Construction Community Map Dev Thread


(Donnovan) #281

The ground of the dig area behind the construction site Central Building is now made of megatexture, already commited:

I can add a megatexture layer for this area to change the feel of the ground.


(SebaSOFT) #282

Do we still have vehicle clip on the hole?


(Donnovan) #283

Yes, there is a vehicle clip on the dig area.


(SebaSOFT) #284

Better that way, so no vehicle could dip the wheel on the hole.

Don, I’ve commited a new version of the deploy mask, please take a look at it and tell me you opinion. I really think we need to give more flexibility on the deploy spots. Deploy masks on the reail maps are very generous.


As you see we need to fix the territories… I can do the image masks i you can do the brush work.

TODO updated:

  • Blocked tunnel exit on the lower right?
  • Add more details, (abandoned cars, more trash containers, etc.) to the city
  • Rethinkg about deploy spots, with the new layout - PARTIALLY DONE
  • Bring back the peasant lines to the streets
  • Half the height of the planting brush at the barricade to prevent trick-planting
  • Fix the territories to the new city/university layout
  • Playtest and release

(Donnovan) #285

Seba, just make the territory lines and i will move and/or cut the brushs.

Also, this task…

  • Bring back the peasant lines to the streets

… is done. But the mega will be uploaded just after we decide about the deploy mask. Will see it now. Add as many deploy spots as you like.


(Donnovan) #286

“Add as many deploy spots as you like.”

…or may be, add as many deploy AREAS as you want.

I will make some areas, not only small square spots, totally deployable, and will show it here.

With deploy areas, we will need another way to show it on the megatexture, or not show it.


(Donnovan) #287

Seba,

Please take a look. I just flatered your deploy spots and added new ones.

A bigger image can be found here: http://i276.photobucket.com/albums/kk12/The_Beholder_photos/new_deploy.jpg


(Donnovan) #288

I found one problem: Areas with grass floating. Due to terrain changes.

Just commited the fix. Update your files!


(SebaSOFT) #289

Looks great!

We need tom make sure of couple of things:

  • No deploy zone steps into the limits of a territory
  • We should take out the deploy markers from the mega texture, now because now it would look weird, LOL

(Donnovan) #290

Make the territories lines, and if needed, i will change the deploy mask.


(SebaSOFT) #291

ok, I will change the lines…

Is the forward spawn working?


(Donnovan) #292

The two strogg forward spawn are working:

  • The one in the Red House;
  • The one in the City.

They also work with bots, that capture and liberate then.


(SebaSOFT) #293

Don, could you update the command maps?


(Donnovan) #294

Yes, its updated on SVN.


(Donnovan) #295

I’m doing a small texturing on the University, and adding light sources. I finish it, and the tunnel task, before the end of the week:

Ambient light is a bit dark right now, its brightness will be increased a bit.


(SebaSOFT) #296

I’ll be honest with you Don. I like what you did to the interior, but shirosae really nailed a good style to the exterior textures.

I’m finishing the territory limits!!!


(SebaSOFT) #297

Changelog:

  • Material files for the new territory, I don’t know how to activate it :frowning:
  • Updated the Readme.txt

(Donnovan) #298

I also think he made a very nice choose for the Uni texture. He always considered the texture work still to be done. But since he was totally acertive in this choice, i feel no good to change it.

This one, attached, is the same original texture, but with one small blue detail.

Here a higher resolution version of the image: http://i276.photobucket.com/albums/kk12/The_Beholder_photos/uni_light_4.jpg


(SebaSOFT) #299

Looks good Don, I wasn´t saying that texture was the only one working for the uni exterior, just that he made a good choice. It doesn´t mean is the only choice possible.

Those pictures are great…


(Donnovan) #300

:slight_smile: Seba, you is an AWE-SOME project chief. Deserve to win the 2010 CUP.

What’s the problem with the territory files? I see you not commited it yet.

The logic of the territory changed (number of territoryes, the time they are activated/deactivated, etc…)?

Also, i will commit the “area-ed” deploy mask.

Edit: Ops! I see you commited the territory images. Will work on it.