Cool stuff we want to see in next patches


(FireWorks) #21

[quote=“Haki;150930”]I don’t mean to offend anyone here, but am I the only one legitimately cringing at some of the ideas and thoughts posted here ?

[/quote]

nah, dont worry. but everyone can toss out his thoughts, thankfully the decisions are done at different places.


(SirMurder) #22

Eh hem, Thunder, anyone ? no ? ok.[/quote]

Thunder is on the road to becoming super OP if you guys keep whining about him. He’s by no means weak anymore. His machinegun is perhaps the strongest non sniper weapon in the game and noone can best him in a direct duel.[/quote]

His gun is ok, but his ability is freaking suck, have you ever tried to get a kill by using his nade ? does it even work all the time ?[/quote]

His ABILITY ISNT SUPPOSED TO KILL LMAO!!!


(gloomyRequirement) #23

don’t take it literally… He meant saying “have you ever gotten a kill on a concussed enemy”. Which is still pretty stupid a question, but that aside[quote=“Haki;150930”]I don’t mean to offend anyone here, but am I the only one legitimately cringing at some of the ideas and thoughts posted here ?

[/quote]

try disabling autismo mode for once.


(Potato_Ladder) #24

*thick iron ring sight


(solace_) #25

I would say not necessarily a red dot for grandeur, just new iron sights that are easier to aim with. Something that is more open and has a less obtrusive reticle.


(Mc1412013) #26

I’ll be happy if the auto balancing doesn’t start matches 6v2 any more


(KnightDemon) #27

I’d be much more obliged to a holographic/reflex sight ala the current Blishlock on the Grandeur vs a red dot, as it would not take up the whole screen and still allow peripheral sighting. There is also the color of the dot itself being an issue. Maybe the implementation of light weapon mods, not game changing mind you, in the future could allow one to swap for the sight they like?

Skins such as gold(royal, bamboo, etc.) carrying over to melee weapons or special merc weps like the Rhino minigun, or Nader Launcher, Sparx Reviver, or Phantom’s Katana. Let’s face it, Rhino’s will rarely touch their shotgun, and rotating gold, red, or some other pattern will be an interesting look to the minigun and bring some synergy to the artistic vision for said skins to the rest of the weapons per that merc. That being said I despise Rhinos.

Additionally, which phantom player would not want a carbon silver, gold, metallic-red, or cobalt fragment pattern blade? Seems to make sense as far keeping with the skins of the rest of the weapons. I understand this may not be able to be applied to promotional items as there may be contractual legalese and what not to deal with, but I’m sure for the standard, iron, bronze, gold, etc. cards, a system could retroactively just update those weapons to match the rest of the set.


(LifeupOmega) #28

Min 30 servers that’re 6v6. People keep telling me to go play Min 10 but Min 10 is a joke and 7v7.


(x3H) #29

Min. Level 10 Servers 6VS6.


(YeOldeButtcheek) #30

Minimum level servers every 5, up to 30.

Optical Sights on certain guns, or based on card, having no benefit in game besides preference. (On Grandeur pretty pls)

Auto Balance

Hidden Levels in public lobbies.

Optional 5 man Competitive Games.

[spoiler]
A͈̹̼̩͈̦̾ͤͪ̈̉im̪̟̙̰̖̼͜e̸̫͕̖̬̺͉͊ͬ͌͊̽̚e̤̞̤̦̖͊͐͟ͅ ̛͆̾ͧ̉ͣ̑o̘͚r̢͓͕̞̪͙̻̂̒̑ͭ̍̔͐ ̧̳̙̯̦̫̾ͫͦT҉͈̞͔ṷ̗̟̠ͣͫ̿́r͕͐͞ṫ͍̠͍̖̲̏l̦͖̩̟̟̔̃̄ȩ͐ ̵͎͈̣͖͈͗̑̿ͣͥͅp̭̣ͦ̊̿ͦ̚l͉̩ͥs̤̩̦̦̗̬s͓̰̜͇͎ś̺̹̱̩̀[/spoiler]


(Amerika) #31

What’s hilarious is some of the best players in DB aren’t even level 30 yet. So you wouldn’t even be able to play against them at all.

If you’re going to do servers like that make it based off of your private ELO similar to what Quake Live did.

And Min10 servers don’t solve any issues at all. They usually result in an even bigger stomp and more saltier than average players.


(brennanfreak) #32

Take the band-aids off this game and actually give it the medical attention it needs.


(Sinee) #33

I want Vassili to get a panzerschreck to make up for the bent-over-fucking he got in the last patches.


(madGlasses) #34

make it so medics can pick up their own health packs if they are at full health. or with ‘F’.

also, yeah, the blish needs a new sight. fucking hell at this point id even take some iron sights.


(Laionidas) #35

Nerf Stoker’s molotovs so they do less damage up front, but keep their damaging potential over time. I’ve no problem with how much damage they do or with how long they stey active. I do have an issue with how fast that damage is done. The instakill on contact area is just ridiculous.

Nerf Proxy’s mines. Keep their damage and blast radius, but give them a minimum time after deployment before they become armed. Bunny hopping Proxies tossing these thing around in CQC should go.


(SirMurder) #36

Phoenix HP increased by 10 #FUCK U PHANTOM! :trollface:


(PlatinumCLAW) #37

[quote=“Laionidas;151218”]Nerf Stoker’s molotovs so they do less damage up front, but keep their damaging potential over time. I’ve no problem with how much damage they do or with how long they stey active. I do have an issue with how fast that damage is done. The instakill on contact area is just ridiculous.

Nerf Proxy’s mines. Keep their damage and blast radius, but give them a minimum time after deployment before they become armed. Bunny hopping Proxies tossing these thing around in CQC should go.[/quote]

Motolov - They are good enough by design, i have no problem at all, Well who the hell would want a rhino at full health defuse the last bit of your C4 even though there is fire blazing :tongue:

Proxy - She is a CQC class supposed to be good at CQC, thats why she has low health and small hitbox. As for mines, its easy to avoid, I can pretty much see them throwing it. If you couldnt kill her before she shoots her mine or it arms and detonates, then don’t blame proxy.


(ostmustis) #38

javelin released
levels removed or hidden
snipers removed
shotguns removed
ranged revive removed
iron sighting removed or at least spread reduction from it so role players can have their fun :stuck_out_tongue:
ff always on
balanced changes without skewed banana data
and other things o:)


(Laionidas) #39

[quote=“PlatinumCLAW;151225”]
Motolov - They are good enough by design, i have no problem at all, Well who the hell would want a rhino at full health defuse the last bit of your C4 even though there is fire blazing :tongue:

Proxy - She is a CQC class supposed to be good at CQC, thats why she has low health and small hitbox. As for mines, its easy to avoid, I can pretty much see them throwing it. If you couldnt kill her before she shoots her mine or it arms and detonates, then don’t blame proxy. [/quote]

I’m not talking about Proxy luring an enemy that is chasing her over a mine. I am talking about Proxies that switch away from the shotgun, throw the mine at your face, and have it explode in mid air. That is not how they were intended to be used. I don’t want their trap function nerfed, I want their discuss of death function nerfed.

Regarding Stoker, Rhino may have a lot of HP, but against less fat mercs it is just too powerfull on maps like Terminal, that have a lot of narrow alleyways or indoor locations. Also, I’m not too sure Rhino should be one-hit-killed by a damage on contact ability to begin with.


(Jostabeere) #40

[quote=“FireWorks;150931”][quote=“Haki;150930”]I don’t mean to offend anyone here, but am I the only one legitimately cringing at some of the ideas and thoughts posted here ?

[/quote]

nah, dont worry. but everyone can toss out his thoughts, thankfully the decisions are done at different places.[/quote]

Get off your high horse. Nexon forum is as important as warchest forum.