Construction Community Map Dev Thread


(Donnovan) #321

1 - Seba, also, what about some more vehicles on the city strogg spawn? We can, move some of the behind vehicles to this position, and add just one or two.

2 - Also make deploy spots bigger will be good.

There is a very good demo of consite on 1 of august. If you had the time, take a look. 17+ players.

And about the TODO on the post above?


(SebaSOFT) #322

I agree with all the TODO items.

About city spawn : Do you mean the Strogg City Forward Spawn?


(Donnovan) #323

Yes, the strogg forward spawn on the city.


(SebaSOFT) #324

I would add vehicles linked to that forward spawn, but I would place them in the slum block. Vehicles shouldn’t be so near the transmission point.


(Susefreak) #325

This is exactly what I am working on actually, adding more vehicles to the map. I’ll post my changes later on.


(SebaSOFT) #326

We should share decisions like that first and commit later IMHO.

Show us what you think Suse


(Susefreak) #327

I agree on adding more vehicles at the slum block.

A bumblebee on the blow the barricade objective would be interesting too


(Donnovan) #328

Susefreak,

Is you using the version with the lastest changes?

Also, there is any already released version? I would love to see your changes!

Is you having any problem to compile the map? Remember you can compile the original with Optimized Shadows 2 for maximum shadow performance!


(SebaSOFT) #329

Don, he didn’t commit any changes…

Also, we should take the lead and place the most needed vehicles in the slum block, but activate them when the Strogg capture the City Forward Spawn.

So, question for all our followers…
What vehicles would the Strogg need after the barry is blown?


(Apples) #330

[QUOTE=SebaSOFT;235216]Don, he didn’t commit any changes…

Also, we should take the lead and place the most needed vehicles in the slum block, but activate them when the Strogg capture the City Forward Spawn.

So, question for all our followers…
What vehicles would the Strogg need after the barry is blown?[/QUOTE]

Tons of iron maidenz!


(SebaSOFT) #331

Just for the followers of ConSite (if any) I wanted to put these online.

These drawings are my concept art for the Brain room, underground shopping center and the subway service room…

enjoy…


(SebaSOFT) #332

Also I would like to announce that the consite map is added to the popular GameTracker Server Tracking Webpage…


(Violator) #333

nice concept drawings :slight_smile:


(Susefreak) #334

Great to see that it’s on the gametracker.

I was just wondering, what decisions have you guys made regarding the extra vehicles?


(Apples) #335

I do want 4 nansiez and 4 tormiez


(Donnovan) #336

I believe the only vehicle change accorded was add hog (quantity of x) and icarus (quantity of y) to the strogg spawn right after barricade explosion.

What was your planned changes Susefreak?


(Susefreak) #337

And I want you in a gimpsuit tonight in my basement!

@ donnovan

I was thinking more or less the same, although I would add a bumblebee on the barricade objective for the GDF, since Strogg have the high grounds, while the GDF don’t have any serious vantage points.