/quote]

Wait wat? His ability isn’t supposed to kill.


(Haki) #20

I don’t mean to offend anyone here, but am I the only one legitimately cringing at some of the ideas and thoughts posted here ?