[QUOTE=tokamak;250334]If you’ve got one locked bodytype it means you need to plan all your customisation accordingly. It means you can’t shift roles later on. You will only be able excel within a certain range and that’s where you’re going to have to prepare for.
And yes, you can’t predict everything, but the moment you can’t go back is where there will be distinguished between decent players and excellent players who manage to improvise and set events to their hand in a way that will fit their role the best.
It’s this friction between your ideal environment and the actual environment at hand that needs to be bridged, and it should take more skill to do that than just the general idea of which bodytype applies best for the current situation.[/QUOTE]
whether you have a locked bodytype or not, you need to plan all your customization ahead of time. Yes, being able to switch bodytypes will mean that you will be able to switch bodytypes, but you are significantly hurting yourself and good players will minimize the amount of times they change classes. In tf2 for example, everyone new to the game is bound to switch their class when they meet an obstacle for their class. Once they become good at the game, they learn how to overcome those obstacles as their favorite class, even when they are at a disadvantage. The best players in this game will undoubtedly find ways to overcome obstables to their favorite bodytypes without changing bodytypes, but that isn’t a reason to prevent people from changing bodytype. keeping bad players from changing isn’t going to magically turn them into good players, its going to make them leave the server.
[QUOTE=tokamak;250334]
Bodytypes are not slightely less important than classes, they’re infinitely less important than classes. It’s a binary thing, you need the right class to complete the objective or you won’t get anywhere. That’s the big difference. And note that Brink is way more lenient in selecting your class/gear than past ET games, or even shooters in general. Instead of having to respawn you can just change on the fly. This extreme flexibillity is nice in one way, but it would take away consequences to your choices away altogether. There wouldn’t be any path-dependency in the game at all which would result in very whimsical play. Players would have to keep adapting to each other in order to maintain an upper hand.
Bodytypes put an end to that. Pushing each player in a specialism means that the roles are fixed and that they’ll have to act accordingly whether the situation is favouring them or not.[/QUOTE]
there is a main objective, brink does not need to be designed where you need a specific class to complete and objective that must be done in order for the main objective to be completed. People will have to keep adapting to each other whether bodytypes are fixed or not. There will be improvision and i don’t see how whether or not that improvision includes the ability to change body types or not would make the game any more whimsical to play. Players should always have to keep adapting to each other, players should never have a single strategy to win.