I suppose we’ll have to wait and see on this. I’m quite prepared to believe that SD’s mappers can make it so that no bodytype is “punished” at any objective stage while also preventing the maps feeling boring and samey. I’m not about to bet against Fishbus.
Always bet on Fishbus.
I think Sen wants to see bodytypes be gone altogether. But yeah, there’s no skill in picking the right bodytype while already knowing the situation, that’s would just be a trivial handling.
Aha, now you’ve decided to accuse me of plotting to destroy the game. Let me disabuse you of that then.
I want the different bodytypes to be very different experiences when playing them. Like, the heavy has 500 health and the light 50 type different. Unfortunately, variety is the enemy of balance. So, to ensure variety doesn’t disrupt the game then bodytypes should be mutable, not fixed.
Also, if there is no skill in picking the right bodytype while knowing the situation, where is the skill in picking bodytype blind? Eh? Eh?