No it isn’t. Even if there are 3 10 minute phases, the maps won’t average near to a half hour. Many will stop at the first objective and only be 10 minutes long. At the other end of the spectrum, with a strong attacking team, the objectives may go realativly fast and all three could easily fall in 15 minutes or less.
[QUOTE=tokamak;244486]What made W:ET so great was that the matches played on the same map could all be widely different. That’s what made the game so incredibly addictive, the only thing you could expect during the map load was that the game will probably be unlike any other time you played on that map.
The most rewarding thing about having such ‘dynamic’ maps was that tactical insight was greatly rewarded. You take the information from when you were alive, and should you be a talented or experienced player, subconciously your brain already would extrapolate this to tell you when and where the enemy would be and what they would plan to do. All this would give you a huge edge over players who only know how to point the cursor at the enemy.
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Those are great points, but lets remember we haven’t seen hardly anything yet. There is still room for a new Railgun. How brilliant was that with the train going back and forth back and forth with the crossing right in the middle for everyone to fight over (ignore the issue with the spawn camping of axis spawn). Imagine that on Brink with a monorail or something? Of course, maybe that kind of thing doesn’t work well with just 8 attackers, maybe it spreads them too far apart or something.
But as far as linearity, it has occured to me that what you guys have been talking about is part of why I think BC2 is so boring compared to ETQW. BC2 rush maps are the very definition of linearity, and they are all the same. Blow up two MCOMs, move to the next section and start over. There’s no intermediate objectives and there’s no true indoor map sections.
Also, it seems to me, with single player equaling multi-player, they will need to be coming up with far more maps than usual. Didn’t they say 10 hours playing from start to finish one side? Lets say they average 15 minutes to play for the ones you finish, but you will lose some and have to play them again, so even if you have to play all of them twice on average that bumps the average time to win each one to 1/2 hour. That’s still 20 maps, and it seems like they would average less than that, so I’m guessing (admittedly pretty wildly) that there would be more than 20 maps, so lots of room to try something crazy.
Maybe this is part of why they need a bunch of extra time, still need to come up with a bunch more maps.
Even if there are no maps like Railgun, I’m not at all worried, ETQW maps are so far superior to anything you find in games like BC2 they aren’t even in the same league. Hell, any one indoor area alone holds more interest than an entire BC2 map. It would be cool to see some of those larger scale alternate path mechanics like you guys are talking about from W:ET used again here and there, but SD are the kings of map making and if that fits we’ll probably be seeing it again somewhere in Brink.
Regardless, if there is one thing I am NOT worried about, it’s the maps.